Chapter 7: Problem 21
Develop a program to illustrate a copy constructor so that a string may be duplicated into another variable either by assigning or copying.
Short Answer
Expert verified
Define a class with a string attribute, implement default, parametrized, and copy constructors, and demonstrate copying in the main function.
Step by step solution
01
Understanding Constructors
A constructor is a special method in a class that gets called when an object of the class is instantiated. A copy constructor in programming, especially in object-oriented languages like C++, creates a new object as a copy of an existing object.
02
Setting Up the Class
Start by defining a class called `StringClass`. Inside this class, you will declare a private member variable, typically a character pointer, to store the string, and public constructors for initialization.
03
Implementing the Default Constructor
The default constructor initializes the string to a default value. In C++, it can be done like this: `StringClass() { str = nullptr; }`. This sets the string pointer to nullptr meaning it currently does not point to allocated memory.
04
Implementing the Parametrized Constructor
The parametrized constructor is used for initializing an object with a given string. It would look like this in C++:
StringClass(const char* s) {
str = new char[strlen(s) + 1];
strcpy(str, s);
}. This allocates memory for the string and copies the input string into it.
05
Implementing the Copy Constructor
The copy constructor creates a new object as a copy of an existing object. Its implementation in C++ would be:
StringClass(const StringClass &obj) {
str = new char[strlen(obj.str) + 1];
strcpy(str, obj.str);
}. This allocates separate memory for the copy and duplicates the original string.
06
Implementing the Destructor
The destructor is necessary for deallocating memory when an object is destroyed. In C++, it's written as: `~StringClass() { delete[] str; }`. This prevents memory leaks by ensuring any allocated memory for the string is correctly freed.
07
Illustrating Copy Construction in Main Function
Write a `main` function to illustrate how the copy constructor works. Here's a simple example:
StringClass obj1("Hello");
StringClass obj2 = obj1;
// obj2 is now a copy of obj1.
This shows both `obj1` and `obj2` have their own separate copies of the string "Hello".
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Key Concepts
These are the key concepts you need to understand to accurately answer the question.
Object-Oriented Programming
Object-Oriented Programming (OOP) is a paradigm in software design that structures a program by bundling related tasks into units known as "objects." Each object contains both data, in the form of fields (also known as attributes or properties), and code, in the form of procedures (often known as methods). These components allow for better organization and modularity in a program, making it easier to manage and scale. To understand OOP, it's crucial to grasp its key principles which include:
- Encapsulation: It hides the internal state of an object and requires all interaction to occur through an object's methods. This protects the integrity of the data and facilitates easier maintenance.
- Inheritance: This allows the creation of new classes based on existing ones, enabling code reuse and the creation of hierarchical relationships which streamline code development and evolution.
- Polymorphism: This provides a way to use a single interface to represent different underlying forms (data types). It supports the capability of each class to implement the same method in a way befitting its specific purpose.
Memory Management
Memory Management is a crucial aspect of software programming, especially in languages like C++ that provide low-level memory control. In C++, programmers have significant control over how memory is allocated and deallocated, which helps ensure efficient memory usage but also demands responsibility to avoid errors.
Key concepts in memory management include:
Key concepts in memory management include:
- Allocation: This refers to providing memory space to a program for its variables whenever necessary. In C++, allocation can occur on the stack (for automatic variables) or on the heap (using functions like `new`).
- Deallocation: Once a program no longer needs particular memory space, it should be returned to the system to prevent memory leaks and lost resources. Languages like C++ require explicit deallocation of dynamically allocated memory using `delete`.
- Copy Management: When creating duplicates of an object, as with a copy constructor, a new memory space is often needed to ensure the original and copy do not interfere with each other.
C++ Constructors
A constructor in C++ is a special class function that initializes objects of a class. It is automatically invoked when an object is created. There are different types of constructors available in C++ that cater to various needs.
Types of constructors in C++:
Types of constructors in C++:
- Default Constructor: This constructor does not take any arguments and initializes members with default values. It is helpful for creating objects without explicit initialization.
- Parametrized Constructor: This constructor takes arguments and provides an explicit initialization to data members. It allows the creation of objects with specific attributes upon instantiation.
- Copy Constructor: It's used to create a copy of an existing object and is particularly useful for deep copying where a new copy of the data is created, not just duplicating an object's reference.