Chapter 5: Problem 24
Write a class JPS 33 that represents a \(3 \times 3\) integer matrix. Include a constructor that creates the specified JPS33. Include a to String method that returns the three-line representation.
Short Answer
Expert verified
Define a class with a constructor for the 3x3 matrix and a `toString` method for string representation.
Step by step solution
01
Define the Class Structure
Start by defining the basic class structure for `JPS33`. This includes the class declaration and the initialization of member variables that will store the matrix data. The matrix will be represented using a two-dimensional integer array of size 3x3.
02
Implement the Constructor
Create a constructor for `JPS33` that takes a two-dimensional integer array as a parameter. This array represents the 3x3 matrix. Within the constructor, assign this parameter to the class's array member variable after validating that the input is indeed a 3x3 matrix.
03
Implement the toString Method
Develop the `toString` method in the `JPS33` class. This method should traverse the matrix and create a string representation where each row of the matrix is represented as a separate line. Concatenate the integers with spaces in between to form the lines, ensuring proper alignment and readability.
04
Review and Testing
After implementing the class and its methods, test by creating instances of `JPS33` using different 3x3 matrices. Call the `toString` method on these instances to ensure the output is as expected and matches the three-line format.
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Key Concepts
These are the key concepts you need to understand to accurately answer the question.
Class Structure
In Java programming, a class serves as a blueprint for creating objects. It defines the properties and behaviors that the objects created from the class can have. When you design a class like `JPS33`, which represents a 3x3 integer matrix, you need to start with defining your class structure.
- The class declaration should begin with the keyword `class` followed by the class name, in this case, `JPS33`.
- Inside the class, you will define member variables. These are the variables that hold the object's data.
Constructor Method
A constructor method in Java is a special type of method that is used to initialize objects. When you create an instance of a class, the constructor is automatically called. For the `JPS33` class, the constructor's purpose is to set up the initial state of the matrix.
- Constructors have the same name as the class and do not have a return type.
- In the `JPS33` class, the constructor should accept a parameter that is a two-dimensional integer array.
Two-Dimensional Array
A two-dimensional array in Java is like a grid, containing rows and columns. It is useful for representing data that is naturally structured in this form, such as matrices. For the `JPS33` class that handles a matrix, a two-dimensional array allows for intuitive data management.
- The syntax for declaring a two-dimensional array in Java involves two pairs of brackets, like `int[][] matrix`.
- Accessing elements requires specifying both the row and the column index, e.g., `matrix[0][1]` accesses the element in the first row and second column.
Matrix Representation
Matrix representation is crucial when you want to visually display or internally manage a matrix's contents in a program. In the `JPS33` class, creating a `toString` method allows you to convert the matrix data into a human-readable string format. This can greatly aid in debugging and presenting data.
- The `toString` method should loop through each row of the matrix, convert the integers to strings, and concatenate them with spaces in between.
- This output can then be formatted to have each row of the matrix on a separate line for clarity.