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Math.floor can be used to round values to the nearest integer—e.g., y = Math.floor(x + 0.5); will round the number x to the nearest integer and assign the result to y. Write an application that reads double values and uses the preceding statement to round each of the numbers to the nearest integer. For each number processed, display both the original number and the rounded number.

Short Answer

Expert verified
Prompt the user for a double value, use the Math.floor method to round it to the nearest integer, then display both the original and the rounded number.

Step by step solution

01

Input

Prompt the user to input a double value. This can be done using a scanner, a text field, or any input method depending on the application's design.
02

Rounding the number

Apply the rounding operation by using the Math.floor method in conjunction with adding 0.5 to the input number. This will round the number down to the nearest integer after adding the 0.5 as per the Math.floor behavior.
03

Output

Display both the original number and the rounded number to the user. This can be done via the console, a user interface, or any output method you choose.
04

Repeat or Terminate

Decide if the application will terminate or ask the user if they would like to round another number. If the user chooses to continue, repeat Steps 1 to 3.

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Key Concepts

These are the key concepts you need to understand to accurately answer the question.

Math.floor method
The Math.floor method is a crucial tool in Java for handling the rounding of numbers. This method, belonging to the Math class, allows for rounding down to the nearest integer. Essentially, Math.floor works by taking a decimal number and truncating it to the largest integer that is less than or equal to the given number.

For example, if we invoke Math.floor(3.7), the result would be 3.0, as 3 is the largest integer less than or equal to 3.7. It’s important to note that the result returned is a double, even though it’s a whole number. This is because the method guarantees consistency in its return type.

To round a number to the nearest integer using Math.floor, you often see code like Math.floor(x + 0.5). Here, 0.5 is added to the number first to ensure that when Math.floor removes the fractional part, the result is effectively the original number rounded to the nearest integer. If the fractional part of the original number is 0.5 or greater, adding 0.5 will increment the integer part, effectively rounding up. Otherwise, the result will be the number rounded down.
double data type
In Java, the double data type is a double-precision 64-bit IEEE 754 floating point. It's designed for a wide range of decimal values and is especially useful for numbers with fractional parts. Unlike int that stores whole numbers, double can hold very large or small numbers, as well as precise decimals. However, it's essential to remember that floating-point numerals cannot always represent every value exactly due to their internal representation.

For instance, when you declare double pi = 3.14159;, the variable pi can hold a close approximation of the value of π. Given its ability to store decimal places, double is commonly used in mathematical calculations and scientific computations where precision is important.

Understanding the double data type is key when working with the Math.floor method, because Math.floor returns a double, guaranteeing that the type of the input and output remains consistent, even when working with whole numbers.
User input in Java
Accepting user input in Java applications is a fundamental operation. The most common approach is to use the Scanner class, which provides various methods to read different types of data, including double. To begin, you must import the java.util.Scanner package at the start of your program. Then, create an instance of the Scanner object, usually associated with System.in, to read from the keyboard.

For example, Scanner input = new Scanner(System.in); creates a new Scanner object called input. You can then prompt the user with System.out.print or System.out.println, and use methods like input.nextDouble() to receive a double value. It is also good practice to use input.close() when the input is no longer needed to prevent resource leaks.

Integrating user input is crucial for interactive Java applications, and understanding how to effectively implement it is key. Whether it's for gathering values to work with the Math.floor method or for any other need, mastering user input allows for dynamic and user-responsive programs.

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Most popular questions from this chapter

A positive integer is prime if it’s divisible by only 1 and itself. For example, 2, 3, 5 and 7 are prime, but 4, 6, 8 and 9 are not. The number 1, by definition, is not prime. a) Write a method that determines whether a number is prime. b) Use this method in an application that determines and displays all the prime numbers less than 10,000. How many numbers up to 10,000 do you have to test to ensure that you’ve found all the primes? c) Initially, you might think that n/2 is the upper limit for which you must test to see whether a number n is prime, but you need only go as high as the square root of n. Rewrite the program, and run it both ways.

Write a method qualityPoints that inputs a student’s average and returns 4 if it’s 90–100, 3 if 80–89, 2 if 70–79, 1 if 60–69 and 0 if lower than 60. Incorporate the method into an application that reads a value from the user and displays the result.

The greatest common divisor (GCD) of two integers is the largest integer that evenly divides each of the two numbers. Write a method gcd that returns the greatest common divisor of two integers. [Hint: You might want to use Euclid’s algorithm. You can find information about it at en.wikipedia.org/wiki/Euclidean_algorithm.] Incorporate the method into an application that reads two values from the user and displays the result.

Write an application that plays “guess the number” as follows: Your program chooses the number to be guessed by selecting a random integer in the range 1 to 1000. The application displays the prompt Guess a number between 1 and 1000. The player inputs a first guess. If the player's guess is incorrect, your program should display Too high. Try again. or Too low. Try again. to help the player “zero in” on the correct answer. The program should prompt the user for the next guess. When the user enters the correct answer, display Congratulations. You guessed the number!, and allow the user to choose whether to play again. [Note: The guessing technique employed in this problem is similar to a binary search, which is discussed in Chapter 19, Searching, Sorting and Big O.]

The use of computers in education is referred to as computer-assisted instruction (CAI). Write a program that will help an elementary school student learn multiplication. Use a SecureRandom object to produce two positive one- digit integers. The program should then prompt the user with a question, such as How much is 6 times 7? The student then inputs the answer. Next, the program checks the student’s answer. If it’s correct, display the message "Very good!" and ask another multiplication question. If the answer is wrong, display the message "No. Please try again." and let the student try the same question repeatedly until the student finally gets it right. A separate method should be used to generate each new question. This method should be called once when the application begins execution and each time the user answers the question correctly.

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