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Fill in the blanks in each of the following statements: a) A method is invoked with a(n) _____. b) A variable known only within the method in which it's declared is called a(n) ______, c) The ______ statement in a called method can be used to pass the value of an expression back to the calling method. d) The keyword ________ indicates that a method does not return a value. e) Data can be added or removed only from the ______ of a stack. f) Stacks are known as _______ stack is the first item popped (removed) from the stack. g) The three ways to return control from a called method to a caller are ________, ________ and ______, h) An object of class _____ produces truly random numbers. i) The method-call stack contains the memory for local variables on each invocation of a method during a program's execution. This data, stored as a portion of the method-call stack, is known as the ______ or _____ of the method call. i) If there are more method calls than can be stored on the method-call stack, an error known as a(n) ______ occurs. k) The _______ of a declaration is the portion of a program that can refer to the entity in the declaration by name. l) It's possible to have several methods with the same name that each operate on different types or numbers of arguments. This feature is called method ______.

Short Answer

Expert verified
a) method call, b) local variable, c) return, d) void, e) top, f) LIFO, g) return, end of method, exception, h) Random, i) stack frame or activation record, j) stack overflow, k) scope, l) overloading.

Step by step solution

01

Understanding Method Invocation

A method in programming is invoked through a mechanism called a method call or function call. This involves using the name of the method followed by parentheses, which may or may not include arguments.
02

Identifying Local Variables

Variables that are declared inside a method are called local variables. They are only accessible within the scope of the method where they are declared.
03

Returning Values with 'return'

The return statement is used in a method to return a value back to the caller. It signifies the end of the method execution and can return the result of an expression.
04

Recognizing Methods Without a Return Value

When a method is not supposed to return any value, the keyword 'void' is used in its signature.
05

Understanding Stack Operations

In the data structure called a stack, data is added and removed from one end only, which is referred to as the top of the stack.
06

Recognizing the Concepts of Stacks

Stacks operate on a Last In, First Out (LIFO) principle, where the last element added (pushed) onto the stack is the first element that will be removed (popped).
07

Considering Method Return Control

There are three main ways to return control from a called method back to the calling method: a return statement, reaching the method's ending closing brace, or encountering a thrown exception.
08

Generating Random Numbers

The class used to generate truly random numbers is typically referred to as Random or a similar name depending on the programming language.
09

Recognizing Method Call Stack Components

The method-call stack holds the local variables and other information for each method invocation. This stored information is commonly referred to as a stack frame or activation record.
10

Understanding Stack Overflow Error

When the method-call stack tries to hold more method calls than it has the capacity for, a 'stack overflow' error occurs.
11

Comprehending Scope of a Declaration

The scope of a declaration relates to the area within a program where a particular entity, such as a variable or a method, is accessible.
12

Learning About Method Overloading

Method overloading is the capacity of a class to have multiple methods with the same name, but different parameter lists (types, number, or both).

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Key Concepts

These are the key concepts you need to understand to accurately answer the question.

Method Invocation
In Java, method invocation is a crucial concept that students should understand thoroughly. When you invoke a method, you are essentially instructing the program to execute a series of statements known as the method's body. This is done by using the method's name followed by parentheses. You might include arguments within these parentheses, which are the values you're passing to the method for processing.

Think of method invocation like calling a friend on the phone; you dial their number (the method name) and convey your message through words (the arguments).
Local Variables
In Java, local variables are akin to personal notes you take during a class; they are only relevant within that context and are not accessible once you leave the room. These variables are declared within a method and can only be used there. Their lifespan is limited to the execution of the method, and they cannot be recognized by other methods.
Return Statement
Using a return statement in Java is like giving an answer back to someone who asked you a question. In a method, when you want to provide the result of a computation or express an end to its execution, you use a return statement. This statement immediately ends the method and sends back a value to the point where the method was called.
Void Keyword
Sometimes in Java, you'll encounter methods that do not give an answer back; these are known as void methods. The 'void' keyword in a method's signature indicates that it will execute tasks but return nothing. It's like your friend on a team doing their part of a job but not needing to report back to you.
Stack Operations
Imagine a stack of plates; when you add or remove a plate, you do so only from the top. This is similar to how stack operations work in Java. Stacks follow a principle making sure that the last element added is the first one to be taken out when needed. This management of data makes stacks a valuable structure for managing method calls in Java programs.
LIFO Principle
The LIFO (Last-In, First-Out) principle is at the very heart of stack operations. Picture a pack of cookies; the last one you put on top is the first one you'll eat. In computer science, this principle ensures that the most recently added item (the last in) to a stack is the first one to be accessed or removed (the first out). This behavior is critical in managing how methods are invoked and returned in a Java program.
Method Return Control
To transition the flow of control back from a method invocation, Java employs certain mechanisms. The 'return' statement is one of them, but you can also simply reach the end of the method or encounter an exception to hand back the control to the calling method. It's like having an emergency exit in a building; it should be clearly marked and accessible.
Random Class
In Java, the 'Random' class plays a metaphorical role of a dice thrower in games, producing unpredictable numbers that add elements of chance to your programs. It's essential when you want to simulate randomness, like shuffling cards or rolling a die in a board game application.
Method-Call Stack
The method-call stack in Java can be thought of as a list of who called whom in your phone's call log. Each method that gets called adds its specific information, such as local variables, to this log. This information is stored in what's known as a 'stack frame' and is crucial for keeping track of where to return after a method finishes executing.
Stack Overflow Error
A stack overflow error in Java is the equivalent of trying to stack more plates than your shelf can handle; eventually, it will collapse. This error occurs when your program tries to make more method calls than the method-call stack can store, causing a crash. It's critical to be aware of this potential error, especially when your program contains recursive method calls.
Declaration Scope
The scope of a variable or method in Java sets the stage for its accessibility. Essentially, it defines the boundaries within which a variable or method can be legally recognized and accessed, similar to having a VIP pass for a specific area in an event—only within that area does the pass hold value.
Method Overloading
Method overloading is a potent feature in Java that allows you to write methods that have the same name but accept different parameter lists. It's akin to a Swiss Army knife—multiple tools embedded within a single unit, each tool (method) performing a task based on the tool's shape (parameters).

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Most popular questions from this chapter

A positive integer is prime if it’s divisible by only 1 and itself. For example, 2, 3, 5 and 7 are prime, but 4, 6, 8 and 9 are not. The number 1, by definition, is not prime. a) Write a method that determines whether a number is prime. b) Use this method in an application that determines and displays all the prime numbers less than 10,000. How many numbers up to 10,000 do you have to test to ensure that you’ve found all the primes? c) Initially, you might think that n/2 is the upper limit for which you must test to see whether a number n is prime, but you need only go as high as the square root of n. Rewrite the program, and run it both ways.

Write an application that plays “guess the number” as follows: Your program chooses the number to be guessed by selecting a random integer in the range 1 to 1000. The application displays the prompt Guess a number between 1 and 1000. The player inputs a first guess. If the player's guess is incorrect, your program should display Too high. Try again. or Too low. Try again. to help the player “zero in” on the correct answer. The program should prompt the user for the next guess. When the user enters the correct answer, display Congratulations. You guessed the number!, and allow the user to choose whether to play again. [Note: The guessing technique employed in this problem is similar to a binary search, which is discussed in Chapter 19, Searching, Sorting and Big O.]

Answer each of the following questions: a) What does it mean to choose numbers "at random"? b) Why is the nextInt method of class SecureRandom useful for simulating games of chance? c) Why is it often necessary to scale or shift the values produced by a SecureRandom object? d) Why is computerized simulation of real-world situations a useful technique?

Write statements that assign random integers to the variable n in the following ranges: a) 1 ?n ? 2. b) 1 ?n ? 100. c) 0 ?n ? 9. d) 1000 ?n ? 1112. e) –1 ?n ? 1. f) –3 ?n ? 11.

Give the method header for each of the following methods: a) Method hypotenuse, which takes two double-precision, floating-point arguments side1 and side2 and returns a double-precision, floating-point result. b) Method smallest, which takes three integers \(x, y\) and \(z\) and returns an integer. c) Method instructions, which does not take any arguments and does not return a value. \([\)Note: Such methods are commonly used to display instructions to a user. d) Method intToFloat, which takes integer argument number and returns a float.

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