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Write statements that assign random integers to the variable \(n\) in the following ranges: a) \(1 \leq n \leq 2\) b) \(1 \leq n \leq 100\) c) \(0 \leq n \leq 9\) d) \(1000 \leq n \leq 1112\) e) \(-1 \leq n \leq 1\) f) \(-3 \leq n \leq 11\)

Short Answer

Expert verified
To assign random integers to variable n, use 'n = random.randint(start, end)' where start and end are the bounds of the desired range.

Step by step solution

01

- Import Necessary Module

First, we will need to import the 'random' module, which contains functions that can generate random numbers.
02

- Generate Random Integer for Range 1 to 2

Use the 'randint' function from the 'random' module to generate a random integer for the variable n within the range 1 to 2 inclusive. The code will be 'n = random.randint(1, 2)'.
03

- Generate Random Integer for Range 1 to 100

Similarly, use the 'randint' function to generate a random integer for the variable n within the range 1 to 100 inclusive. The code will be 'n = random.randint(1, 100)'.
04

- Generate Random Integer for Range 0 to 9

Again, use the 'randint' function to generate a random integer for the variable n within the range 0 to 9 inclusive. The code will be 'n = random.randint(0, 9)'.
05

- Generate Random Integer for Range 1000 to 1112

Use the 'randint' function to generate a random integer for the variable n within the range 1000 to 1112 inclusive. The code will be 'n = random.randint(1000, 1112)'.
06

- Generate Random Integer for Range -1 to 1

Use the 'randint' function to generate a random integer for the variable n within the range -1 to 1 inclusive. The code will be 'n = random.randint(-1, 1)'.
07

- Generate Random Integer for Range -3 to 11

Lastly, use the 'randint' function to generate a random integer for the variable n within the range -3 to 11 inclusive. The code will be 'n = random.randint(-3, 11)'.

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Key Concepts

These are the key concepts you need to understand to accurately answer the question.

Random Module
In Java, generating random numbers is a common task that can add unpredictability or simulate randomness in applications. This is crucial in various programming scenarios, such as games, simulations, and security algorithms.

The backbone of generating random numbers in Java is the Random module, which provides several methods that can produce different kinds of random values. One of the key functions provided by this module is randint, which stands for 'random integer'.

Using the Random module is simple and involves two main steps: importing the necessary class from the package and then creating an instance of the Random class. From this instance, we can call various methods to generate random numbers, such as nextInt(int bound) for integers, nextDouble() for doubles, and so on.
Randint Function
The randint function is a part of the java.util.Random class and is a workhorse for generating random integers within a specific range. Every call to nextInt(int bound) generates a random number between 0 (inclusive) and the specified bound (exclusive).

This function ensures that with each call, any number within the specified range has an equal chance of being selected. This is known as a uniform distribution. To get a number in the range you want, like between 1 and 100, you'd adjust the bounds accordingly, often using nextInt(100) + 1, which generates numbers from 1 to 100 inclusively.
Generate Random Integers
When we generate random integers, we often need them to fit within a particular range, as specified in the exercise provided. To generate an integer within a range in Java using the Random module, you typically use the syntax random.nextInt((max - min) + 1) + min, where min is the start and max is the end of the range.

For example, to generate a random integer between -3 and 11, you would compute (11 - (-3)) + 1 to find the bound, then add -3 to shift the range to begin at -3. Thus, it would look like random.nextInt(15) - 3, where 15 is the total number of integers in the range from -3 to 11.
Programming with Java
Java's strong capabilities in dealing with randomness make it a versatile choice for programming various applications. It is a robust, object-oriented programming language used extensively in the industry.

When coding in Java, initially, programmers define the class and methods. To work with random numbers, Java programmers usually include the Random module, create an instance, and utilize the methods provided to generate random data as needed. Understanding how to generate random numbers is crucial for Java developers because it is a frequently encountered requirement. A deep understanding of how Java handles randomness can also help create more efficient and effective programs.

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Most popular questions from this chapter

Answer each of the following questions: a) What does it mean to choose numbers "at random"? b) Why is the nextInt method of class Random useful for simulating games of chance? c) Why is it often necessary to scale or shift the values produced by a Random object? d) Why is computerized simulation of real-world situations a useful technique?

Write a method qual ityPoints that inputs a student's average and returns 4 if it's \(90-100\) 3 if \(80-89,2\) if \(70-79,1\) if \(60-69\) and 0 if lower than \(60 .\) Incorporate the method into an application that reads a value from the user and displays the result.

(Hypotenuse Calculations) Define a method hypotenuse that calculates the hypotenuse of a right triangle when the lengths of the other two sides are given. The method should take two arguments of type double and return the hypotenuse as a double. Incorporate this method into an application that reads values for sidel and side 2 and performs the calculation with the hypotenuse method. Use Math methods pow and sqrt to determine the length of the hypotenuse for each of the triangles in Fig. \(6.15 .[\) Note: Class Math also provides method hypot to perform this calculation.]

(Temperature Conversions) Implement the following integer methods: a) Method celsius returns the Celsius equivalent of a Fahrenheit temperature, using the calculation celsius \(=5.0 / 9.0\) tahrenheit -32 ); b) Method fahrenheit returns the Fahrenheit equivalent of a Celsius temperature, using the calculation fahrenheit \(=9.0 / 5.0\) celsius +32 c) Use the methods from parts (a) and (b) to write an application that enables the user either to enter a Fahrenheit temperature and display the Celsius equivalent or to enter a Celsius temperature and display the Fahrenheit equivalent.

Write an application that plays "guess the number" as follows: Your program chooses the number to be guessed by selecting a random integer in the range 1 to 1000 . The application displays the prompt Guess a number between 1 and \(1000 .\) The player inputs a first guess. If the player's guess is incorrect, your program should display Too high. Try again. or Too Tow. Try again. to help the player "zero in" on the correct answer. The program should prompt the user for the next guess. When the user enters the correct answer, display Congratulations. You guessed the number!, and allow the user to choose whether to play again. [Note: The guessing technique employed in this problem is similar to a binary search, which is discussed in Chapter 19 Searching, Sorting and Big O.]

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