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Answer each of the following questions: a) What does it mean to choose numbers "at random?" b) Why is the nextInt method of class Random useful for simulating games of chance? c) Why is it often necessary to scale or shift the values produced by a Random object? d) Why is computerized simulation of real-world situations a useful technique?

Short Answer

Expert verified
Random ensures equal probability; nextInt simulates unpredictability; scaling adjusts to range; simulations test safely.

Step by step solution

01

Understanding 'Random Selection'

Choosing numbers 'at random' means that each possible number has an equal probability of being chosen, without any bias or pattern. It ensures impartiality and fairness in scenarios like games of chance or randomized experiments.
02

Purpose of nextInt Method

The nextInt method of the Random class generates a pseudo-random integer. It is useful in simulating games of chance because it can quickly generate unpredictable outcomes similar to what you would find in activities like dice rolls or card draws.
03

Scaling and Shifting Random Values

Random values often need scaling or shifting to fit specific ranges or requirements of a problem. For example, if you need a random number between 1 and 10, and you start with random numbers from 0 to 9, you scale and shift the values by adding 1.
04

Benefits of Computerized Simulations

Computerized simulations replicate real-world processes and scenarios in a controlled, repeatable manner. This is useful for testing theories, predicting outcomes, and training individuals or systems without the risk or expense of real-world experimentation.

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Key Concepts

These are the key concepts you need to understand to accurately answer the question.

Pseudo-Random Numbers
In the world of computing, the term "pseudo-random" is frequently used. But what does it mean? Pseudo-random numbers are generated by algorithms that produce sequences of numbers that mimic the properties of random numbers. While they appear to be random, they are actually derived from a starting value or seed. This characteristic makes them predictable if the seed value is known.
Although they are not truly random, pseudo-random numbers are suitable for many applications where true randomness is not necessary. They are especially useful in environments where repeatability is important, as the same sequence of pseudo-random numbers can be reproduced if the initial seed is known. This is particularly beneficial in debugging programs or conducting controlled simulations.
Games of Chance
Games of chance, such as lotteries, dice games, and card games, rely heavily on randomness to determine outcomes. In computational terms, simulating these games requires a method to generate random outcomes. This is where functions like the `nextInt` method from a Random class come in handy.
The `nextInt` method generates pseudo-random integers, which can serve as stand-ins for truly random outcomes in these games. For instance, if you want to simulate rolling a six-sided die, you can use `nextInt(6)` to generate a number between 0 and 5, then add 1 to shift the range to 1 through 6. This provides a fast and efficient way to simulate the unpredictable nature of these games.
Computerized Simulations
Computerized simulations are powerful tools that replicate real-world phenomena in a virtual environment. These simulations help in understanding complex systems by providing a controlled platform to test theories and hypotheses, without the constraints or risks of the real world.
By utilizing simulations, researchers and developers can experiment with different variables and predict outcomes with fewer resources compared to physical experiments. From training pilots using flight simulators to forecasting weather patterns, computerized simulations offer a cost-effective and safe way to enhance understanding and training of various disciplines.
Scaling Random Values
Random number generation often entails scaling the output to fit specific needs. Scaling adjusts the range of random values to satisfy particular requirements or constraints related to an application.
For example, when generating random numbers for a game that requires numbers from 1 to 10, but the `nextInt` function gives numbers from 0 to 9, it is necessary to scale and shift these results. This can be achieved by adding 1 to each generated number, effectively transforming the range from 0-9 to 1-10.
Scaling can also involve multiplying the random value by a factor to stretch or compress its range, accommodating various application needs, such as generating random coordinates on a digital map or setting random timers in systems.

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Most popular questions from this chapter

An integer is said to be prime if it is divisible by only 1 and itself. For example, 2,3,5 and 7 are prime, but 4,6,8 and 9 are not: a) Write a method that determines whether a number is prime. b) Use this method in an application that determines and displays all the prime numbers less than \(10,000 .\) How many numbers up to 10,000 do you have to test to ensure that you have found all the primes? c) Initially, you might think that \(n / 2\) is the upper limit for which you must test to see whether a number is prime, but you need only go as high as the square root of \(n .\) Why? Rewrite the program, and run it both ways.

Implement the following integer methods: a) Method Celsius returns the Celsius equivalent of a Fahrenheit temperature, using the calculation Celsius = 5.0 / 9.0 * ( fahrenheit - 32 ); b) Method fahrenheit returns the Fahrenheit equivalent of a Celsius temperature, using the calculation fahrenheit = 9.0 / 5.0 * Celsius + 32; c) Use the methods from parts (a) and (b) to write an application that enables the user either to enter a Fahrenheit temperature and display the Celsius equivalent or to enter a Celsius temperature and display the Fahrenheit equivalent.

Write an application that simulates coin tossing. Let the program toss a coin each time the user chooses the “Toss Coin” menu option. Count the number of times each side of the coin appears. Display the results. The program should call a separate method flip that takes no arguments and returns false for tails and true for heads. [Note: If the program realistically simulates coin tossing, each side of the coin should appear approximately half the time.]

Write program segments that accomplish each of the following tasks: a) Calculate the integer part of the quotient when integer a is divided by integer b. b) Calculate the integer remainder when integer a is divided by integer b. c) Use the program pieces developed in parts (a) and (b) to write a method display Digits that receives an integer between 1 and 99999 and displays it as a sequence of digits, separating each pair of digits by two spaces. For example, the integer 4562 should appear as 4 5 6 2 d) Incorporate the method developed in part (c) into an application that inputs an integer and calls displayDigits by passing the method the integer entered. Display the results.

Write a method isEven that uses the remainder operator (\%) to determine whether an integer is even. The method should take an integer argument and return true if the integer is even and \(\left.f_{\mathrm{a}}\right\rceil_{\mathrm{se}}\) otherwise. Incorporate this method into an application that inputs a sequence of integers (one at a time) and determines whether each is even or odd.

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