Chapter 20: Problem 10
Class Graphics contains method draw0val, which takes as arguments the same four arguments as method drawRect. The arguments for method draw0val specify the "bounding box" for the oval-the sides of the bounding box are the boundaries of the oval. Write a Java applet that draws an oval and a rectangle with the same four arguments. The oval will touch the rectangle at the center of each side.
Short Answer
Step by step solution
Understand the Applet Class
Recognize the Graphics Method Requirements
Set Up Bounding Box Parameters
Override the Paint Method
Implement the Applet
Verify the Drawing in AppletViewer
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Key Concepts
These are the key concepts you need to understand to accurately answer the question.
Graphics class
Think of `Graphics` as a canvas and the program's paint method as the brush. With this canvas, you can create numerous graphical elements, such as lines, rectangles, circles, arcs, and more. The `Graphics` class provides a simple way to control the color, style, and layout of these elements.
When drawing with the `Graphics` class, you need to override the `paint` method. This method receives a `Graphics` object, which is your gateway to any graphical element you want to display. Remember, `Graphics` is not just about drawing. It's a fundamental part of customizing any Java component visually.
drawOval and drawRect methods
Both methods require four parameters:
- `x` and `y`: These parameters determine the coordinates of the upper-left corner of the shape's bounding box. They are your starting point for where the shape will be placed.
- `width`: This parameter defines how wide the oval or rectangle will be. For an oval, this is the width of the bounding box that contains the whole oval.
- `height`: This indicates the height of the shape’s bounding box.
bounding box
When using `drawOval`, think of the oval as a shape drawn within an imaginary rectangle. This rectangle is bounded by the parameters you provide: `x`, `y`, `width`, and `height`. The term "bounding" indicates that this box limits the maximum width and height of the shape drawn inside it.
For a rectangle, the concept is more straightforward, as the bounding box itself is the shape drawn. However, with an oval, the rectangle acts as the shape's container, defining the oval's horizontal and vertical extremities.
This bounding box concept is crucial for aligning different shapes. When an oval is said to "touch" a rectangle at the center of each side, it means that their bounding boxes are perfectly aligned, using the same dimensions and position. Thus, mastering bounding boxes is vital to control spatial relationships in graphics.
paint method
When creating a Java applet or application, the `paint` method is where you define how the component will visually render. This includes drawing shapes, text, or images using the `Graphics` object passed to it as an argument.
The `paint` method is automatically invoked by the Java runtime whenever a component needs to be rendered or refreshed. This occurs, for example, when the window becomes visible for the first time or when it needs to be updated after being covered. Inside the `paint` method, you can call various drawing methods like `drawRect` and `drawOval`. Each call uses the `Graphics` object to direct how and where to draw the shapes.
Remember to override the `paint` method in your custom applet or component classes, and avoid directly invoking it. Instead, use `repaint()`, which indirectly calls `paint()`, ensuring the component updates properly. This method is the backbone of visual customization in Java applications.