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Define each of the following terms: a) Collection b) Collections c) Comparator d) List e) load factor f) collision g) space-time trade-off in hashing h) HashMap

Short Answer

Expert verified
Collections are frameworks for grouping objects; Comparator defines custom object orders; HashMap is a key-value store.

Step by step solution

01

Define Collection

A _Collection_ in programming, particularly in Java, is a group or a container object that allows you to store and manipulate a group of objects, typically referred to as elements. It provides an interface that defines the standard functionality for collections, such as adding, removing, or checking elements.
02

Define Collections

_Collections_ with an 's' refers to the Collections Framework in Java. This framework provides a set of interfaces and classes to work with collections of objects, offering operations and algorithms like sorting and searching. It includes implementations of various collection types, such as lists, sets, and maps.
03

Define Comparator

A _Comparator_ is an interface in Java used to define a custom ordering for objects. It provides a method compare(T o1, T o2) that compares two objects and returns a negative integer, zero, or a positive integer, based on whether the first argument is less than, equal to, or greater than the second.
04

Define List

A _List_ is an ordered collection in which duplicates are allowed, and elements can be accessed by their integer index. It is a part of the Java Collections Framework and expands the Collection interface to include methods for positional access and search.
05

Define Load Factor

The _load factor_ in hash-based data structures, such as HashMap, is a measure that describes how full the table can get before resizing. It is defined as the number of entries in the hash table divided by the number of buckets, influencing the performance optimization of the hash table.
06

Define Collision

In hashing technology, a _collision_ occurs when two distinct keys produce the same hash code or index in the hash table, leading to a need for handling mechanisms such as chaining or open addressing to maintain data integrity.
07

Define Space-Time Trade-Off in Hashing

The _space-time trade-off_ refers to the balancing act between speed (time) of retrieval and the memory (space) used by the hash table. Increasing space, such as larger tables or lower load factor, can reduce retrieval time, whereas minimizing space may increase retrieval time due to more collisions.
08

Define HashMap

A _HashMap_ is a data structure in Java that implements the Map interface, storing data as key-value pairs. It allows for quick retrieval, insertion, and deletion of pairs, but it is noted for not maintaining any order of elements and handling collisions effectively.

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Key Concepts

These are the key concepts you need to understand to accurately answer the question.

Collection interface
The Collection interface in Java is the foundational building block of the Java Collections Framework. It serves as the root for all other collection types, defining a group of objects known as elements. Think of it as a blueprint that sets the rules or methods you should have when dealing with collections of objects. Here are some key points about it:
  • Various operations standardize object management, such as adding, removing, and testing for the presence of specific elements.
  • Extends to more specialized interfaces like List or Set, giving you a more tailored approach depending on your needs.
  • Aids in maintaining code consistency and enabling reusability by providing a common language for collections.
In practical terms, using the Collection interface ensures that your program can handle multiple data entries efficiently, providing the base for more complex data structures.
Comparator interface
The Comparator interface in Java is a vital tool for sorting and ordering objects according to custom logic. Unlike the comparable interface, which compares its instances by a natural order, a comparator can define multiple sorting methods for objects. Here's what you need to know:
  • Contains the method compare(T o1, T o2) which determines the order of two objects by returning an integer.
  • The return value dictates the order: a negative integer if the first object is lesser, zero if they are equal, and a positive integer if the first is greater.
  • It's flexible and used extensively in sorting algorithms where different criteria might be required for different situations.
  • Useful in scenarios where you don’t have the luxury to alter the original class for natural ordering.
By mastering Comparator, you allow for more dynamic and complex operations in your collections, crucial for building efficient and organized applications.
List interface
Lists in Java are all about order and accessibility. The List interface expands upon the Collection interface to offer more ways to handle elements based specifically on their index positions. Here's what makes the List interface special:
  • Lists are ordered, meaning you can control the exact order of the elements.
  • They permit duplicates, making them ideal for scenarios where repetition is needed.
  • The additional list-specific methods get(int index), set(int index, E element), add(int index, E element), and remove(int index) give you direct access to elements by their position.
  • Common implementations include ArrayList and LinkedList, catering to different needs like quick access or easy updates.
With the List interface, programmers can systematically manage data sequences, enhancing both the functionality and user experience of applications.
HashMap data structure
A HashMap in Java is a powerhouse when it comes to storing and managing data as key-value pairs. This data structure is part of the Map interface and is famous for its efficiency in quick data manipulations. Here's why HashMap stands out:
  • Offers constant-time performance for basic operations like getting and putting entries, on average.
  • Doesn't store items in any particular order, which helps in boosting its performance.
  • Handles collisions through techniques like chaining, ensuring seamless operation even when multiple keys hash to the same bucket.
  • Not synchronized, making it a poor choice in multithreaded situations unless specifically handled.
The HashMap is unparalleled for scenarios demanding rapid access and modifications, making it indispensable for applications dealing with vast data sets.

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Most popular questions from this chapter

Write a program that takes a whole number input from a user and determines whether it is prime. If the number is not prime, display its unique prime factors. Remember that a prime number's factors are only 1 and the prime number itself. Every number that is not prime has a unique prime factorization. For example, consider the number \(54 .\) The prime factors of 54 are 2,3,3 and 3\. When the values are multiplied together, the result is \(54 .\) For the number \(54,\) the prime factors output should be 2 and \(3 .\) Use Sets as part of your solution.

By extending class Vector, Java's designers were able to create class Stack quickly. What are the negative aspects of this use of inheritance, particularly for class Stack?

Use a HashMap to create a reusable class for choosing one of the 13 predefined colors in class Color. The names of the colors should be used as keys, and the predefined Color objects should be used as values. Place this class in a package that can be imported into any Java program. Use your new class in an application that allows the user to select a color and draw a shape in that color.

Determine whether each statement is true or false. If false, explain why. a) Values of primitive types may be stored directly in a Vector. b) A set can contain duplicate values. c) \(A\) Map can contain duplicate keys. d) \(A\) LinkedList can contain duplicate values. e) Collections is an interface. f) Iterators can remove elements. g) With hashing, as the load factor increases, the chance of collisions decreases. h) A PriorityQueue permits null elements.

Explain why inserting additional elements into a Vector object whose current size is less than its capacity is a relatively fast operation and why inserting additional elements into a Vector object whose current size is at capacity is a relatively slow operation.

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