Chapter 19: Problem 15
Use a HashMap to create a reusable class for choosing one of the 13 predefined colors in class Color. The names of the colors should be used as keys, and the predefined Color objects should be used as values. Place this class in a package that can be imported into any Java program. Use your new class in an application that allows the user to select a color and draw a shape in that color.
Short Answer
Step by step solution
Understand the Goal
Import Necessary Packages
Initialize the Package and Class
Define the HashMap
Populate the HashMap
Create a Method to Retrieve Colors
Use the ColorPicker in an Application
Implement User Interaction
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Key Concepts
These are the key concepts you need to understand to accurately answer the question.
Java Color class
Color.RED
: The color red with RGB components (255, 0, 0).Color.BLUE
: A blue color with RGB components (0, 0, 255).Color.BLACK
: Standard black with RGB (0, 0, 0).
reusable Java classes
- It contains a HashMap to store color associations, making it a core component for color selection tasks.
- The logic for retrieving colors is contained within one function, promoting code reuse in any Java application that requires color selection capabilities.
Java packages
- Prevent naming conflicts - two classes with the same name can co-exist if they're in different packages.
- Provide controlled access - define which packages can access specific classes or data.
- Encourage modular development, making it easier to distribute libraries or frameworks.
GUI application programming
- **Event Handling**: Captures user actions like clicks or key presses and executes corresponding commands. For example, selecting a color and changing a drawing's color.
- **Layout Management**: Organizes the placement of UI elements, ensuring they appear consistently across different screen sizes.
- **Component Libraries**: Pre-made GUI elements such as buttons, sliders, and panels to simplify development.