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(Concentric Circles Using Method drawArc) Write an application that draws a series of eight concentric circles. The circles should be separated by 10 pixels. Use Graphics method drawArc.

Short Answer

Expert verified
Use drawArc in a loop to draw 8 circles, increasing each circle’s size by 20 pixels and adjusting the position to keep them concentric.

Step by step solution

01

Set Up the Drawing Environment

To draw concentric circles using the `drawArc` method, first ensure that you have a graphical environment set up, such as a JFrame if you're working in Java. This is where you will render the circles.
02

Understand drawArc Method

The `drawArc` method in Java's Graphics class requires five parameters: `x`, `y`, `width`, `height`, `startAngle`, and `arcAngle`. For full circles, `startAngle` is 0 and `arcAngle` is 360.
03

Define Initial Circle Parameters

Decide the diameter of your smallest circle. For example, you might start with a circle that has a diameter of 20 pixels (radius 10). Hence, initially, `width` and `height` are both 20.
04

Calculate Position of Each Circle

For each circle, as the diameter increases, adjust the `x` and `y` position so that the circles remain centered. Each subsequent circle’s `x` and `y` position needs to be offset by 5 pixels from the current reference point of the previous circle with respect to a given center.
05

Increment Diameter in Loop

Use a loop to draw each circle, increasing the diameter by 20 pixels (10 pixels added to both width and height) for each iteration. For eight circles, iterate eight times.
06

Draw Each Circle Using drawArc

Use `drawArc` within the loop to render each circle. Ensure the parameters for `drawArc` are updated within each iteration to reflect the size and position of the current circle.

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Key Concepts

These are the key concepts you need to understand to accurately answer the question.

Using the drawArc Method in Java
The `drawArc` method is a versatile function within Java's Graphics class. This method is chiefly used to draw arcs, but it can also create circles and ovals, which are specific cases of arcs. Here’s what makes the method tick:
  • **Parameters** - The method requires six parameters: `x`, `y`, `width`, `height`, `startAngle`, and `arcAngle`. These dictate the part of the circle or arc drawn. If you want a full circle, set `startAngle` to 0 and `arcAngle` to 360 degrees. This means the drawing will start at the 0-degree mark (the 3 o'clock position) and make a full rotation.
  • **Positioning** - The `x` and `y` coordinates specify the top-left corner of the enclosing rectangle of your arc. Adjusting these will move your circle or arc across the screen.
To utilize the `drawArc` method effectively, you must understand how changing these values affects the final drawing. This knowledge is crucial when creating complex or layered graphical shapes, such as concentric circles.
Drawing Concentric Circles
Concentric circles are multiple circles that share the same center point. In graphical applications, this can create an eye-catching pattern. Drawing concentric circles with the `drawArc` method requires some planning and understanding of positioning.
  • **Incrementing the Size** - To maintain the concentric nature, each new circle must be larger than the last. For an exercise like drawing eight circles separated by 10 pixels, each subsequent circle should have a 20-pixel increase in both width and height.
  • **Center Alignment** - Aligning the circles around a common center involves recalculating the `x` and `y` positions for each circle. As the diameter increases, you offset the top-left corner by moving it up and to the left. This offset is half the increase in diameter, i.e., 5 pixels for every 10 pixels increase in radius.
Visualizing these adjustments helps you understand how graphical parameters translate to visual outcomes, allowing for precise and accurate circle drawings.
Setting Up Java JFrame for Graphics
Before drawing anything in Java, setting up a drawing environment is essential. A `JFrame` serves as a window to render your graphics. Here's a simplified guide to setting it up properly:
  • **Creating the JFrame** - You'll start by initializing a JFrame object. Set its size to accommodate your intended drawing. You wouldn't want your circles cut off because of inadequate space.
  • **Custom Panel** - It's a good practice to extend a JPanel for the actual drawing. You override its `paintComponent` method, where you place the drawing logic using objects like `Graphics`. This structure separates the building of the interface from your visual components, leading to cleaner, more maintainable code.
  • **Visibility and Close Operation** - Finally, ensure the JFrame is visible (`setVisible(true)`) and set a default close operation (like `EXIT_ON_CLOSE`) to handle resource cleanup gracefully once you're done.
This setup creates the canvas on which your graphical elements are drawn, paving the way for stunning and cohesive visual applications in Java.

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Most popular questions from this chapter

(Screen Saver) Write an application that simulates a screen saver. The application should randomly draw lines using method drawLine of class Graphics. After drawing 100 lines, the application should clear itself and start drawing lines again. To allow the program to draw continuously, place a call to repaint as the last line in method paintComponent. Do you notice any problems with this on your system?

Find the error(s) in each of the following and explain how to correct the error(s). Assume that \(g\) is a Graphics object. a) \(g \cdot\) setFont \((\text { "SansSerif" })\) b) \(g\). erase \((x, y, w, h)\) // clear rectangle at \((x, y)\) c) Font \(f=\) new Font \((\text { "Serif", Font.BOLDITALIC, } 12\) ); d) \(g \cdot\) setColor (255,255,0)\(; \quad / /\) change color to yellow

Fill in the blanks in each of the following statements: a) Class _____ of the Java 2 D API is used to draw ovals. b) Methods draw and fill of class Graphics2D require an object of type_________as their argument. c) The three constants that specify font style are _______, _________and______ d) Graphics2D method _________sets the painting color for Java 2D shapes.

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