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Find the error(s) in each of the following and explain how to correct the error(s). Assume that \(g\) is a Graphics object. a) \(g \cdot\) setFont \((\text { "SansSerif" })\) b) \(g\). erase \((x, y, w, h)\) // clear rectangle at \((x, y)\) c) Font \(f=\) new Font \((\text { "Serif", Font.BOLDITALIC, } 12\) ); d) \(g \cdot\) setColor (255,255,0)\(; \quad / /\) change color to yellow

Short Answer

Expert verified
Correct syntax errors in method usage by using appropriate class constructors and methods in Java's Graphics API.

Step by step solution

01

Analyzing Step a

In part a, `g.setFont("SansSerif")` lacks the correct method signature. The `setFont` method requires a `Font` object, not a `String`. To correct this, you must create a `Font` object using the `Font` constructor. Replace it with: ```java g.setFont(new Font("SansSerif", Font.PLAIN, )); ``` Replace `` with the desired size for the font.
02

Analyzing Step b

In part b, `g.erase(x, y, w, h)` is incorrect because there is no `erase` method in the Graphics class for clearing a rectangle. The correct method to clear a rectangle is `clearRect`. Replace it with: ```java g.clearRect(x, y, w, h); ```
03

Analyzing Step c

In part c, `Font f = new Font("Serif", Font.BOLDITALIC, 12)` contains a typo in the font style. The correct style should be `Font.BOLD | Font.ITALIC` for a bold italic font, using bitwise OR to combine styles. Correct it by replacing with: ```java Font f = new Font("Serif", Font.BOLD | Font.ITALIC, 12); ```
04

Analyzing Step d

In part d, `g.setColor(255,255,0);` is incorrect because `setColor` accepts a `Color` object, not three integers directly. You need to use the `Color` object constructor to define RGB values. Correct it by replacing with: ```java g.setColor(new Color(255, 255, 0)); ``` This will correctly set the color to yellow.

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Key Concepts

These are the key concepts you need to understand to accurately answer the question.

Java Font Handling
Font handling in Java is an essential part of graphics programming. It allows developers to specify the style, size, and typeface of the text drawn on a graphical interface. To use fonts in Java, you begin by creating a `Font` object. This object can be customized with different attributes to meet your specific requirements.

For instance, creating a new font object involves selecting a font name, such as "Serif" or "SansSerif", choosing a style like `Font.PLAIN`, `Font.BOLD`, or `Font.ITALIC`, and specifying a size in points. Incorrect styles can lead to errors. To specify multiple styles, use the bitwise OR operator `|` to combine them, as shown in the corrected version of the exercise:
  • `Font f = new Font("Serif", Font.BOLD | Font.ITALIC, 12);`
Java provides predefined fonts with different typographic features. Use these options to enhance the visual aesthetics of your program while ensuring the font is readily available across all platforms.
Java Color Settings
Handling colors in Java's graphics programming involves using the `Color` class. This class allows you to set colors for different graphics elements like shapes, text, and backgrounds. It defines a color using RGB color model values ranging from 0 to 255 for red, green, and blue components.

To set a color, developers create a new `Color` object passing in the RGB values. For instance, if you need to set a color to yellow, you would use:
  • `g.setColor(new Color(255, 255, 0));`
This method ensures that the color is correctly interpreted by the system, avoiding common errors arising from passing RGB values directly to methods like `setColor`.

In addition to RGB, the `Color` class also supports other color models like HSB (Hue, Saturation, and Brightness), giving you more flexibility. Proper use of color settings will make your graphical user interfaces more vibrant and visually appealing.
Java Rectangle Operations
Working with rectangles is a typical task in Java graphics programming. The `Graphics` class includes methods such as `fillRect` and `drawRect`, which allow for drawing and outlining rectangles on the display area. However, clearing a rectangular area requires a slightly different approach.

To clear an area of the graphics context, the `clearRect` method is used. Unlike `erase(x, y, w, h)`, which could imply a non-existent method, `clearRect` is specifically designed to set the specified rectangular area's pixels back to the default background color. This correct usage was highlighted in the exercise solution:
  • `g.clearRect(x, y, w, h);`
When using rectangle operations, always ensure you choose the correct method according to your needs. This reduces errors and enhances program functionality.

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Most popular questions from this chapter

Fill in the blanks in each of the following statements: a) Class _____ of the Java 2 D API is used to draw ovals. b) Methods draw and fill of class Graphics2D require an object of type_________as their argument. c) The three constants that specify font style are _______, _________and______ d) Graphics2D method _________sets the painting color for Java 2D shapes.

{ Random Colors })$ Modify Exercise 12.28 to draw each of the 20 randomly sized shapes in a randomly selected color. Use all 13 predefined Color objects in an array of Colors.

State whether each of the following is true or false. If false, explain why. a) The first two arguments of Graphics method draw0val specify the center coordinate of the oval. b) In the Java coordinate system, \(x\) -values increase from left to right. c) Graphics method fillPolygon draws a filled polygon in the current color. d) Graphics method drawArc allows negative angles. e) Graphics method getSize returns the size of the current font in centimeters. f) Pixel coordinate (0,0) is located at the exact center of the monitor.

{Random Triangles})\( Write an application that displays randomly generated triangles in different colors. Each triangle should be filled with a different color. Use class GeneralPath and method \)f i 11$ of class Graphics2D to draw the triangles.

Fill in the blanks in each of the following statements: a) In Java 2D, method _______of class________sets the characteristics of a line used to draw a shape. b) Class ________ helps specify the fill for a shape such that the fill gradually changes from one color to another. c) The _______ method of class Graphics draws a line between two points. d) RGB is short for_______ ,_________ and .___________ e) Font sizes are measured in units called ._________ f) Class ________ helps specify the fill for a shape using a pattern drawn in a Buffered- Image.

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