Warning: foreach() argument must be of type array|object, bool given in /var/www/html/web/app/themes/studypress-core-theme/template-parts/header/mobile-offcanvas.php on line 20

Fill in the blanks in each of the following statements: a) In Java 2D, method _______of class________sets the characteristics of a line used to draw a shape. b) Class ________ helps specify the fill for a shape such that the fill gradually changes from one color to another. c) The _______ method of class Graphics draws a line between two points. d) RGB is short for_______ ,_________ and .___________ e) Font sizes are measured in units called ._________ f) Class ________ helps specify the fill for a shape using a pattern drawn in a Buffered- Image.

Short Answer

Expert verified
a) `setStroke`, `Graphics2D`; b) `GradientPaint`; c) `drawLine`; d) `Red`, `Green`, `Blue`; e) `points`; f) `TexturePaint`.

Step by step solution

01

Understanding the First Blank in Java 2D

In Java 2D, the method that sets the characteristics of a line is generally the `setStroke` method. It is found within graphic contexts, specifically in the `Graphics2D` class.
02

Understanding the Second Java 2D Concept

The Java class that helps specify the fill for a shape with a color gradient is `GradientPaint`.
03

Drawing with Java Graphics

The method in the `Graphics` class that draws a line between two points is `drawLine`.
04

RGB Color Model Explained

RGB is an abbreviation for Red, Green, and Blue, which are the primary colors in this color model.
05

Font Measurement Units

Font sizes are generally measured in units called `points`. Here, a point is a standard unit of measure in typography.
06

Understanding Pattern Fill in Java

The class that assists in specifying fill using a pattern drawn in a `BufferedImage` is `TexturePaint`.

Unlock Step-by-Step Solutions & Ace Your Exams!

  • Full Textbook Solutions

    Get detailed explanations and key concepts

  • Unlimited Al creation

    Al flashcards, explanations, exams and more...

  • Ads-free access

    To over 500 millions flashcards

  • Money-back guarantee

    We refund you if you fail your exam.

Over 30 million students worldwide already upgrade their learning with Vaia!

Key Concepts

These are the key concepts you need to understand to accurately answer the question.

Graphics2D class
The Graphics2D class in Java plays a fundamental role in rendering 2D graphics. It enhances the capabilities of the basic Graphics class by providing more sophisticated control over graphics operations. Graphics2D allows you to manipulate various attributes such as
  • Stroke
  • Color
  • Composite
  • Paint
  • Transformations

These features enable the creation of intricate visuals, including textured and gradient shapes. The `setStroke` method is a notable feature of this class, which lets you define the line's thickness and dashed patterns. By extending its functionality, Graphics2D supports high-quality rendering with anti-aliasing, providing smoother and more aesthetically pleasing images.
It is widely used to achieve complex UI components, customized graphics, and various drawing applications.
GradientPaint
GradientPaint is a powerful feature in Java 2D that allows for creating a smooth transition between colors, commonly known as a gradient. This can be used to fill shapes with a soft blend from one color to another, creating depth and visual interest.

A GradientPaint is defined by specifying two points and two colors. As the shape fills, Java blends the colors gradually between these two points. For example:
  • new GradientPaint(x1, y1, Color.RED, x2, y2, Color.BLUE) would create a gradient from red to blue.

This feature is particularly useful in graphic design and UI elements, adding a pleasing aesthetic to buttons, backgrounds, and illustrations. It supports both linear and radial gradients, offering even more flexibility in design choices.
RGB color model
The RGB color model is one of the foundational concepts in digital graphics. It consists of three primary colors: Red, Green, and Blue. These colors can be combined in various ways to create a wide spectrum of colors.

In computer graphics, colors are often defined using the RGB values, where each color component ranges from 0 to 255. The combination of different intensities of these three colors results in a final color displayed on the screen. For example:
  • RGB(255, 0, 0) denotes pure red.
  • RGB(0, 255, 0) denotes pure green.
  • RGB(0, 0, 255) denotes pure blue.

The RGB model is pivotal in rendering digital images and supports millions of color variations, making it essential for precise and vibrant graphics in digital media.
Font measurements
Font measurements are determined using a standard unit known as "points." A point is universally accepted as 1/72 of an inch, providing a consistent measure for typography regardless of screen size or resolution.

When setting font sizes in Java, developers use point size to ensure readability and design consistency across different devices. The method
  • Font.getSize()
returns the size of the font in points.

Understanding font measurements is crucial for creating user interfaces that are not only appealing but also accessible. Such measurements help establish hierarchy and structure within text content, making it easier for users to navigate through information.
TexturePaint
TexturePaint in Java is an exciting feature that lets developers fill a shape using a patterned image, creating a textured background.

This involves specifying an area of a `BufferedImage` as the pattern, which Java then tiles to fill the shape. It provides artists and developers the ability to introduce complex visual elements into graphics, such as using a brick pattern to fill a rectangle.
This feature is extremely useful for:
  • Game development to mimic real-life textures.
  • UI design for detailed backgrounds.
  • Adding creative aesthetics to applications.
With TexturePaint, a simple shape can be transformed into something with much more visual depth and richness, allowing for imaginative and compelling designs.

One App. One Place for Learning.

All the tools & learning materials you need for study success - in one app.

Get started for free

Most popular questions from this chapter

See all solutions

Recommended explanations on Computer Science Textbooks

View all explanations

What do you think about this solution?

We value your feedback to improve our textbook solutions.

Study anywhere. Anytime. Across all devices.

Sign-up for free