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Again assume you are working in two, rather than three, dimensions. Determine the four entries of the \(2 \times 2\) reflection matrix that takes a vertex point at position \((x, y)\) and reflects it around the \(y\)-axis. That is, assume the mirror line in Figure \(16.6(c)\) is the \(y\)-axis. This reflection operation is shown here:

Short Answer

Expert verified
The reflection matrix is \( \begin{bmatrix} -1 & 0 \\ 0 & 1 \end{bmatrix} \).

Step by step solution

01

Understanding Reflection Across the y-axis

When reflecting a point \( (x, y) \) across the y-axis, only the x-coordinate changes, while the y-coordinate remains the same. Specifically, if a point is \( (x, y) \), it will reflect to \( (-x, y) \).
02

Reflection Matrix Definition

A reflection matrix is a transformation matrix that, when multiplied by a position vector, produces the reflected vector. For reflection across the y-axis, the matrix should transform \( (x,y) \) to \( (-x,y) \).
03

Formulate the Reflection Matrix

To create the reflection matrix that reflects a vector \( (x, y) \) into \( (-x, y) \), the matrix must be \\[\begin{bmatrix}-1 & 0 \0 & 1 \\end{bmatrix}\].This matrix will transform any point \( (x,y) \) to \( (-x, y) \).
04

Verify the Reflection Matrix

Verify the transformation by multiplying the matrix with a position vector. Take a vector \( (x, y) \) and multiply it with the matrix: \\[\begin{bmatrix}-1 & 0 \0 & 1 \\end{bmatrix} \begin{bmatrix}x \y \\end{bmatrix} = \begin{bmatrix}-x \y \\end{bmatrix}\].This gives the reflected vector \( (-x, y) \), validating the reflection matrix.

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Key Concepts

These are the key concepts you need to understand to accurately answer the question.

2x2 Matrix
A 2x2 matrix is a type of matrix used in linear algebra. It has two rows and two columns, making four entries in total. These matrices are particularly useful when performing transformations in two-dimensional space, such as reflections, rotations, or scaling.
This format of a matrix is generally represented as: \[\begin{bmatrix}a & b \c & d \end{bmatrix}\] where \(a, b, c,\) and \(d\) are the elements of the matrix. This simple structure makes them ideal for transforming coordinates in two-dimensional geometry.
  • Each entry can be manipulated to achieve different transformation effects.
  • They apply transformations directly to coordinate points through matrix multiplication.
  • Common 2x2 matrices include identity matrices, rotation matrices, and reflection matrices.
Understanding 2x2 matrices is fundamental in performing and visualizing geometric transformations in a plane, as they succinctly encode operations like reflections that change object positions accordingly.
Linear Transformation
Linear transformations are functions between vector spaces that preserve vector addition and scalar multiplication. In simpler terms, they maintain the origin and straight lines, fully characterized by matrices. In the case of a 2D space, a 2x2 matrix describes these transformations.
For instance, when transforming a point \((x, y)\), the action of linear transformation can be visualized by the application of a matrix to a vector:
  • Reflection: A common linear transformation. When reflected across the y-axis, effects include changes to only the x-coordinates of points.
  • The transformation is expressed using a reflection matrix, generally taking a form where one axis is negated to achieve a mirror image.
In reflecting across the y-axis, the matrix impacts vectors so that \((x, y)\) becomes \((-x, y)\), validating the nature of linear transformations. They offer a framework for systematically applying geometric operations across vector spaces.
Matrix Multiplication
Matrix multiplication is a pivotal operation in linear algebra, enabling the transformation of vectors using matrices. It involves the dot product of rows from the first matrix and columns from the second matrix.
This process is particularly useful in applying transformations such as reflections:
  • To multiply a 2x2 matrix by a vector, align the rows of the matrix with the column vector leading to a new vector outcome.
  • In reflecting a point around the y-axis, the matrix \(\begin{bmatrix}-1 & 0 \ 0 & 1 \end{bmatrix}\) changes an input vector \((x, y)\) to \((-x, y)\).
Matrix multiplication ensures that transformations are precise and can be applied uniformly across multiple vectors, solidifying its essential role in transforming spatial information securely.

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Most popular questions from this chapter

Assume a polygon mesh contains 250,000 vertices. If a single matrix multiplication requires 28 floating-point operations, how fast a GPU is needed (floating-point operations per second) to produce real-time graphics at the rate of 30 frames per second?

You are given the three-dimensional coordinates of a point \(P 1\left(x_{1}, y_{1}, z_{1}\right)\) and a point \(P 2\left(x_{2}, y_{2}, z_{2}\right)\). You are also given the coordinates of the location point of a viewer \(\left(x_{v}, y_{v}, z_{1}\right)\). You may assume that \(\mathrm{P} 1\) and \(\mathrm{P} 2\) are located on the same side of the viewer. Describe informally (you do not need to write out an algorithm) exactly how to determine if, from the point of view of the viewer, it is possible to see both points P1 and \(\mathrm{P} 2\), or if one of these points is obstructed and not visible. In the latter case, describe how you can determine which is the occluded point.

Would a flight simulator package used to teach pilots to fly an airplane be a real-time graphical environment? Explain your answer.

The diagram on the next page shows a single triangular face in the wireframe representation of an object. The three vertices of the triangle are labeled \(v_{1}, v_{2}\), and \(v_{3}\), and each has been assigned a color, either red, blue, or green. The vertex color is stored as a three-tuple, with each entry an integer in the range 0 to 255 , representing the contribution of the components red, green, and blue, respectively. (Note: This is identical to the RGB color model introduced in Chapter 4, page 171.) So, for example, the color red is represented by the three-tuple \((255,0,0)\). Purple, an equal mix of red and blue, would be represented as \((128,0,128)\). During the rendering phase, a computer must shade in the entire triangular face, according to the colors assigned to each of the three vertices. Describe an algorithm that would do color shading and blending of the triangular face in a visually attractive manner.

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