Chapter 12: Problem 40
The 10 -step halting problem is to decide, given any collection of Turing machine instructions, together with any initial tape contents, whether that Turing machine will halt within 10 steps when started on that tape. Explain why the 10 -step halting problem is computable.
Short Answer
Expert verified
The 10-step halting problem is computable because it involves a finite simulation.
Step by step solution
01
Understanding the Halting Problem
The general halting problem is to determine if a given Turing machine halts on a given input. Alan Turing proved that this problem is undecidable for an arbitrary Turing machine and input. However, in this case, we are tasked with determining if a Turing machine halts but limited to within 10 steps.
02
Restriction to 10 Steps
The 10-step halting problem is a restricted version of the halting problem, where we only need to determine halting within a finite number of steps—specifically, 10. This finite boundary allows us to list all possible configurations of the Turing machine and its tape after every step, up to 10 times.
03
Generating All Possible Configurations
Given a Turing machine and initial tape configuration, simulate each step of the machine. Since there are only 10 steps, the number of configurations (states and tape contents) is finite. You can systematically explore each step one by one up to the 10th step.
04
Simulation Process
Simulate the Turing machine: starting from the initial state and tape, observe changes to the state, tape, and head position for each instruction executed. Keep track of each state and tape content at each of the 10 steps.
05
Checking for Halting
During simulation, check after each step: if the Turing machine enters a halting state within those 10 steps, then it halts within 10 steps. If, after simulating all 10 steps, none lead to a halting state, then the machine does not halt within 10 steps.
06
Deciding Computability
Since we can explicitly simulate up to 10 steps, examining all possible states and tape scenarios in this finite set, we can conclusively determine whether a halting state is reached. Hence, it is computable.
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Key Concepts
These are the key concepts you need to understand to accurately answer the question.
Turing Machine
A Turing machine is an abstract computational model introduced by Alan Turing. It is used to formalize the concept of computation and algorithms. Imagine a machine with an infinite tape divided into cells where each cell can hold a symbol. There is a head that reads and writes symbols on the tape, and it can move left or right.
The machine follows a set of rules or instructions that tell it what to do based on the current symbol it reads and its current state. The Turing machine changes states, writes a new symbol, and moves the tape head during each step, depending on the specified instructions.
The machine follows a set of rules or instructions that tell it what to do based on the current symbol it reads and its current state. The Turing machine changes states, writes a new symbol, and moves the tape head during each step, depending on the specified instructions.
- This concept is powerful because it can simulate any algorithmic process given enough time and space.
- Turing machines are a foundational model for understanding computation.
Computability
Computability refers to the ability of a problem to be solved by a computational process. In other words, if we can devise a series of steps that a Turing machine can follow to arrive at a solution, the problem is computable.
The 10-step halting problem is an example of a computable problem because it has clear boundaries. We are only looking to determine whether the machine halts in a fixed, finite number of steps—10 in this case.
The 10-step halting problem is an example of a computable problem because it has clear boundaries. We are only looking to determine whether the machine halts in a fixed, finite number of steps—10 in this case.
- We can simulate each step sequentially, checking each possible state and corresponding tape configuration.
- For each configuration, we determine if the machine reaches a halting state within this limited frame.
Simulation
Simulation involves imitating the process of a Turing machine by executing its instructions step-by-step. For the 10-step halting problem, simulation becomes practical because we narrow the process down to just ten steps.
To simulate, start by initializing the Turing machine with its initial state and tape content. Then, execute the following:
To simulate, start by initializing the Turing machine with its initial state and tape content. Then, execute the following:
- At each step, observe and note the changes in the state, tape content, and head position.
- Follow the machine's instructions to simulate its behavior systematically.
- Track whether a halting state is reached in any of these steps.
Decidability
Decidability refers to whether a problem has an algorithm that provides a yes or no answer in a finite amount of time. The general halting problem is undecidable because no algorithm can determine for every Turing machine and input pair whether the machine halts.
However, when we restrict this to a certain number of steps, as in the 10-step halting problem, it becomes decidable. Here's why:
However, when we restrict this to a certain number of steps, as in the 10-step halting problem, it becomes decidable. Here's why:
- There is a finite number of possible states and tape configurations when limited to only 10 steps.
- An exhaustive check of all possible configurations can be performed within this limit.
- If a halting state is encountered within these steps, we can firmly conclude that the machine halts.