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Define three classes: Bear, Rabbit, and 0ctothorpe. For each, define only one method: eats(). This should return 'berries' (Bear), 'clover' (Rabbit), or 'campers' (0ctothorpe). Create one object from each and print what it eats.

Short Answer

Expert verified
Define classes Bear, Rabbit, and Octothorpe with an `eats()` method returning specific food items. Create objects and print eating results.

Step by step solution

01

Define the Bear class

First, we define the Bear class. Inside the class, we create a method called `eats()` which returns the string 'berries'. This method indicates what a Bear eats.
02

Define the Rabbit class

Next, we define the Rabbit class. Similar to the Bear class, we include an `eats()` method that returns the string 'clover'. This will represent the food item that a Rabbit eats.
03

Define the Octothorpe class

Then, define the Octothorpe class. This class also contains an `eats()` method, which returns 'campers', indicating what an Octothorpe eats.
04

Create an object from each class

Now, instantiate objects for each class: Bear, Rabbit, and Octothorpe. Creating these objects will allow us to call the `eats()` methods for each class.
05

Print what each object eats

Finally, we call the `eats()` method on each object and print the results. This will display 'berries' for the Bear, 'clover' for the Rabbit, and 'campers' for the Octothorpe.

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Key Concepts

These are the key concepts you need to understand to accurately answer the question.

Python Classes
Classes are a fundamental concept in Python's object-oriented programming. Think of a class as a blueprint for creating objects. These objects, or instances, are the tangible entities that your program will operate on. A class defines a set of attributes and methods that are common to all objects of that type.
For example, the original exercise uses three classes: `Bear`, `Rabbit`, and `Octothorpe`. Each of these classes represents a different entity with a unique behavior.
In Python, creating a class involves using the `class` keyword followed by the class name and a colon. Inside this block, you'll define methods and attributes. Here’s a simple syntax example:
  • class ClassName:
  • def method_name(self):
  • # method body
Method Definition
In the context of classes, methods define the behaviors of an object. In simple terms, a method is just a function that lives inside a class.
The distinguishing feature is that the first parameter of any method is `self`, which represents the instance of the class. This parameter allows access to attributes and other methods within the class.
For example, in the provided solution, each class contains an `eats()` method that specifies what each animal eats:
  • def eats(self):
  • return 'berries' # for Bear class
The `eats()` method is defined within its respective class and returns a specific string value that indicates the food preference of the animal.
It’s crucial to include `(self)` in the method definition since it helps in modifying object attributes or calling different methods within the same object.
Instantiating Objects
Instantiating an object is akin to creating a new instance of a class. This is done by calling the class itself as though it were a function, and this process yields a concrete object with all the defined attributes and methods of that class.
In the original exercise, three objects are instantiated: one each for `Bear`, `Rabbit`, and `Octothorpe`.
To instantiate an object, you simply assign the class to a variable, like `my_bear = Bear()`. This creates an instance of the `Bear` class, which can then be used to call its `eats()` method, among others:
  • my_bear = Bear()
  • print(my_bear.eats()) # Outputs: 'berries'
Instantiating objects is vital because it allows you to create multiple individuals from the same class blueprint, each capable of performing methods and holding state independently from others.

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