A class attribute is a variable that's shared across all instances of a class. Think of it like a shared resource for everything created from this class blueprint. In our example, we assigned the value `'abc'` to a class attribute called `letters` in the `Thing2` class.
Defining a class attribute is quite easy. You simply write it inside the class block, directly under the class definition. This means that all objects of `Thing2` will have access to the `letters` attribute and its value.
Some key points about class attributes:
- They are shared across all instances of the class.
- Changing the attribute in one instance affects it in all instances unless it’s overridden.
- It's useful for constants or default values that need to be accessible for every object of the class.
In essence, class attributes provide a mechanism for organizing data that is consistent across all objects created from this class.