Chapter 13: Problem 14
Show how to modify the pseudo-code for Dijkstra’s algorithm for the case when the graph may contain parallel edges and self-loops.
Short Answer
Expert verified
Remove self-loops, keep only the smallest weight among parallel edges, and then apply Dijkstra's algorithm.
Step by step solution
01
- Initialize the Graph
Begin by initializing the graph data structure with all nodes and edges, including parallel edges and self-loops. Ensure each node has a label (such as a unique number or letter) and edge weights are clearly specified.
02
- Remove Self-loops
Iterate over each node and remove any edge that starts and ends at the same node, as self-loops do not affect the shortest path calculations in Dijkstra’s algorithm.
03
- Handle Parallel Edges
For each pair of nodes connected by parallel edges, keep only the edge with the smallest weight. This is because in finding the shortest path, only the edge with the minimum weight is relevant.
04
- Implement the Modified Algorithm
Use the standard Dijkstra's algorithm on the modified graph. Initialize the distance to the source node as zero and the distances to all other nodes as infinity. Use a priority queue to efficiently extract the node with the smallest tentative distance.
05
- Update the Distances
For the current node, update the distances to its neighboring nodes. If the new calculated distance to a neighbor is less than the known distance, update the distance and insert the neighbor node into the priority queue.
06
- Repeat Until All Nodes Are Processed
Continue the process until the priority queue is empty. This ensures all nodes have been processed and the shortest path to each node from the source node is found.
07
- Output the Shortest Paths
Once the algorithm completes, output the shortest path distances from the source node to all other nodes in the graph.
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Key Concepts
These are the key concepts you need to understand to accurately answer the question.
graph data structure
Graphs are a fundamental data structure used to model relationships between entities. In a graph, entities are represented by **nodes** (also called vertices), and the connections between them are **edges**. Understanding graphs is crucial for algorithms like Dijkstra's because they provide the framework within which these algorithms operate.
Key concepts in a graph include:
Key concepts in a graph include:
- **Nodes**: Individual points or entities within the graph.
- **Edges**: Connections between nodes which can be unidirectional (directed) or bidirectional (undirected).
- **Weighted Edges**: Each edge has a weight that typically represents the cost, distance, or time between two nodes.
shortest path
Dijkstra's algorithm is designed to find the shortest path from a starting node to every other node in a weighted graph. The core idea is to iteratively select the node with the smallest distance, update the distances to its neighboring nodes, and repeat this process until all nodes have been processed.
The main steps include:
The main steps include:
- **Initialization**: Set the distance to the source node as zero and all other distances to infinity.
- **Priority Queue**: Use a priority queue to efficiently fetch the node with the smallest distance.
- **Distance Update**: For the current node, update the distance to each neighbor. If the new calculated distance is smaller, update it.
- **Repeat**: Continue this process until the priority queue is empty, ensuring all nodes are processed.
parallel edges
Parallel edges are multiple edges connecting the same pair of nodes. In many applications, including Dijkstra's algorithm, having multiple pathways with different weights can complicate finding the shortest path. To deal with parallel edges, we simplify the graph:
Key steps to handle parallel edges:
Key steps to handle parallel edges:
- **Identify Parallel Edges**: Find all pairs of nodes connected by more than one edge.
- **Select Minimum Weight Edge**: Retain only the edge with the smallest weight between each pair. This edge is the most cost-effective path and is relevant for shortest path calculations.
- **Remove Other Edges**: Discard any other edges between the same pair of nodes.
self-loops
Self-loops are edges that connect a node to itself. In the context of shortest path algorithms like Dijkstra's, self-loops have no practical impact because traveling from a node to itself does not contribute to finding a path to any other node. Thus, they can be safely removed:
Key points about self-loops:
Key points about self-loops:
- **Identification**: Look for edges where the start and end nodes are the same.
- **Removal**: Remove these edges as they do not affect the shortest path calculations.