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What is the difference between the public and private parts of a class?

Short Answer

Expert verified
Public class parts are accessible externally, while private parts are contained within the class.

Step by step solution

01

Understanding Class Definition

A class in programming is a blueprint for creating objects. It encapsulates data for the object and methods to manipulate that data. The data is usually stored as variables and procedures are defined as methods.
02

Identifying Public Parts of a Class

The public parts of a class, often variables and methods, can be accessed from outside the class. Public members allow the code external to the class to interact with object data and behavior. They are defined using the keyword 'public'.
03

Understanding Private Parts of a Class

The private parts of a class are not directly accessible from outside the class. Private members, also defined within a class using the keyword 'private', can only be accessed and modified by methods within the same class. This encapsulation protects data from unintended interference and misuse.
04

Comparing Public and Private Parts

To summarize, public and private parts of a class differ based on accessibility: public members are accessible from outside the class, providing interface for interacting with the object, while private members are concealed, protecting the internal data integrity and encapsulation.

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Key Concepts

These are the key concepts you need to understand to accurately answer the question.

Class Definition
In object-oriented programming, a class is like a blueprint for creating objects. Imagine it as a mold used for shaping a variety of objects, where each individual object is made from the same mold, but can have unique features. This mold, or class, defines two main things: attributes and methods.

Attributes are the characteristics or properties of the object, defined as variables. Think of these as the data points that describe what the object is like. Methods, on the other hand, are the functions or procedures that dictate what the object can do. They are like the actions or behaviors the object can perform. By encapsulating attributes and methods within a class, we create a structured way to manage and use data in our programming projects.

When you create an object from a class, it’s called instantiating a class. This means you're creating a unique instance that can interact based on the rules and characteristics set in its blueprint.
Public and Private Members
The concept of public and private members is central to understanding class design in object-oriented programming. Public members can be accessed from anywhere in the program. They are like the public surface of an object which other parts of the program can interact with. These are often used to get input into or output from the object, serving as a bridge between the object's data and the external world.

In contrast, private members are protected fields within the class, accessible only by methods that are part of the same class. These are defined with the 'private' keyword and cannot be accessed from outside the class directly.

This distinction in accessibility ensures that certain components of an object are exposed for interaction (public members), while others are hidden to safeguard data integrity (private members). It’s much like a house: guests (the external code) can use the doors and talk through windows (public members), but they cannot change the layout of the rooms or interfere with the plumbing (private members) without permission.
Encapsulation
Encapsulation is a fundamental principle of object-oriented programming. It binds together the data (attributes) and the functions (methods) that manipulate the data, restricting access to some components to protect from unintended interference.

By using encapsulation, you ensure that the realm within a class—a piece of the program code—maintains its integrity and security. This is achieved through the use of private members and controlled access via public methods. For example, a class may use a private variable to store sensitive data and provide a public method to alter this data. However, this method may contain logic to ensure the data remains valid and consistent.

Encapsulation also makes code easier to manage and evolve. By keeping implementation details hidden and exposing only needed interfaces, developers can change the underlying code without affecting other parts of the program that use those interfaces. It’s a practice that builds robust and maintainable code.

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