Chapter 2: Problem 21
Suppose the memory cells at addresses \(0 x A F\) through \(0 \mathrm{xB} 1\) in the Vole contain the following bit patterns: \(\begin{array}{cc}\text { Address } & \text { Contents } \\ \text { 0xAF } & \text { 0xB0 } \\ \text { 0xB0 } & \text { 0xB0 } \\ \text { 0xB1 } & \text { 0xAF }\end{array}\) What would happen if we started the machine with its program counter containing \(0 \mathrm{xAF}\) ?
Short Answer
Step by step solution
Define the Program Counter
Fetch the Instruction
Decode the Instruction
Execute the Instruction
Check for Instructions at New Address
Analyze for Infinite Loop
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Key Concepts
These are the key concepts you need to understand to accurately answer the question.
Program Counter
In the context of the Vole system from our example, when the machine starts with its PC set to address 0xAF, it means that the first instruction to execute is located at this address. The PC ensures that the instructions are processed in the intended order, which is the same order that maintains the logical flow of the program.
Key points about the Program Counter:
- It is incremented automatically as each instruction is executed.
- It can be altered by control instructions like jumps, which change the flow of execution.
- A proper progression of the PC is essential to prevent errors and ensure seamless execution of the program.
Memory Addressing
Memory addresses in the Vole can contain either:
- Data to be used by instructions, or
- The instructions themselves, which dictate what the CPU should do next.
In our Vole example, when the program counter reads the address 0xAF, it uses memory addressing techniques to fetch the content stored there. The fetched content dictates what happens next, and understanding the right way to navigate these addresses is crucial for effective program execution.
Instruction Decode
Decoding an instruction like 0xB0, as in our Vole example, might reveal that it's a command such as a jump, load, or arithmetic operation. This step is essential because it translates numbers and codes in memory into actions that can alter the system's state, interact with memory, or perform calculations.
During this phase the control unit will:
- Identify the operation to perform.
- Determine the source and destination of the data, if applicable.
- Set up the necessary circuits and data paths for the execution step.
Infinite Loop Detection
In the context of the Vole example, as instructions cycle between addresses like 0xAF and 0xB0, the program risks getting stuck in a loop. The key to detecting such loops is to monitor repeated execution patterns, often using programming constructs or control mechanisms that ensure the loop can terminate.
Considerations for preventing infinite loops include:
- Incorporating conditions that eventually terminate the loop.
- Using counters or step limits to break out of the loop after a certain number of iterations.
- Implementing software checks to identify loops and handle them gracefully.