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Write a Bare Bones program that places the Xth power of 2 in the variable \(Z\).

Short Answer

Expert verified
Initialize variables, iterate to multiply 2, decrement counter to stop, obtain result in Z.

Step by step solution

01

Initialize Variables

Start by initializing the essential variables. Set the variable `Z` to 1 because any number to the power of 0 is 1. Also, initialize a counter for the loop, say `counter`, to the input `X`, which represents the power to which 2 needs to be raised.
02

Setup the Loop

Write a loop that runs as long as `counter` is greater than 0. During each iteration of the loop, you will perform actions that incrementally raise 2 to the next higher power.
03

Multiply and Update Z

Inside the loop, multiply the current value of `Z` by 2 to simulate the exponentiation. This can be done by adding `Z` to itself (since multiplying by 2 is the same as adding the number to itself). Update `Z` accordingly.
04

Decrement the Counter

Decrease the `counter` by 1 to eventually terminate the loop. This makes sure after `X` iterations of multiplying by 2, you reach the final result where `Z` holds 2 raised to the power of `X`.
05

End Program

Once the loop ends, the program can halt as `Z` now contains the value of 2 raised to the power `X`.

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Key Concepts

These are the key concepts you need to understand to accurately answer the question.

Exponentiation Algorithm
Exponentiation is a fascinating mathematical process where we raise a number, known as the base, to a certain power, which dictates how many times the base multiplies itself. In the Bare Bones programming language, implementing an exponentiation algorithm involves a straightforward approach using multiplication in loops.
In this specific exercise, the goal is to calculate 2 raised to the power of a given number, denoted as `X`. To achieve this within Bare Bones, a language with limited instructions, the program relies on systematically multiplying the number 2 by itself a number of times equal to `X`. Each loop iteration results in doubling the variable `Z`, effectively computing powers of two progressively until reaching the desired exponentiation.
Although simple, this step-by-step procedure offers profound insights into how loops and operations like addition and multiplication intertwine to perform complex calculations even in minimalistic programming scenarios.
Looping Constructs
Within the framework of Bare Bones programming, looping is of paramount importance. A loop construct in this language continuously executes a sequence of instructions until a condition is no longer satisfied.
In our exponentiation task, we employ a loop structure that effectively handles the iterative doubling process.
  • **Condition**: The loop continues running as long as the `counter` variable is greater than zero.
  • **Process**: Inside each iteration, the loop doubles the value of `Z` by adding it to itself, thus building up the required power of 2.
  • **Termination**: The loop's counter is decremented by 1 each time, gradually approaching 0 and ensuring the loop eventually ceases.
This loop serves as the backbone of the algorithm, driving the iterative process that gradually calculates the power of two. It's a testament to how elementary loops can powerfully control repeated processes in any program.
Variable Initialization
Before diving into the logic of any program, it is crucial to set up your variables correctly. Proper initialization is key to achieving accurate computations, especially in programming languages with minimalist instruction sets like Bare Bones.
In the provided exponentiation example, the process begins with setting `Z` to 1. This choice of 1 is deliberate because it represents the mathematical identity for multiplication—anything raised to the power of zero is 1.
Furthermore, the initialization of the `counter` variable with the value `X` is crucial.
  • **Purpose of `Z`**: It accumulates the result as the loop runs, effectively growing through multiplication (or repeated addition).
  • **Purpose of `counter`**: Serves as a control mechanism to decide how many times the loop should execute, ensuring the algorithm performs the exact number of multiplications needed.
Properly initialized variables are the foundation of a program's logic, ensuring each step of the algorithm behaves as expected and produces correct results. In Bare Bones, where instructions are simple, the importance of initialization cannot be overstated.

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Most popular questions from this chapter

Another problem that falls in the NP-complete category is the knapsack problem, which is the problem of finding which numbers from a list are the ones whose sum is a particular value. For example, the numbers 257,388 and 782 are the entries in the list \(\begin{array}{llllll}642 & 257 & 771388391 & 782 & 304\end{array}\) whose sum is 1427 . Find the entries whose sum is 1723 . What algorithm did you apply? What is the complexity of that algorithm?

Suppose a lottery is based on correctly picking four integer values, each in the range from 1 to 50 . Moreover, suppose that the jackpot grows so large that it becomes profitable to buy a separate lottery ticket for each possible combination. If it takes one second to buy a single ticket, how long would it take to buy one ticket for each combination? How would the time requirement change if the lottery required picking five numbers instead of four? What does this problem have to do with the material from this chapter?

Write a Bare Bones program that places a 1 in the variable \(Z\) if the variable \(X\) is less than or equal to the variable \(Y\), and places a 0 in the variable \(\mathrm{Z}\) otherwise.

Design an algorithm for calculating the Fibonacci series of a given number. Is your solution efficient? Is your solution a polynomial or nonpolynomial one?

Suppose you are given two algorithms for solving the same problem. One algorithm has time complexity \(n^{4}\) and the other has time complexity \(4 \mathrm{n}\). For what size inputs is the former more efficient than the latter?

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