Chapter 3: Problem 31
The distance from earth to a distant planet is approximately \(9 \times 10^{10} \mathrm{~m}\). What is the channel utilization if a stop-and-wait protocol is used for frame transmission on a 64 Mbps point-to-point link? Assume that the frame size is \(32 \mathrm{~KB}\) and the speed of light is \(3 \times 10^{8} \mathrm{~m} / \mathrm{s}\).
Short Answer
Step by step solution
Determine the Round-Trip Time (RTT)
Calculate Transmission Time of the Frame
Calculate Total Time per Frame in Stop-and-Wait Protocol
Compute Channel Utilization
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Key Concepts
These are the key concepts you need to understand to accurately answer the question.
Channel Utilization
In the context of a stop-and-wait protocol, channel utilization can often be very low. This is because, after sending a frame, the sender must wait until it receives an acknowledgment before sending the next frame. This waiting period can be quite long compared to the time it takes to actually send each frame, especially when signals must travel long distances, such as from Earth to a distant planet.
**Key Points:**
- The transmission time is short, while the waiting time (Round-Trip Time) can be lengthy, leading to inefficiencies.
- Utilization is calculated as the ratio of the time spent transmitting data to the total cycle time, which includes waiting time.
- In this exercise, the channel utilization was calculated to be a mere 0.000683%, indicating the vast majority of time the channel is idle.
Round-Trip Time (RTT)
For this specific problem involving a distant planet, RTT becomes the dominating factor in the total time equation. To calculate it, we first determine the one-way trip time. This is done by dividing the distance by the speed of light (given in the problem). Since the next step is to multiply by two (to account for the return trip), we get the RTT.
**Why RTT Matters:**
- Stop-and-wait protocols can suffer from long RTTs because the sender must wait for acknowledgment before proceeding.
- High RTT values result in large amounts of time where the channel is not actively used for data transmission.
- In our example, the RTT was calculated to be 600 seconds, which vastly overshadows the actual transmission time.
Transmission Time
To find transmission time, the frame size must be converted to bits. Since communication speeds are often given in bits per second, the equation becomes simple: frame size in bits divided by the link speed (also in bits per second). In our case, this calculation resulted in approximately 0.0041 seconds.
**Core Insights:**
- Transmission time is generally quite short in comparison to the RTT, especially for distant communications.
- The effectiveness of data transmission can be enhanced by having a lower RTT in place or employing strategies like pipelining.
- In this problem, the transmission time displayed how minimal the actual data-sending period is relative to the idle periods induced by RTT.