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One of the purposes of TIME_WAIT is to handle the case of a data packet from a first incarnation of a connection arriving very late and being accepted as data for the second incarnation. (a) Explain why, for this to happen (in the absence of TIME_WAIT), the hosts involved would have to exchange several packets in sequence after the delayed packet was sent but before it was delivered. (b) Propose a network scenario that might account for such a late delivery.

Short Answer

Expert verified
TIME_WAIT prevents late packets from a previous connection from being mistaken for packets of a new connection. A network delay, like routing loops, could cause such late delivery.

Step by step solution

01

- Understand TIME_WAIT

TIME_WAIT is a state in TCP that ensures all data packets from a terminated connection are removed from the network before the same port numbers can be re-used.
02

- Delayed Packet Issue

To understand the delayed packet issue, consider that if TIME_WAIT were absent, a data packet could be significantly delayed. If a new connection is established with the same endpoint before the old data packet is delivered, the old packet may be mistakenly processed as part of the new connection.
03

- Sequential Packet Exchange Requirement

For a late packet to be accepted by a new connection, several packets (e.g., SYN, ACK) must be exchanged to fully establish this new connection. These packets are essential for the TCP handshake and to ensure that the new connection is set up before the late packet arrives.
04

- Network Scenario for Late Delivery

A possible network scenario for late delivery could be a packet experiencing significant delay due to network issues like routing loops or congestion, resulting in it taking a longer path through the network and arriving after the new connection has been established.
05

- Conclusion

Without TIME_WAIT, the old packet from the previous connection could interfere with the data of the new connection, leading to data corruption or unexpected behavior.

Key Concepts

These are the key concepts you need to understand to accurately answer the question.

TCP connection termination
When a TCP connection is terminated, it doesn't just end abruptly. The termination process ensures that both sides agree to end the communication and that all remaining data is sent and acknowledged. This involves a series of steps known as the four-way handshake:
  • The client sends a FIN (finish) packet.
  • The server responds with an ACK (acknowledgment) packet.
  • The server then sends its own FIN packet.
  • The client sends a final ACK packet.
Once this process is complete, the connection enters the TIME_WAIT state. The TIME_WAIT state ensures that any delayed packets from the old connection are not mistaken for data in a new connection. This state typically lasts for twice the maximum segment lifetime (MSL), a duration defined by the TCP specification to account for delayed packets in the network.
Delayed packet issue
Delayed packets can cause significant issues in TCP connections. If a packet from a previous connection arrives late and there is no TIME_WAIT state, it could be incorrectly interpreted as data for a new connection. This can happen due to several reasons:
  • Network congestion, where packets are stuck in buffers.
  • Routing changes that cause packets to take longer paths.
  • Temporary network failures causing packets to be held and then released.
When TIME_WAIT is in place, it ensures that the old connection's packets have ample time to clear the network before the same port numbers can be reused for a new connection, protecting data integrity and consistency.
Network routing loops
Network routing loops occur when packets are forwarded in the network endlessly because of incorrect routing table entries. These loops can cause delayed delivery of packets and are a common source of issues in networking. Here's how a routing loop may arise:
  • A routing protocol misconfiguration.
  • Temporary network topology changes.
  • Hardware or software failures in routing devices.
When a packet enters a routing loop, it circles the network, consuming bandwidth and increasing delay. The TIME_WAIT state helps mitigate the impact of any delayed packets resulting from routing loops, by ensuring that the connection has fully closed and that any straggling packets are no longer a concern.
TCP handshake process
The TCP handshake process is essential for establishing a reliable connection between two hosts in a network. Known as a three-way handshake, this sequence ensures both parties can communicate before any data is transferred. The process includes:
  • The client sends a SYN (synchronize) packet to the server.
  • The server responds with a SYN/ACK packet, acknowledging the receipt of the SYN.
  • The client sends an ACK packet back to the server, completing the handshake.
This process sets the stage for data transfer, with both hosts agreeing upon initial sequence numbers and readiness to communicate. This handshake is crucial for ensuring any data integrity and avoiding the metaphorical 'crossed wires' where data packets could be misinterpreted, especially in the presence of issues like delayed packets or network routing loops.

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Most popular questions from this chapter

The RPC-based "NFS" remote file system is sometimes considered to have slower than expected write performance. In NFS, a server's RPC reply to a client write request means that the data is physically written to the server's disk, not just placed in a queue. (a) Explain the bottleneck we might expect, even with infinite bandwidth, if the client sends all its write requests through a single logical CHAN channel, and explain why using a pool of channels could help. Hint: You will need to know a little about disk controllers. (b) Suppose the server's reply means only that the data has been placed in the disk queue. Explain how this could lead to data loss that wouldn't occur with a local disk. Note that a system crash immediately after data was enqueued doesn't count because that would cause data loss on a local disk as well. (c) An alternative would be for the server to respond immediately to acknowledge the write request, and to send its own separate CHAN request later to confirm the physical write. Propose different CHAN RPC semantics to achieve the same effect, but with a single logical request/reply.

You are hired to design a reliable byte-stream protocol that uses a sliding window (like TCP). This protocol will run over a 1-Gbps network. The RTT of the network is \(140 \mathrm{~ms}\), and the maximum segment lifetime is 60 seconds. How many bits would you include in the AdvertisedWindow and SequenceNum fields of your protocol header?

TCP is a very symmetric protocol, but the client/server model is not. Consider an asymmetric TCP-like protocol in which only the server side is assigned a port number visible to the application layers. Client-side sockets would simply be abstractions that can be connected to server ports. (a) Propose header data and connection semantics to support this. What will you use to replace the client port number? (b) What form does TIME_WAIT now take? How would this be seen through the programming interface? Assume that a client socket could now be reconnected arbitrarily many times to a given server port, resources permitting. (c) Look up the \(\mathrm{rsh} / \mathrm{rlogin}\) protocol. How would the above break this?

Suppose we were to implement remote file system mounting using an unreliable RPC protocol that offers zero-or-more semantics. If a message reply is received, this improves to at-least-once semantics. We define read() to return the specified Nth block, rather than the next block in sequence; this way reading once is the same as reading twice and at-least-once semantics is thus the same as exactly once. (a) For what other file system operations is there no difference between at- leastonce and exactly once semantics? Consider open, create, write, seek, opendir, readdir, mkdir, delete (aka unlink), and rmdir. (b) For the remaining operations, which can have their semantics altered to achieve equivalence of at-least-once and exactly once? What file system operations are irreconcilable with at-least-once semantics? (c) Suppose the semantics of the rmdir system call are now that the given directory is removed if it exists, and nothing is done otherwise. How could you write a program to delete directories that distinguishes between these two cases?

Design a simple UDP-based protocol for retrieving files from a server. No authentication is to be provided. Stop-and-wait transmission of the data may be used. Your protocol should address the following issues: (a) Duplication of the first packet should not duplicate the "connection." (b) Loss of the final ACK should not necessarily leave the server in doubt as to whether the transfer succeeded. (c) A late-arriving packet from a past connection shouldn't be interpretable as part of a current connection.

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