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For a 100-Mbps token ring network with a token rotation time of \(200 \mu\) s that allows each station to transmit one 1-KB packet each time it possesses the token, calculate the maximum effective throughput rate that any one host can achieve. Do this assuming (a) immediate release and (b) delayed release.

Short Answer

Expert verified
Immediate release: 40.96 Mbps, Delayed release: 29.06 Mbps

Step by step solution

01

Title - Determine the packet size in bits

Each packet is 1-KB. Convert this to bits: \( 1 \text{ KB} = 1024 \text{ bytes} = 1024 \times 8 \text{ bits} = 8192 \text{ bits} \)
02

Title - Calculate transmission time for one packet

The transmission rate is 100 Mbps. Determine the time to send one packet: \( \text{Transmission time} = \frac{8192 \text{ bits}}{100 \text{ Mbps}} = \frac{8192}{100 \times 10^6} \text{ s} = 81.92 \mu\text{s} \)
03

Title - Calculate maximum effective throughput (immediate release)

For immediate release, the host can send another packet as soon as it finishes the current one. The effective throughput is the packet size divided by the token rotation time (since the transmission time is less than the rotation time): \( \text{Effective throughput} = \frac{8192 \text{ bits}}{200 \mu\text{s}} = 40.96 \text{ Mbps} \)
04

Title - Calculate maximum effective throughput (delayed release)

For delayed release, the host can send only one packet per token rotation: \( \text{Effective throughput} = \frac{8192 \text{ bits}}{200 \mu\text{s} + 81.92 \mu\text{s}} \approx \frac{8192 \text{ bits}}{281.92 \mu\text{s}} \approx 29.06 \text{ Mbps} \)

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Key Concepts

These are the key concepts you need to understand to accurately answer the question.

Token Ring Network
A token ring network is a type of local area network (LAN) architecture where all computers are connected in a ring or star topology, and data passes sequentially between nodes.
The key element here is the 'token,' a small data packet that circulates around the network.
Only the computer that holds the token is allowed to send data, ensuring that only one device transmits at a time, which helps to avoid collisions.
In a token ring network, a token travels around the ring, and as each device gets the token, it either sends data if it has any to send or passes the token along to the next device.
  • **Advantages:**
    • Predictable performance due to token-passing mechanism.
    • Reduces collisions since only one device transmits at a time.
  • **Disadvantages:**
    • Can be relatively slow, especially as the number of connected devices increases.
    • If any device or connection in the ring fails, it can disrupt the entire network.
Transmission Time
Transmission time is the amount of time required to send a packet of data from one point to another in a network.
It is calculated based on the size of the data packet and the data transmission rate of the network.
  • The formula for transmission time is given as:
    \text{Transmission time} = \frac{\text{Packet size (bits)}}{\text{Transmission rate (bits per second)}} \[...\]
  • In the context of the exercise with a 100-Mbps token ring network, for a single 1-KB packet (which is 8192 bits), the transmission time comes out to be 81.92 microseconds \[ ...\].
This transmission time indicates how swiftly data can be sent across the network. Shorter transmission times are better as they imply faster data transfer.
Effective Throughput
Effective throughput is the actual rate at which useful data is transmitted over a network.
It considers various factors like the transmission time, token rotation time, and network overhead.
  • **Immediate Release:** This refers to the scenario where the host can send another packet as soon as it finishes sending the current one.
    • Here, the maximum effective throughput is calculated using the formula:
      \[ \text{Effective throughput} = \frac{\text{Packet size (bits)}}{\text{Token rotation time}} \]=\(40.96 \text{ Mbps}\)
  • **Delayed Release:** In this scenario, the host can only send one packet per token rotation.
    • The maximum effective throughput is recalculated to consider additional waiting times:
      \[ \text{Effective throughput} = \frac{8192 \text{ bits}}{200 \mu\text{s} + 81.92 \mu\text{s}} \approx 29.06 \text{ Mbps} \]
      This leads to a lower effective throughput because of the additional waiting time per transmission cycle.
Understanding effective throughput helps in determining the actual performance and efficiency of network data transmissions.

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Most popular questions from this chapter

Suppose you are designing a sliding window protocol for a 1-Mbps point-to- point link to a stationary satellite revolving around the earth at \(3 \times 10^{4} \mathrm{~km}\) altitude. Assuming that each frame carries \(1 \mathrm{~KB}\) of data, what is the minimum number of bits you need for the sequence number in the following cases? Assume the speed of light is \(3 \times 10^{8} \mathrm{~m} / \mathrm{s}\). (a) \(\mathrm{RWS}=1\) (b) RWS = SWS

Ethernets use Manchester encoding. Assuming that hosts sharing the Ethernet are not perfectly synchronized, why does this allow collisions to be detected soon after they occur, without waiting for the CRC at the end of the packet?

Consider a token ring with a ring latency of \(200 \mu\). Assuming that the delayed token release strategy is used, what is the effective throughput rate that can be achieved if the ring has a bandwidth of \(4 \mathrm{Mbps}\) ? What is the effective throughput rate that can be achieved if the ring has a bandwidth of \(100 \mathrm{Mbps}\) ? Answer for both a single active host and for "many" hosts; for the latter, assume there are sufficiently many hosts transmitting that the time spent advancing the token can be ignored. Assume a packet size of \(1 \mathrm{~KB}\).

Suppose you want to send some data using the BISYNC framing protocol, and the last 2 bytes of your data are DLE and ETX. What sequence of bytes would be transmitted immediately prior to the CRC?

Draw a timeline diagram for the sliding window algorithm with SWS = RWS = 4 frames for the following two situations. Assume the receiver sends a duplicate acknowledgement if it does not receive the expected frame. For example, it sends DUPACK[2] when it expects to see FRAME[2] but receives FRAME[3] instead. Also, the receiver sends a cumulative acknowledgment after it receives all the outstanding frames. For example, it sends ACK[5] when it receives the lost frame FRAME[2] after it already received FRAME[3], FRAME[4], and FRAME[5]. Use a timeout interval of about \(2 \times\) RTT. (a) Frame 2 is lost. Retransmission takes place upon timeout (as usual). (b) Frame 2 is lost. Retransmission takes place either upon receipt of the first DUPACK or upon timeout. Does this scheme reduce the transaction time? Note that some end-to-end protocols (e.g., variants of TCP) use a similar scheme for fast retransmission.

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