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Consider a point-to-point link \(50 \mathrm{~km}\) in length. At what bandwidth would propagation delay (at a speed of \(2 \times 10^{8} \mathrm{~m} / \mathrm{s}\) ) equal transmit delay for 100 -byte packets? What about 512 -byte packets?

Short Answer

Expert verified
For 100-byte packets: 3.2 Mbps. For 512-byte packets: 16.384 Mbps.

Step by step solution

01

- Find the Propagation Delay

The propagation delay can be found using the formula \(\text{Propagation Delay} = \frac{\text{Distance}}{\text{Propagation Speed}}\). The given distance is 50 km or 50,000 meters, and the speed is \(2 \times 10^8 \text{ m/s}\). Thus, \[ \text{Propagation Delay} = \frac{50,000 \text{ m}}{2 \times 10^8 \text{ m/s}} = 0.00025 \text{ s} = 250 \text{ µs} \]
02

- Define Transmission Delay

Transmission delay is given by \(\text{Transmission Delay} = \frac{\text{Packet Size}}{\text{Bandwidth}}\). We will use this formula to equate it with the propagation delay and solve for the bandwidth.
03

- Calculate Bandwidth for 100-byte Packets

For 100-byte packets, we have the size as 100 bytes or 800 bits. Set the transmission delay equal to the propagation delay: \( \frac{800 \text{ bits}}{\text{Bandwidth (bps)}} = 0.00025 \text{ s} \). Solving for bandwidth, we get \[ \text{Bandwidth} = \frac{800 \text{ bits}}{0.00025 \text{ s}} = 3.2 \times 10^6 \text{ bps} = 3.2 \text{ Mbps} \]
04

- Calculate Bandwidth for 512-byte Packets

For 512-byte packets, we have the size as 512 bytes or 4096 bits. Set the transmission delay equal to the propagation delay: \( \frac{4096 \text{ bits}}{\text{Bandwidth (bps)}} = 0.00025 \text{ s} \). Solving for bandwidth, we get \[ \text{Bandwidth} = \frac{4096 \text{ bits}}{0.00025 \text{ s}} = 1.6384 \times 10^7 \text{ bps} = 16.384 \text{ Mbps} \]

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Key Concepts

These are the key concepts you need to understand to accurately answer the question.

Propagation delay
Propagation delay is the time it takes for a signal to travel from the sender to the receiver over a given medium. This delay is crucial for understanding network performance. It's affected by the distance between the two points and the speed at which the signal travels.

This speed is often close to the speed of light, but it can vary based on the medium (like fiber optics or copper wires). In this exercise, the propagation speed is given as \(2 \times 10^8 \text{ m/s}\).

To calculate propagation delay, use the formula: \[\text{Propagation Delay} = \frac{\text{Distance}}{\text{Propagation Speed}} \]
For example, for a 50 km link: \[\text{Propagation Delay} = \frac{50,000 \text{ m}}{2 \times 10^8 \text{ m/s}} = 0.00025 \text{ s} \]
This is 250 microseconds.
Transmission delay
Transmission delay refers to the time required to push all the packet's bits onto the wire. It is determined by the packet size and the bandwidth of the link. Understanding transmission delay helps identify how long it takes to send data.

The formula to calculate transmission delay is: \[\text{Transmission Delay} = \frac{\text{Packet Size}}{\text{Bandwidth}} \frac{\text{Packet Size (bits)}}{\text{Bandwidth (bps)}} \]
In this exercise, we see that for different packet sizes, the bandwidth required changes. For 100-byte packets (which is 800 bits): \[\text{Transmission Delay} = \frac{800 \text{ bits}}{0.00025 \text{ s}} = 3.2 \times 10^6 \text{ bps} = 3.2 \text{ Mbps} \]
For 512-byte packets (which is 4096 bits): \[\text{Transmission Delay} = \frac{4096 \text{ bits}}{0.00025 \text{ s}} = 16.384 \text{ Mbps} \frac{\text{Packet Size (bits)}}{\text{Bandwidth (bps)}}\]This shows how larger packets need higher bandwidth to keep the same delay.
Bandwidth calculation
Bandwidth is the maximum rate of data transfer across a given path. It is a key factor in network performance as it dictates how much data can be sent over the network in a given time.

In scenarios like the current exercise, bandwidth calculation helps us ensure that the network can handle the desired data rates with minimal delays. We equate propagation and transmission delays to solve for bandwidth.

For 100-byte packets: \[\text{Bandwidth} = \frac{800 \text{ bits}}{0.00025 \text{ s}} = 3.2 \times 10^6 \text{ bps} = 3.2 \text{ Mbps} \]
And for 512-byte packets: \[\text{Bandwidth} = \frac{4096 \text{ bits}}{0.00025 \text{ s}} = 16.384 \text{ Mbps} \]
This shows that to maintain a balance with the propagation delay, larger packet sizes require higher bandwidth.

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Most popular questions from this chapter

The Unix utility ping can be used to find the RTT to various Internet hosts. Read the man page for ping, and use it to find the RTT to www.cs.princeton.edu in New Jersey and www.cisco.com in California. Measure the RTT values at different times of day, and compare the results. What do you think accounts for the differences?

Suppose a shared medium \(\mathrm{M}\) offers to hosts \(\mathrm{A}_{1}, \mathrm{~A}_{2}, \ldots, \mathrm{A}_{N}\) in round-robin fashion an opportunity to transmit one packet; hosts that have nothing to send immediately relinquish M. How does this differ from STDM? How does network utilization of this scheme compare with STDM?

Calculate the total time required to transfer a \(1000-\mathrm{KB}\) file in the following cases, assuming an RTT of \(100 \mathrm{~ms}\), a packet size of \(1 \mathrm{~KB}\) and an initial \(2 \times\) RTT of "handshaking" before data is sent. (a) The bandwidth is \(1.5 \mathrm{Mbps}\), and data packets can be sent continuously. (b) The bandwidth is \(1.5 \mathrm{Mbps}\), but after we finish sending each data packet we must wait one RTT before sending the next. (c) The bandwidth is "infinite," meaning that we take transmit time to be zero, and up to 20 packets can be sent per RTT. (d) The bandwidth is infinite, and during the first RTT we can send one packet \(\left(2^{1-1}\right)\), during the second RTT we can send two packets \(\left(2^{2-1}\right)\), during the third we can send four \(\left(2^{3-1}\right)\), and so on. (A justification for such an exponential increase will be given in Chapter \(6 .)\)

Modify the simplex-talk socket program so that it uses UDP as the transport protocol, rather than TCP. You will have to change SOCK_STREAM to SOCK_DGRAM in both client and server. Then, in the server, remove the calls to listen() and ac\(\operatorname{cept}()\), and replace the two nested loops at the end with a single loop that calls recv() with socket s. Finally, see what happens when two such UDP clients simultaneously connect to the same UDP server, and compare this to the TCP behavior.

For the following, as in the previous problem, assume that no data compression is done. Calculate the bandwidth necessary for transmitting in real time: (a) HDTV high-definition video at a resolution of \(1920 \times 1080,24\) bits/pixel, 30 frames/second. (b) POTS (plain old telephone service) voice audio of 8-bit samples at \(8 \mathrm{KHz}\). (c) GSM mobile voice audio of 260 -bit samples at \(50 \mathrm{~Hz}\). (d) HDCD high-definition audio of 24-bit samples at \(88.2 \mathrm{KHz}\).

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