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Use a Web search tool to locate useful, general, and noncommercial information about the following topics: MBone, ATM, MPEG, IPv6, and Ethernet.

Short Answer

Expert verified
Search each term with 'general information noncommercial' and collect data from educational and reputable sources.

Step by step solution

01

- Introduction to Web Search

Understand how to use web search tools, such as Google, Bing, or DuckDuckGo, to find relevant and reliable information. Keep in mind the difference between general information and commercial content.
02

- Searching for MBone

Enter the search term 'MBone general information noncommercial' into the web search tool. Look for sources like educational websites, research articles, and encyclopedias.
03

- Searching for ATM

Enter the search term 'ATM technology general information noncommercial' into the web search tool. Filter the results to find educational or government websites that provide an overview of Asynchronous Transfer Mode (ATM).
04

- Searching for MPEG

Enter the search term 'MPEG general information noncommercial' into the web search tool. Seek out sources such as academic publications, tutorials, or informational articles that explain the Moving Picture Experts Group (MPEG).
05

- Searching for IPv6

Enter the search term 'IPv6 general information noncommercial' into the web search tool. Look for results from reputable sources like university websites, network organizations, or standardization bodies.
06

- Searching for Ethernet

Enter the search term 'Ethernet general information noncommercial' into the web search tool. Focus on finding articles, tutorials, and educational resources from authoritative sources.
07

- Summarizing the Information

Collect the most useful and general pieces of information from each search. Ensure that the sources are noncommercial and provide a comprehensive overview of each topic.

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Key Concepts

These are the key concepts you need to understand to accurately answer the question.

MBone Information
MBone stands for 'Multicast Backbone'. It is a technical solution that allows for the efficient distribution of multimedia and streaming content over the Internet. It was primarily developed to transmit audio and video data to multiple destinations simultaneously.
  • **History and Uses**: MBone emerged in the early 1990s to support the growing need for multimedia capabilities.
  • **Technical Details**: MBone utilizes IP multicast, a method designed to send data from one source to multiple receivers efficiently.
This translates to less bandwidth usage, making it ideal for live video broadcasts and teleconferencing.

ATM Technology
ATM, which stands for Asynchronous Transfer Mode, is a telecommunications technology designed for the real-time transfer of data. Its unique approach allows it to handle both voice and data on the same network.
  • **Cell-Switching**: ATM uses small, fixed-size packets called 'cells' to achieve high-speed data transmission.
  • **QoS**: It also supports Quality of Service (QoS) guarantees, making it highly reliable for applications that require consistent data flow.
Despite its high performance, ATM has seen a decline in use, mainly overtaken by alternatives like Ethernet.

MPEG Explanation
MPEG stands for Moving Picture Experts Group, a working group responsible for setting standards in the realm of video and audio compression.
  • **Compression Techniques**: MPEG standards like MPEG-1, MPEG-2, and MPEG-4 use various algorithms to compress audio and video data effectively, making it easier to store and transmit.
  • **Applications**: These standards are widely used in DVDs, digital television, video streaming, and more. MPEG has been instrumental in making high-quality multimedia content accessible globally.
MPEG's role in the world of multimedia cannot be overstated, impacting everything from digital broadcasts to online streaming services.

IPv6 Overview
IPv6, or Internet Protocol version 6, is the most recent version of the Internet Protocol, which provides an identification system for devices on networks and routes traffic across the Internet.
  • **Address Space**: IPv6 addresses have a length of 128 bits, compared to IPv4's 32 bits. This allows for an almost infinite number of unique IP addresses, solving the address exhaustion problem faced by IPv4.
  • **Improved Performance**: IPv6 comes with enhancements such as simplified packet header structures, which can improve performance and efficiency.
IPv6 is crucial in expanding the Internet's capabilities and ensuring future growth is supported.

Ethernet Basics
Ethernet is one of the most widely used technologies for local area networks (LANs). It allows computers and other devices to communicate over a network.
  • **History and Evolution**: Initiated in the 1970s, Ethernet has evolved through various standards and speeds, such as Fast Ethernet, Gigabit Ethernet, and now 10 Gigabit Ethernet.
  • **Technology**: Ethernet connections are generally made via cables like twisted pair or fiber optics, utilizing a protocol to handle data collisions.
Its ease of deployment and reliability have made Ethernet a staple in both home and business networking environments.

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Most popular questions from this chapter

Consider a point-to-point link \(2 \mathrm{~km}\) in length. At what bandwidth would propagation delay (at a speed of \(2 \times 10^{8} \mathrm{~m} / \mathrm{s}\) ) equal transmit delay for 100 -byte packets? What about 512 -byte packets?

Discuss the relative performance needs of the following applications, in terms of average bandwidth, peak bandwidth, latency, jitter, and loss tolerance: (a) File server (b) Print server (c) Digital library (d) Routine monitoring of remote weather instruments (e) Voice (f) Video monitoring of a waiting room (g) Television broadcasting

Calculate the total time required to transfer a \(1000-\mathrm{KB}\) file in the following cases, assuming an RTT of \(100 \mathrm{~ms}\), a packet size of \(1 \mathrm{~KB}\) and an initial \(2 \times\) RTT of "handshaking" before data is sent. (a) The bandwidth is \(1.5 \mathrm{Mbps}\), and data packets can be sent continuously. (b) The bandwidth is \(1.5 \mathrm{Mbps}\), but after we finish sending each data packet we must wait one RTT before sending the next. (c) The bandwidth is "infinite," meaning that we take transmit time to be zero, and up to 20 packets can be sent per RTT. (d) The bandwidth is infinite, and during the first RTT we can send one packet \(\left(2^{1-1}\right)\), during the second RTT we can send two packets \(\left(2^{2-1}\right)\), during the third we can send four \(\left(2^{3-1}\right)\), and so on. (A justification for such an exponential increase will be given in Chapter \(6 .)\)

For the following, assume that no data compression is done; this would in practice almost never be the case. For (a)-(c), calculate the bandwidth necessary for transmitting in real time: (a) Video at a resolution of \(640 \times 480,3\) bytes/pixel, 30 frames/second. (b) \(160 \times 120\) video, 1 byte/pixel, 5 frames/second. (c) CD-ROM music, assuming one CD holds 75 minutes' worth and takes \(650 \mathrm{MB}\). (d) Assume a fax transmits an \(8 \times 10\)-inch black-and-white image at a resolution of 72 pixels per inch. How long would this take over a 14.4-Kbps modem?

Modify the simplex-talk socket program so that it uses UDP as the transport protocol, rather than TCP. You will have to change SOCK_STREAM to SOCK_DGRAM in both client and server. Then, in the server, remove the calls to listen() and ac\(\operatorname{cept}()\), and replace the two nested loops at the end with a single loop that calls recv() with socket s. Finally, see what happens when two such UDP clients simultaneously connect to the same UDP server, and compare this to the TCP behavior.

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