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Suppose two nodes start to transmit at the same time a packet of length \(L\) over a broadcast channel of rate \(R\). Denote the propagation delay between the two nodes as \(d_{\text {prop. }}\). Will there be a collision if \(d_{\text {prop }}

Short Answer

Expert verified
Yes, there will be a collision because packets overlap due to transmission time being longer than propagation delay.

Step by step solution

01

Understand the Variables

First, we need to clarify what each variable represents. - Packet length: \( L \) - Channel rate: \( R \) - Propagation delay: \( d_{\text{prop.}} \)
02

Determine Transmission Time

Calculate the time it takes to transmit the entire packet:\[ \text{Transmission Time} = \frac{L}{R} \]
03

Analyze Propagation Delay Constraint

Given the condition \( d_{\text{prop. }} < \frac{L}{R} \), this means that the propagation delay between the two nodes is less than the time it takes to transmit the packet.
04

Consider Collision Scenario

When two nodes begin transmitting at the same time, if \( d_{\text{prop. }} < \frac{L}{R} \), the leading edge of each packet will reach the other node before the entire packet has been sent. Therefore, the two packets will overlap, causing a collision.

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Key Concepts

These are the key concepts you need to understand to accurately answer the question.

Understanding Propagation Delay
Propagation delay refers to the time it takes for a signal or packet to travel from the sender to the receiver. It is determined by the speed of the transmission medium and the distance between nodes. In simpler terms, if you imagine two people calling out to each other, propagation delay is the time between when one person shouts and when the other person hears it.
When we deal with network transmissions, propagation delay can affect the timing of data exchange significantly. The longer the distance between nodes, the greater the delay. In networking, it's crucial to understand how this delay can affect the flow of data since it impacts how packets are sent and received.
Propagation delay is a fundamental concept in network design, impacting everything from how fast data can be sent and received, to how efficiently a network can handle multiple transmissions at once. It plays a crucial role in understanding network performance and behavior.
Basics of Packet Transmission
Packet transmission is the process of sending data divided into packets across a network. Networks use packet switching to break data into smaller, manageable pieces called packets before they are sent. This is akin to sending a novel one page at a time through mail.
Each packet has a header that contains information about its source, destination, and order, which ensures that even if packets travel through different paths, they can be reassembled correctly at the destination.
  • The packets are transmitted over the network with each following the most efficient path available.
  • Packets may take different routes and arrive at different times, but are recombined at the destination in the correct order.
  • This method is efficient and makes the network robust against failures, as lost packets can be retransmitted.
Packet transmission is both efficient and reliable, suitable for modern networks that require fast and accurate data transfer.
The Role of Broadcast Channels
A broadcast channel in networking is a shared communication medium that allows multiple nodes to send and receive packets. Imagine it as a conference call where everyone can speak and listen to everyone else. This setup simplifies the process of disseminating information because it doesn't require individual connections between every pair of nodes.
Broadcast channels are particularly useful for small networks where nodes need to exchange data frequently. However, because all nodes share the same medium, they must find ways to avoid interfering with one another's transmissions to maintain clear communication.
Some protocols manage this by using time slots or assigning priorities to certain transmissions, aiming to minimize instances of collision. This efficient communication system is essential for modern networks where multiple devices must operate simultaneously without constant errors or delays.
Dealing with Network Collisions
Network collisions occur when two or more nodes transmit data simultaneously over a shared communication channel, such as a broadcast channel. Similar to two people talking over each other in a conversation, the messages become corrupted, leading to what we refer to as a collision.
Collisions are a common issue in networking, but they can disrupt communication significantly. In the given exercise, if the propagation delay is less than the time required to send a packet, nodes may not realize another transmission is occurring and proceed with theirs, leading to a collision.
  • Collisions result in lost data, as the overlapping signals interfere with each other.
  • Networks often use protocols such as Carrier Sense Multiple Access with Collision Detection (CSMA/CD) to manage and resolve these collisions by ensuring nodes listen before they transmit.
  • After a collision is detected, nodes wait for a random period before attempting to retransmit, reducing the chance of another collision.
Handling collisions effectively ensures smoother and more reliable network performance, crucial in environments with high traffic or numerous devices.

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Most popular questions from this chapter

Suppose the information portion of a packet ( \(D\) in Figure \(5.3\) ) contains 10 bytes consisting of the 8-bit unsigned binary ASCII representation of string "Networking." Compute the Internet checksum for this data.

Consider a broadcast channel with \(N\) nodes and a transmission rate of \(R\) bps. Suppose the broadcast channel uses polling (with an additional polling node) for multiple access. Suppose the amount of time from when a node completes transmission until the subsequent node is permitted to transmit (that is, the polling delay) is \(d_{\text {poll }}\). Suppose that within a polling round, a given node is allowed to transmit at most \(Q\) bits. What is the maximum throughput of the broadcast channel?

Suppose nodes \(\mathrm{A}\) and \(\mathrm{B}\) are on the same \(10 \mathrm{Mbps}\) broadcast channel, and the propagation delay between the two nodes is 325 bit times. Suppose CSMA/CD and Ethernet packets are used for this broadcast channel. Suppose node A begins transmitting a frame and, before it finishes, node B begins transmitting a frame. Can A finish transmitting before it detects that B has transmitted? Why or why not? If the answer is yes, then A incorrectly believes that its frame was successfully transmitted without a collision. Hint: Suppose at time \(t=0\) bits, A begins transmitting a frame. In the worst case, A transmits a minimum-sized frame of \(512+64\) bit times. So A would finish transmitting the frame at \(t=512+64\) bit times. Thus, the answer is no, if B's signal reaches A before bit time \(t=512+64\) bits. In the worst case, when does B's signal reach A?

If all the links in the Internet were to provide reliable delivery service, would the TCP reliable delivery service be redundant? Why or why not?

Suppose four active nodes - nodes A, B, C and D-are competing for access to a channel using slotted ALOHA. Assume each node has an infinite number of packets to send. Each node attempts to transmit in each slot with probability \(p\). The first slot is numbered slot 1 , the second slot is numbered slot 2 , and so on. a. What is the probability that node A succeeds for the first time in slot \(5 ?\) b. What is the probability that some node (either A, B, C or D) succeeds in slot 4? c. What is the probability that the first success occurs in slot 3 ? d. What is the efficiency of this four-node system?

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