Chapter 13: Problem 17
What is returned by the function that overloads the operator >> for a class?
Short Answer
Expert verified
The function returns a reference to the input stream (std::istream&).
Step by step solution
01
Understand Function Overloading
Function overloading allows us to define multiple functions with the same name but different parameter types or numbers. In C++, the operator '>>' is commonly overloaded for input stream operations, such as reading values into objects from standard input.
02
Examine Operator Overloading
When overloading an operator for a user-defined class, we define a function that specifies how the operator should behave when used with objects of the class. For the '>>' operator, it usually involves reading data from a stream (e.g., std::cin) and updating the object state with this data.
03
Determine Return Type of the Overloaded Operator >>
In C++, when the operator '>>' is overloaded for a class, the function is typically designed to return the input stream object itself. This is done so that multiple values can be read from the stream in a single expression, allowing the chaining of extractions like 'std::cin >> obj1 >> obj2;'.
04
Example Function Declaration
A common way to declare this overload function is:
```cpp
std::istream& operator>>(std::istream& in, ClassName& obj) {
// Code to read and assign to obj
return in;
}
```
Here, 'std::istream&' is the return type, indicating the function returns a reference to the input stream.
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Key Concepts
These are the key concepts you need to understand to accurately answer the question.
Function Overloading
In C++, function overloading is a technique that allows you to create multiple functions with the same name, each with different parameter types or numbers. This is useful because it lets the same function name perform different tasks depending on what inputs are given to it. For example, you might have a `print` function that works with both strings and integers thanks to function overloading.
When it comes to operator overloading, the idea remains similar. You define how an operator like `>>` or `<<` should behave when applied to objects of a user-defined class, thereby giving you more control over how these operators function with custom classes.
When it comes to operator overloading, the idea remains similar. You define how an operator like `>>` or `<<` should behave when applied to objects of a user-defined class, thereby giving you more control over how these operators function with custom classes.
Input Stream Operations
Handling input in C++ often involves streams, with the `>>` operator being central for input operations. Typically, you use `>>` with standard input streams like `std::cin` to read values from the keyboard.
When you write `std::cin >> variable`, you're instructing the program to take input from the user and store it in `variable`. For user-defined types, such as custom objects, you can redefine or overload this operator to ensure it reads and processes input the way you want. This could mean converting input into usable data for your class objects.
When you write `std::cin >> variable`, you're instructing the program to take input from the user and store it in `variable`. For user-defined types, such as custom objects, you can redefine or overload this operator to ensure it reads and processes input the way you want. This could mean converting input into usable data for your class objects.
Return Type in C++
The return type of a function is crucial because it defines what value the function call will yield. For operator overloading, specifically with the `>>` operator, the function typically returns a reference to the stream object, such as `std::istream&`. This is important for the functionality of the operator and supports chaining.
Returning the input stream allows subsequent operations on the same stream. This means when you write expressions like `std::cin >> object1 >> object2;`, the returned stream can be used again to immediately read for `object2`. This kind of consistent return type is both logical and efficient.
Returning the input stream allows subsequent operations on the same stream. This means when you write expressions like `std::cin >> object1 >> object2;`, the returned stream can be used again to immediately read for `object2`. This kind of consistent return type is both logical and efficient.
Chaining of Extractions
Chaining is a concept that allows multiple input operations to be performed in a single line of code. This is made possible by ensuring that the overloaded `>>` operator returns a reference to the input stream.
- Allows successive operations: After one object reads data, the stream can be used to read another object without breaking the flow of the input operation.
- Increases readability: Writing `std::cin >> obj1 >> obj2;` rather than splitting it into multiple lines makes code simpler and more understandable.