In the C++ programming language, a "class" acts as a blueprint for creating objects. An object is an instance of a class. The class defines the properties (member variables) and behaviors (member functions) that the object will have. When you declare a C++ class, you use the keyword `class` followed by the class name, and then encapsulate the contents within curly braces.
Classes are categorized into sections marked as `public`, `private`, or `protected`:
- Public: Members are accessible from outside the class. They can be functions or variables that need to be interfaced directly by other parts of the program.
- Private: Members are only accessible from within the class itself. This is critical for encapsulation, a core concept that protects data integrity.
- Protected: This level allows access from derived classes and is fundamental in inheritance.
Classes provide the structure vital for object-oriented programming (OOP), allowing you to model real-world entities in code.