Chapter 10: Problem 22
b. ! c. ~ d. \( # Which of the following characters appears before a destructor’s name? a. # b. ! c. ~ d. \)
Short Answer
Expert verified
c. ~
Step by step solution
01
Understanding Destructor Naming in C++
A destructor in C++ is a special member function that is automatically called when an object goes out of scope or is explicitly deleted. The naming of a destructor is similar to that of a constructor but with a key distinction which we need to identify.
02
Identify the Destructor Symbol
In C++, destructors are identified by placing a tilde (~) before the class name. This distinguishes destructors from other member functions or constructors.
03
Review the Options
Let's review the options provided:- Option a: #- Option b: !- Option c: ~- Option d: \(...\)From these, the tilde (~) stands out as the symbol preceding destructor names.
04
Select the Correct Answer
Based on our understanding that destructors are preceded by a tilde (~), we conclude that option c is the correct choice. This aligns with our knowledge of destructor naming conventions in C++.
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Key Concepts
These are the key concepts you need to understand to accurately answer the question.
Destructor Naming
In C++, destructors have a unique naming convention that sets them apart from constructors and other member functions. The defining feature of a destructor’s name is the tilde (~) character. This symbol must be placed at the beginning of the function name, followed immediately by the class name.
This systematic approach helps in distinguishing destructors, ensuring that the program recognizes it as the function responsible for cleaning up when an object is destroyed. It's important for students to remember this naming scheme as it is a fundamental aspect of class definition.
This systematic approach helps in distinguishing destructors, ensuring that the program recognizes it as the function responsible for cleaning up when an object is destroyed. It's important for students to remember this naming scheme as it is a fundamental aspect of class definition.
- Destructor Naming: Tilde (~) followed by the class name.
- Unique to the Class: No parameters and no return type.
Special Member Functions
In C++ programming, special member functions are a set of functions typically automatically generated by the compiler if not explicitly defined by the programmer. Destructors fall into this category, along with constructors and copy constructors.
Special member functions play crucial roles, respectively managing object initialization, copying, moving, and destruction:
Special member functions play crucial roles, respectively managing object initialization, copying, moving, and destruction:
- Constructor: Initializes an object.
- Destructor: Cleans up when an object is no longer needed.
- Copy Constructor: Duplicates an object’s state into another instance.
Object Scope Management
Object Scope Management is a central concept in C++ that refers to managing the lifecycle of objects within the program's scope. This involves knowing when and how an object is created, used, and destroyed. The destructor plays a pivotal role in this management system.
When an object goes out of scope—such as when the execution leaves the function where the object was defined—the destructor is automatically invoked:
When an object goes out of scope—such as when the execution leaves the function where the object was defined—the destructor is automatically invoked:
- Main Scope: The object is accessible and active.
- Ongoing Execution: Object is used and its data manipulated.
- End of Scope: Destructor cleans up, freeing resources.
Memory Management in C++
Memory Management in C++ is the practice of allocating, using, and then freeing memory in a controlled way to avoid issues such as memory leaks. The destructor is an important piece of this mechanism since it is responsible for deallocating resources that were allocated to an object.
Here’s how destructors contribute to memory management:
Here’s how destructors contribute to memory management:
- Automatic Deletion: Objects allocated in stack memory are automatically deleted when scope ends.
- Manual Control: For heap-allocated objects, using 'delete' ensures the destructor is called.
- Resource Deallocation: Ensures that resources (like dynamically allocated memory) are released.