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b. ! c. ~ d. \( # Which of the following characters appears before a destructor’s name? a. # b. ! c. ~ d. \)

Short Answer

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c. ~

Step by step solution

01

Understanding Destructor Naming in C++

A destructor in C++ is a special member function that is automatically called when an object goes out of scope or is explicitly deleted. The naming of a destructor is similar to that of a constructor but with a key distinction which we need to identify.
02

Identify the Destructor Symbol

In C++, destructors are identified by placing a tilde (~) before the class name. This distinguishes destructors from other member functions or constructors.
03

Review the Options

Let's review the options provided:- Option a: #- Option b: !- Option c: ~- Option d: \(...\)From these, the tilde (~) stands out as the symbol preceding destructor names.
04

Select the Correct Answer

Based on our understanding that destructors are preceded by a tilde (~), we conclude that option c is the correct choice. This aligns with our knowledge of destructor naming conventions in C++.

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Key Concepts

These are the key concepts you need to understand to accurately answer the question.

Destructor Naming
In C++, destructors have a unique naming convention that sets them apart from constructors and other member functions. The defining feature of a destructor’s name is the tilde (~) character. This symbol must be placed at the beginning of the function name, followed immediately by the class name.

This systematic approach helps in distinguishing destructors, ensuring that the program recognizes it as the function responsible for cleaning up when an object is destroyed. It's important for students to remember this naming scheme as it is a fundamental aspect of class definition.
  • Destructor Naming: Tilde (~) followed by the class name.
  • Unique to the Class: No parameters and no return type.
Destructors are implicitly recognized by the compiler and need no explicit call; hence, correctly naming them ensures proper functioning of object lifecycle management.
Special Member Functions
In C++ programming, special member functions are a set of functions typically automatically generated by the compiler if not explicitly defined by the programmer. Destructors fall into this category, along with constructors and copy constructors.

Special member functions play crucial roles, respectively managing object initialization, copying, moving, and destruction:
  • Constructor: Initializes an object.
  • Destructor: Cleans up when an object is no longer needed.
  • Copy Constructor: Duplicates an object’s state into another instance.
These functions provide a structure and predictability to how objects behave throughout their lifecycle, offering both flexibility and safety, as long as they align with the Rule of Three or Rule of Five in more complex scenarios.
Object Scope Management
Object Scope Management is a central concept in C++ that refers to managing the lifecycle of objects within the program's scope. This involves knowing when and how an object is created, used, and destroyed. The destructor plays a pivotal role in this management system.

When an object goes out of scope—such as when the execution leaves the function where the object was defined—the destructor is automatically invoked:
  • Main Scope: The object is accessible and active.
  • Ongoing Execution: Object is used and its data manipulated.
  • End of Scope: Destructor cleans up, freeing resources.
Understanding how object scope impacts performance and memory use is crucial for developers to ensure efficient and bug-free code.
Memory Management in C++
Memory Management in C++ is the practice of allocating, using, and then freeing memory in a controlled way to avoid issues such as memory leaks. The destructor is an important piece of this mechanism since it is responsible for deallocating resources that were allocated to an object.

Here’s how destructors contribute to memory management:
  • Automatic Deletion: Objects allocated in stack memory are automatically deleted when scope ends.
  • Manual Control: For heap-allocated objects, using 'delete' ensures the destructor is called.
  • Resource Deallocation: Ensures that resources (like dynamically allocated memory) are released.
For students learning C++, understanding memory management principles is key. Proper management ensures high performance and reliable applications. Awareness of how destructors handle cleanup can prevent resource leaks and keep system resources optimized.

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Most popular questions from this chapter

Find the syntax errors in the following class definition: class mystery //Line 1 { //Line 2 public: //Line 3 void print() const; //Line 4 void setNum(double, double); //Line 5 int power(); //Line 6 double mystery(); //Line 7 double mystery(double, double); //Line 8 private: //Line 9 double x; //Line 10 double y; //Line 11 };

Find the syntax errors in the following class definition: class discover //Line 1 { //Line 2 public; //Line 3 void set(string, int, int); //Line 4 void print() const; //Line 5 discover(); //Line 6 discover(string, int, int); //Line 7 bool discover(string, int, int); //Line 8 private: //Line 9 string type; //Line 10 int l; //Line 11 int w; //Line 12 } //Line 13

Consider the following statements: class temporary { public: void set(string, double, double); void print(); double manipulate(); void get(string&, double&, double&); void setDescription(string); void setFirst(double); void setSecond(double); string getDescription() const; double getFirst()const; double getSecond()const; temporary(string = "", double = 0.0, double = 0.0); private: string description; double first; double second; }; a. How many members does class temporary have? b. How many private members does class temporary have? c. How many constructors does class temporary have? Can this constructor be used to initialize an object without specifying any parameters? If yes, then illustrate with an example; otherwise, explain why it cannot be used to initialize an object witout specifying any parameters.

Mark the following statements as true or false. a. The member variables of a class must be of the same type. b. The member functions of a class must be public. c. A class can have more than one constructor. d. \(A\) class can have more than one destructor. e. Both constructors and destructors can have parameters.

Write the definition of a class that has the following properties: a. The name of the class is secretType. b. The class secretType has four member variables: name of type string, age and weight of type int, and height of type double. c. The class secretType has the following member functions. (Make each accessor function constant.) print—outputs the data stored in the member variables with the appropriate titles setName—function to set the name setAge—function to set the age setWeight—function to set the weight setHeight—function to set the height getName—value-returning function to return the name getAge—value-returning function to return the age getWeight—value-returning function to return the weight getHeight—value-returning function to return the height constructor—with default parameters: The default value of name is the empty string " ", and the default values of age, weight, and height are 0. d. Write the definition of the member functions of the class secretType, as described in Part c.

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