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c. \( d. ! e. None of these. # Preprocessor directives begin with which of the following symbols: a. * b. # c. \) d. ! e. None of these.

Short Answer

Expert verified
The correct option is b. #

Step by step solution

01

Identify Preprocessor Directive Symbol

Preprocessor directives in programming languages like C or C++ begin with the symbol '#'. This symbol is used to give instructions to the compiler, such as including libraries or defining constants.
02

Examine Given Options

The available options are: a. '*' b. '#' c. ')' d. '!' e. None of these We need to identify which option matches the correct symbol for preprocessor directives.
03

Determine Correct Option

Based on our understanding, preprocessor directives start with '#'. Comparing this with the options provided, the correct option is 'b. #', which matches with the known symbol for preprocessor directives.

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Key Concepts

These are the key concepts you need to understand to accurately answer the question.

C++ Programming
C++ is a robust programming language that serves as the foundation for many software applications and systems. It excels in performance and provides developers with the ability to manage the memory and hardware resources directly.
One of the ways it achieves this is through the use of preprocessor directives, which allow the programmer to instruct the compiler on how to handle specific tasks before the actual compilation begins.
These directives begin with the '#' symbol and can include directions such as including external libraries, defining constants, or setting up macros, thus providing flexibility and power in managing the code.
  • The C++ language lets you break down complex processes into manageable tasks.
  • Preprocessor directives are an integral part of streamlining these processes.
C++'s ability to connect close to the hardware but still provide abstract features makes it a popular choice among system and application developers.
Compiler Instructions
In programming, compiler instructions specify how a compiler should process the code that follows these instructions.
In C++, preprocessor directives guide these instructions and inform the compiler about particular settings and behaviors without the need for writing extensive code.
Preprocessor directives can control the inclusion of headers (using `#include`), conditionally compile parts of the program (with `#ifdef` and related commands), and define symbolic constants or macros (using `#define`).
  • Preprocessor directives empower programmers to optimize the compilation process.
  • They help in making code more readable and maintainable, as repetitive or conditional constructs can be managed efficiently.
By preprocessing these instructions, the compiler simplifies the task of coding and execution, allowing the developer to focus on building more intricate functionalities in their programs.
Symbol Identification
Symbol identification refers to recognizing the correct symbols that guide various functionalities within programming, especially in context with preprocessor directives in C++.
In the C++ language, knowing and using the right symbols is crucial to ensuring that the compiler appropriately processes the commands.
For instance, the '#' symbol plays a critical role in identifying preprocessor directives, distinguishing them from the rest of the code.
  • The '#' symbol is used as a signal to the compiler that a directive will follow.
  • Understanding symbol identification is essential for anyone learning to program in C++ because it ensures that code logic is interpreted correctly by the compiler.
Recognizing symbols helps organize code structure and guarantees that instructions are conveyed clearly and correctly, preventing potential errors during compilation.

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Most popular questions from this chapter

Given: int num1, num2, newNum; double x, y; Which of the following assignments are valid? If an assignment is not valid, state the reason. When not given, assume that each variable is declared. a. num1 = 35; b. newNum = num1 – num2; c. num1 = 5; num2 = 2 + num1; num1 = num2 / 3; d. num1 * num2 = newNum; e. x = 12 * num1 - 15.3; f. num1 * 2 = newNum + num2; g. x / y = x * y; h. num2 = num1 % 2.0; i. newNum = static_cast (x) % 5; j. x = x + y - 5; k. newNum = num1 + static_cast (4.6 / 2);

Give meaningful identifiers for the following variables. a. A variable to store the first name of a student. b. A variable to store the discounted price of an item. c. A variable to store the number of juice bottles. d. A variable to store the number of miles traveled. e. A variable to store the highest test score.

The following program has syntax mistakes. Correct them. On each successive line, assume that any preceding error has been corrected. const char = STAR = '*' const int PRIME = 71; int main { int count, sum; double x; count = 1; sum = count + PRIME; x := 25.67; newNum = count * ONE + 2; sum + count = sum; x = x + sum * COUNT; cout << " count = " << count << ", sum = " << sum << ", PRIME = " << Prime << endl; }

Suppose a, b, and c are int variables and a = 5 and b = 6. What value is assigned to each variable after each statement executes? If a variable is undefined at a particular statement, report UND (undefined). $$\begin{array}{l} a=(b++)+3 i & \text {___} & \text {___} & \text {___}\\\ c=2+a+(++b) i & \text {___} & \text {___} & \text {___}\\\ b=2 *(++c)-(a++) i & \text {___} & \text {___} & \text {___}\end{array}$$

What action must be taken before a variable can be used in a program?

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