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Which of the following are valid C++ assignment statements? Assume that i, x, and percent are double variables. a. i = i + 5; b. x + 2 = x; c. x = 2.5 *x; d. percent = 10%;

Short Answer

Expert verified
Valid statements are (a) and (c).

Step by step solution

01

Analyze Statement (a)

Statement (a) is `i = i + 5;`. In C++, this is a valid assignment statement. It takes the current value of `i`, adds 5 to it, and then stores the result back in `i`. This is a common technique known as incrementing a variable.
02

Analyze Statement (b)

Statement (b) is `x + 2 = x;`. This is not a valid assignment statement in C++. The left side of an assignment must be a single modifiable variable, not an expression like `x + 2`. Therefore, this statement will cause a compile-time error.
03

Analyze Statement (c)

Statement (c) is `x = 2.5 *x;`. This is a valid assignment. It takes the current value of `x`, multiplies it by 2.5, and stores the result back in `x`. This operation is commonly used for scaling a variable.
04

Analyze Statement (d)

Statement (d) is `percent = 10%;`. In C++, `%` is the modulus operator used for integers, not double values. Furthermore, it cannot be directly used in a literal like `10%`. If the intention was to express percentage, the correct usage should perhaps be `percent = 0.10;`. Therefore, as it is, this statement is not valid.

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Key Concepts

These are the key concepts you need to understand to accurately answer the question.

C++ Syntax
Understanding the basics of C++ syntax is crucial for any programmer working with this language. C++ follows a structured syntax that must be adhered to for the code to compile and run correctly. At its core, each instruction in C++ is called a statement and must end with a semicolon (`;`).

When writing assignment statements, it's important to remember that C++ requires a modifiable variable on the left-hand side of the assignment operator (`=`). This means that expressions or constant values cannot appear on the left side, as they are not modifiable. For instance, `x = 5;` is valid, but `5 = x;` is not, because `5` cannot be changed, it's a constant. Additionally, logic and readability are important; the assignment should be something that makes sense mathematically and logically.

Key points to remember about C++ syntax include:
  • Statements must end with a semicolon.
  • The left side of an assignment must be a variable that can be modified.
  • Always follow a strict, consistent structure to avoid errors.
  • Comments can be added with `//` for single-line comments and `/*...*/` for multi-line comments.
Variable Increment
In C++, variable incrementing is a common task where we increase the value of a variable by a specific amount. This can be done using numeric literals, like 1 or 5, or with expressions involving other variables.

The standard operation for incrementing looks like `i = i + 1;`. This takes the current value of `i`, adds 1 to it, and stores it back in `i`. There are special operators, `++` and `+=` that can make this process simpler and more concise.

  • `i++` or `++i` increments the value of `i` by 1.
  • `i += 5` adds 5 to the current value of `i`.
These shorthand operators do not change the logic of the operation but make the code easier to read and write, while also reducing possible errors in more complex arithmetic operations.
Modulus Operator
The modulus operator, denoted as `%`, is used in C++ to find the remainder of the division of two integers. It's important to note that the modulus operator cannot be used with floating-point data types like `double` or `float`.

For example, `7 % 3` returns `1` because 7 divided by 3 leaves a remainder of 1. This operator is particularly useful for tasks that require cyclical or repetitive actions, such as checking if a number is odd or even or wrapping values around in circular buffers.

Situations where the modulus operator is frequently used include:
  • Determining if a number is even or odd: `if (n % 2 == 0)`.
  • Working with circular arrays: `index = (index + 1) % size`.
  • Performing repeated cycles in loops.
Always ensure you are working with integer data types when using the modulus operator, as trying to use it with non-integers will result in errors.
Compile-time Error
Compile-time errors are errors that occur during the compilation of source code, before the program is even run. These errors are typically syntax-related and must be resolved for the code to be converted into an executable format.

Common causes of compile-time errors include syntax mistakes, such as missing parentheses, braces, or semicolons, using undeclared variables, incorrect data types, and invalid assignment operations.

For example, an assignment like `x + 2 = x;` will produce a compile-time error because the left side of the assignment must be a singular modifiable variable, not an expression. Similarly, if you mistakenly use a `double` value with the modulus operator, a compile-time error will occur because `%` is undefined for floating-point types.

To avoid compile-time errors:
  • Ensure all syntax rules are followed correctly.
  • Check for valid operations with the correct data types.
  • Make sure all variables are declared and initialized where necessary.
  • Use a compiler with good error messages to help identify and fix mistakes promptly.

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Most popular questions from this chapter

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Given: int num1, num2, newNum; double x, y; Which of the following assignments are valid? If an assignment is not valid, state the reason. When not given, assume that each variable is declared. a. num1 = 35; b. newNum = num1 – num2; c. num1 = 5; num2 = 2 + num1; num1 = num2 / 3; d. num1 * num2 = newNum; e. x = 12 * num1 - 15.3; f. num1 * 2 = newNum + num2; g. x / y = x * y; h. num2 = num1 % 2.0; i. newNum = static_cast (x) % 5; j. x = x + y - 5; k. newNum = num1 + static_cast (4.6 / 2);

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