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Define an exception class called tornadoException. The class should have two constructors, including the default constructor. If the exception is thrown with the default constructor, the method what should return "Tornado: Take cover immediately!". The other constructor has a single parameter, say, \(m\), of the int type. If the exception is thrown with this constructor, the method what should return "Tornado: m miles away; and approaching!"

Short Answer

Expert verified
A `tornadoException` class is defined with a default and parameterized constructor, implementing `what()` to return appropriate messages.

Step by step solution

01

Define the Class

Create a new class named `tornadoException`. This class will inherit from the standard `exception` class in C++. Use `public` keyword to make it extend exception.
02

Implement Default Constructor

Inside `tornadoException`, define a default constructor that initializes an internal message to "Tornado: Take cover immediately!". This can be stored as a private member variable, say `message_`.
03

Implement Parameterized Constructor

Add a constructor that accepts an integer parameter `m`. This constructor should set the internal message to "Tornado: `m` miles away; and approaching!". Use `std::to_string(m)` to convert the integer to a string within the message.
04

Define the `what()` Method

Override the `what()` method from the `exception` class. This method should use the `message_` member variable from the constructors to return the appropriate string message.
05

Code Completion

Implement the class in C++ as follows: ```cpp #include #include class tornadoException : public std::exception { private: std::string message_; public: // Default constructor tornadoException() : message_("Tornado: Take cover immediately!") {} // Constructor with parameter tornadoException(int m) { message_ = "Tornado: " + std::to_string(m) + " miles away; and approaching!"; } // Override what() method const char* what() const noexcept override { return message_.c_str(); } }; ```

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Key Concepts

These are the key concepts you need to understand to accurately answer the question.

C++ Inheritance
In C++, inheritance is a foundational concept that allows a class, often called a derived or child class, to inherit properties and behaviors from another class known as the base or parent class. This mechanism is crucial for creating a hierarchy of classes that share common functionality, promoting code reusability and organization. By using the `public` keyword, as seen in the `tornadoException` class inheriting from `std::exception`, we ensure that the public and protected members of the parent class are accessible in the child class. This visibility is important because it allows the child class to utilize and sometimes override the inherited methods or properties while also extending its own functionalities.

It's similar to real-world objects: if you think of a base class as a general object like "vehicle," a derived class could be "car," which automatically has the general characteristics of a vehicle, but can also have additional, specific features that define a car.
Custom Exceptions
Creating custom exceptions in C++ involves defining a new class that typically inherits from the standard `std::exception` class. This is precisely what we do in the `tornadoException` class. By doing so, we can design exceptions with specific behavior and messages tailored to our program's needs, instead of relying on generic error messages that may not be as informative.

In the process of defining a custom exception, it's important to consider what information is necessary to convey when the exception is thrown. In our `tornadoException`, we can either issue a generalized warning or provide specific details about the tornado's approach by integrating a distance parameter. This versatility is part of custom exceptions' power, allowing developers to handle errors and alert users in a meaningful and contextual manner.
Constructor Overloading
Constructor overloading is a powerful feature in C++ that allows a class to have multiple constructors with different signatures. Each constructor can perform different tasks or initialize the object in various ways. In the `tornadoException` class, constructor overloading is used to define two constructors: one default and one parameterized.

The default constructor initializes a fixed warning message, while the parameterized constructor takes an integer `m` and constructs a message with dynamic content, reflecting how far the tornado is. This flexibility makes it easy to create objects that can represent different states or have different initial data, without requiring separate classes or complex logic.

To implement constructor overloading, simply declare multiple constructors within the same class, each with different parameters, ensuring the principle of uniqueness—meaning each constructor's signature should uniquely identify it through its parameter type or number.
Standard Exception Class
The standard exception class in C++ serves as a base class for all exceptions thrown by the Standard Library and user-defined exceptions. It provides a common interface and basic functionality that custom exception classes can extend. The `what()` method is a virtual function defined in the `std::exception` class, which custom exceptions can override to return a descriptive error message.

Using `std::exception` as the base class when creating custom exceptions, like with `tornadoException`, allows our custom class to integrate seamlessly with the existing exception handling mechanisms. This ensures that even if our `tornadoException` is caught as a generic exception, the overridden `what()` method will provide the specific message, enhancing the debuggability and user understanding.

The `std::exception` class supports polymorphism by allowing custom exceptions to be grouped and processed using a single type—`std::exception&`. This makes handling of different exceptions more unified and efficient.

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Most popular questions from this chapter

Consider the following C++ code: int lowerLimit; int divisor; int result; try { cout << "Entering the try block." << endl; if (divisor == 0) throw 0; if (lowerLimit < 100) throw string("Lower limit violation."); result = lowerLimit / divisor; cout << "Exiting the try block." << endl; } catch (int x) { cout << "Exception: " << x << endl; result = 120; } catch (string str) { cout << "Exception: " << str << endl; } cout << "After the catch block" << endl; What is the output if: a. The value of lowerLimit is 50, and the value of divisor is 10? b. The value of lowerLimit is 50, and the value of divisor is 0? c. The value of lowerLimit is 150, and the value of divisor is 10? d. The value of lowerLimit is 150, and the value of divisor is 0?

If you define your own exception class, what typically is included in that class?

Consider the following C++ code: int lowerLimit; . . . try { cout << "Entering the try block." << endl; if (lowerLimit < 100) throw exception("Lower limit violation."); cout << "Exiting the try block." << endl; } catch (exception eObj) { cout << "Exception: " << eObj.what() << endl; } cout << "After the catch block" << endl; What is the output if: a. The value of lowerLimit is 50? b. The value of lowerLimit is 150?

Name three exception-handling techniques.

Mark the following statements as true or false. a. The order in which catch blocks are listed is not important. b. \(\quad\) An exception can be caught either in the function where it occurred or in any of the functions that led to the invocation of this method. c. One way to handle an exception is to print an error message and exit the program. d. All exceptions need to be reported to avoid compilation errors.

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