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Find the error(s) in the following code: template //Line 1 class strange //Line 2 { . . . }; strange s1; //Line 3 strange s2; //Line 4

Short Answer

Expert verified
The error is in line 4; 'type' should be replaced with a specific type like 'int'.

Step by step solution

01

Understand the Code Structure

The code defines a template class named `strange` on line 2, using a type parameter named `type` on line 1. This class can be instantiated with a specific type at runtime.
02

Analyze Object Creation

On line 3, the code creates an instance of the template class, `strange s1;`, correctly providing an explicit type `int` to the template.
03

Identify Error in Template Usage

On line 4, the code attempts to create an instance `strange s2;`. Here, `type` is not defined at this scope as a concrete type, which is incorrect for instantiation.
04

Correct the Error

To fix line 4, replace `type` with a specific type, such as `int` or any other defined type. For instance, the corrected line could be `strange s2;`.

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Key Concepts

These are the key concepts you need to understand to accurately answer the question.

Template Class
When working with C++ and dealing with a variety of data types, templates come in very handy. A template class is like a blueprint. It allows you to create a class with generalized data types. Instead of specifying an exact data type, you use a placeholder, often represented as `class` or `typename`, followed by a generic identifier. This lets you create a single class template that can work with any data type.

Using templates reduces redundancy in code, meaning you don't have to write separate versions for each data type. For example, if you have a class that needs to handle different types of numeric calculations, you can use template classes to define it once. Just update the type during instantiation according to your needs. This approach is efficient and keeps your code concise.
Type Parameter
The type parameter in a template class is a placeholder in your template definition. Usually named as `T`, `U`, or simply `type`, it represents a data type that you'll provide later when you instantiate the template class. It's like telling the compiler, "Hold on, I'll tell you what exact type to use when I'm ready to create an object of this class."

It's crucial to understand that the type parameter is not a specific type by itself. It's more like a label or tag that helps the compiler understand that this is a template which will eventually resolve to a concrete type, like an int, float, or even a custom user-defined type. Proper understanding and use of type parameters are key to effectively implementing a flexible and reusable template class.
Object Instantiation
Instantiation refers to the creation of a specific object from a class template by providing a concrete type. This step is where you turn the blueprint (template) into a usable object with a definite type. In the provided code example, we see: `strange s1;`. Here, `int` is the concrete type given to substitute the placeholder `type` from the template.

When you instantiate a template class, you allow the adaptable blueprint to settle into a defined form. In doing so, the compiler uses the type you specify to replace the placeholder in the template class, creating an entity that can interact in your specific programming instance. This flexibility is one of the primary benefits of using template classes, as it can dramatically reduce the amount of code needed to work with multiple data types.
Syntax Error
Syntax errors often occur when the syntax rules or structure of a programming language are broken. In the original code, a syntax error arises due to incorrect instantiation of the template class: `strange s2;`.

In this line, `type` is not replaced with a valid, defined data type. `type` is merely a placeholder from the template definition and does not represent a concrete type. This is where the error lies. For the code to work correctly, you must specify a real data type, such as `int` or `double`, in place of the placeholder when instantiating the object.

Syntax errors can be confusing, but they are crucial for maintaining the logical flow of your program. Always ensure that your placeholders like `type` in templates are substituted with actual data types when instantiating them. This avoids syntax errors and keeps your code functioning smoothly.

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Most popular questions from this chapter

How many parameters are required to overload the pre-increment operator for a class as a member function?

In a class, why do you include the function that overloads the stream insertion operator, \(<<,\) as a friend function?

What is the purpose of a dummy parameter in a function that overloads the post-increment or post-decrement operator for a class?

Mark the following statements as true or false. a. In \(\mathrm{C}++,\) all operators can be overloaded for user-defined data types. b. In \(\mathrm{C}++,\) operators cannot be redefined for built-in types. c. The function that overloads an operator is called the operator function. d. \(\mathrm{C}++\) allows users to create their own operators. e. The precedence of an operator cannot be changed, but its associativity can be changed. f. Every instance of an overloaded function has the same number of parameters. g. It is not necessary to overload relational operators for classes that have only int member variables. h. The member function of a class template is a function template. i. When writing the definition of a friend function, the keyword friend must appear in the function heading. j. Templates provide the capability for software reuse. k. The function heading of the operator function to overload the preincrement operator \((++)\) and the post-increment operator \((++)\) is the same because both operators have the same symbols.

Consider the following declaration: template class strange { . . . private: type a; type b; }; a. Write a statement that declares sObj to be an object of type strange such that the private member variables a and b are of type int. b. Write a statement that shows the declaration in the class strange to overload the operator == as a member function. c. Assume that two objects of type strange are equal if their corresponding member variables are equal. Write the definition of the function operator== for the class strange, which is overloaded as a member function.

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