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Suppose that class three is derived from class two, class two is derived from class one, and each class has instance variables. Suppose that an object of class three enters its scope, so the constructors of these classes will execute. Determine the order in which the constructors of these classes will execute.

Short Answer

Expert verified
Class One's constructor, then Class Two's, followed by Class Three's.

Step by step solution

01

Identify the Class Hierarchy

We are given three classes: Class One, Class Two, and Class Three. Class Two inherits from Class One, and Class Three inherits from Class Two. This forms a hierarchy where Class One is the base class, Class Two is the intermediate derived class, and Class Three is the most derived class.
02

Understand Constructor Execution Order

In an inheritance hierarchy, the constructors are executed in the order from the base class up to the most derived class. This means when an object of the derived class (Class Three) is created, the constructor of Class One will execute first, followed by Class Two, and finally Class Three.
03

Conclusion on Execution Order

Based on the inheritance hierarchy and the rules of constructor execution, when an object of Class Three enters its scope, the constructors will be executed in this order: first Class One, then Class Two, and finally Class Three.

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Key Concepts

These are the key concepts you need to understand to accurately answer the question.

Constructor Execution Order
In C++ inheritance, understanding how constructors are executed helps in initializing objects properly. When creating an object of a derived class, constructors run in a specific sequence to ensure that each part of the object is adequately initialized. It starts with the base class constructor, followed by any intermediate derived classes, and finally the constructor of the most derived class.
This order is essential because each class in the hierarchy may have its own resources and initialization requirements. Initializing base classes first ensures that derived classes can fully leverage the features of their ancestors without encountering uninitialized data.
Imagine a scenario where Class One, Class Two, and Class Three form a hierarchy as base, intermediate, and most derived classes respectively. When creating an object of Class Three, the constructor of Class One runs first, then Class Two, and finally Class Three. This ensures that all properties inherited from the base classes are available and ready for use by the time the derived class constructor executes.
Class Hierarchy
A class hierarchy in C++ is the arrangement of classes in levels where one class derives from another, forming a structure similar to a family tree. This hierarchy allows for organized and manageable code, as it supports reusability and extension of components.
In a given situation where you have Class One, Class Two, and Class Three, the hierarchy would be structured so that Class Two inherits from Class One, and Class Three inherits from Class Two. This creates a clear path of inheritance, making Class One the ultimate base class and Class Three the most derived class. Class Two acts as an intermediate derived class that can introduce additional behaviors and properties before passing them on to Class Three.
Hierarchies are foundational to object-oriented programming because they allow for extending functionalities without modifying existing code. You can add new instructions or methods in derived classes without altering the structure or behaviors of base classes.
Derived Classes
Derived classes in C++ are classes that inherit properties and behaviors from another class known as the base class. Through inheritance, derived classes can build upon or modify features of their base classes, allowing for code reuse and flexibility in design.
In the previously outlined class hierarchy, Class Three would be considered a derived class, inheriting from Class Two. It can gain all the functionalities of Class Two and Class One, allowing it to leverage pre-existing code and methods. Derived classes can also override methods from their base classes or introduce new methods and variables.
This ability to extend and override gives derived classes enormous power to customize and enhance software functionality while maintaining consistent and manageable code through inheritance. Derived classes form the backbone of polymorphism, a core principle in object-oriented programming.
Object Creation in Inheritance
Creating objects in fields with inheritance in C++ involves more than standardized object instantiation. It requires understanding how different constructors are called within a hierarchy to initialize each part of the object completely.
In the hierarchy consisting of Class One, Class Two, and Class Three, creating an object of Class Three means initiating constructors for not just Class Three, but also for its ancestors. This order involves calling the constructor for the base class (Class One) first, setting up necessary foundation properties and resources, followed by intermediate (Class Two) and finally the most derived class (Class Three).
By ensuring this sequential approach, C++ inheritance maintains integrity in object creation, making sure that all inherited properties are ready and functioning. This process underscores the structured and hierarchical nature of object-oriented programming, spotlighting how each class layer informs the next.

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Most popular questions from this chapter

Assume the declaration of Exercise \(12 .\) Suppose that class third is derived from class first using the statement: class third: protected first Determine which members of class first are private, protected, and public in class third.

Explain the difference between the protected and public members of a class.

Consider the following statements: class dog: public animal { ... }; In this declaration, which class is the base class, and which class is the derived class?

Consider the following statements: class yClass class xClass: public yClass { { public: public: void one(); void one(); void two(int, int); xClass(); yClass(); private: private: int z; int a; int b; }; }; Suppose the following statements are in a user program (client code): yClass y; xClass x; a. The private members of yClass are public members of xClass. True or False? b. Mark the following statements as valid or invalid. If a statement is invalid, explain why. i. void yClass::one() { cout << a + b << endl; } ii. y.a = 15; x.b = 30; iii. void xClass::one() { a = 10; b = 15; z = 30; cout << a + b + z << endl; } iv. cout << y.a << " " << y.b << " " << x.z << endl;

Consider the following code: class one { public: void print() const; //Output the values of x and y protected: void setData(int u, int v); //Postcondition: x = u; y = v; private: int x; int y; }; class two: public one { public: void setData(int a, int b, int c); //Postcondition: x = a; y = b; z = c; void print() const; //Output the values of x, y, and z private: int z; }; a. Write the definition of the function setData of the class two. b. Write the definition of the function print of the class two.

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