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b. ! c. ~ d. \( # Which of the following characters appears before a destructor’s name? a. # b. ! c. ~ d. \)

Short Answer

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c. ~

Step by step solution

01

Understanding the Question

The question asks about the syntax used in programming languages, particularly C++, for identifying a destructor function.
02

Reviewing Destructor Naming Convention

In C++, destructors are special member functions. They have the same name as the class prefixed with a tilde symbol "~".
03

Matching the Options

Given options a. #, b. !, c. ~, and d. ), we identify which symbol is used before a destructor's name. The correct answer is option c. ~ as it matches the C++ destructor naming convention.

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Key Concepts

These are the key concepts you need to understand to accurately answer the question.

Destructor Naming Convention
In C++, destructors follow a specific naming convention that makes identifying them straightforward. A destructor is a special type of member function that is invoked when an object of a class is destroyed. The naming convention for a destructor involves prefixing the class name with a tilde symbol, denoted as "~". This means if your class is named `Vehicle`, the destructor will be named `~Vehicle`. This clear and consistent naming method helps programmers quickly recognize the purpose of a function, simplifying the process of understanding and maintaining code.

Understanding this naming convention is important while working with classes in C++. Destructors are integral in managing resources, such as memory, when a class instance is no longer needed.
C++ Special Member Functions
In C++, special member functions are integral to the functionality of a class. These functions are automatically provided by the compiler if not explicitly defined and include constructors, destructors, copy constructors, copy assignment operators, move constructors, and move assignment operators.

While constructors initialize class objects, destructors are tasked with cleanup operations when objects are no longer in use. This feature ensures efficient memory management and resource release, preventing memory leaks. Moreover, these special functions enhance code safety and performance by automating essential tasks.
  • Constructors: Initialize new objects.
  • Destructors: Clean up before an object's memory is reclaimed.
  • Copy Constructors: Duplicate an object from another.
  • Move Constructors: Transfer resources from temporary objects.
  • Copy/Move Assignment Operators: Assign values from one object to another.
These special functions embody the essence of object-oriented programming in C++, highlighting the importance of automation in resource management.
Destructor Symbol in C++
The destructor symbol in C++ is represented by the tilde character "~". This symbol is universally recognized within the C++ programming language to denote the destructor of a class. When a class is defined, the destructor symbol is placed directly before the class name, forming the name of the destructor method. For instance, for a class called `Person`, its destructor would be `~Person`.

The significance of the tilde symbol lies in its universal recognition amongst C++ programmers, marking it as a symbol designated for destructors. This allows for cleaner code and better readability since the purpose of the function is immediately recognizable. Additionally, when programmers see the tilde symbol, they know the function is responsible for handling any cleanup necessary when an object is destroyed.
  • This symbol helps prevent resource mismanagement.
  • It's crucial for maintaining efficient code practices.
  • Ensures programmers can quickly understand code structure.
Such clarity is vital, especially for new programmers learning about object lifecycle management in C++.

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Most popular questions from this chapter

Consider the following definition of the class myClass: class myClass { public: void setX(int a); //Function to set the value of x. //Postcondition: x = a; void printX() const; //Function to output x. static void printCount(); //Function to output count. static void incrementCount(); //Function to increment count. //Postcondition: count++; myClass(int a = 0); //constructor with default parameters //Postcondition x = a; //If no value is specified for a, x = 0; private: int x; static int count; }; a. Write a C++ statement that initializes the member variable count to 0. b. Write a C++ statement that increments the value of count by 1. c. Write a C++ statement that outputs the value of count. d. Write the definitions of the functions of the class myClass as described in its definition. e. Write a C++ statement that declares myObject1 to be a myClass object and initializes its member variable x to 5. f. Write a C++ statement that declares myObject2 to be a myClass object and initializes its member variable x to 7. g. Which of the following statements are valid? (Assume that myObject1 and myObject2 are as declared in Parts e and f.) myObject1.printCount(); //Line 1 myObject1.printX(); //Line 2 myClass.printCount(); //Line 3 myClass.printX(); //Line 4 myClass::count++; //Line 5 h. Assume that myObject1 and myObject2 are as declared in Parts e and f. What is the output of the following C++ code? myObject1.printX(); cout << endl; myObject1.incrementCount(); 1 2 Exercises | 717 myClass::incrementCount(); myObject1.printCount(); cout << endl; myObject2.printCount(); cout << endl; myObject2.printX(); cout << endl; myObject1.setX(14); myObject1.incrementCount(); myObject1.printX(); cout << endl; myObject1.printCount(); cout << endl; myObject2.printCount(); cout << endl;

Explain why you would need both public and private members in a class.

Consider the definition of the following class: class CC { public : CC(); //Line 1 CC(int); //Line 2 CC(int, int); //Line 3 CC(double, int); //Line 4 . . . private: int u; double v; }; a. Give the line number containing the constructor that is executed in each of the following declarations. i. CC one; ii. CC two(5, 6); iii. CC three(3.5, 8); b. Write the definition of the constructor in Line 1 so that the private member variables are initialized to 0. c. Write the definition of the constructor in Line 2 so that the private member variable u is initialized according to the value of the parameter, and the private member variable v is initialized to 0. d. Write the definition of the constructors in Lines 3 and 4 so that the private member variables are initialized according to the values of the parameters.

Find the syntax errors in the definitions of the following classes. a. class AA { public: void print()const; int sum(); AA(); int AA(int, int); private: int x; int y; }; b. class BB { int one; int two; public: bool equal() const; print(); BB(int, int); } c. class CC { public; void set(int, int); void print()const; CC(); CC(int, int); bool CC(int, int); private: int u; int v; };

Mark the following statements as true or false. a. The member variables of a class must be of the same type. b. The member functions of a class must be public. c. A class can have more than one constructor. d. A class can have more than one destructor. e. Both constructors and destructors can have parameters.

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