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Write a program that uses a function template called minimum to determine the smaller of two arguments. Test the program using integer, character and floating point number arguments.

Short Answer

Expert verified
Define a function template called 'minimum' that accepts two generic arguments and returns the smaller one. Test this function with integer, character, and floating-point types by invoking the template with variables of these types.

Step by step solution

01

Understand the Concept of Function Templates

A function template allows functions to operate with generic types. This means that instead of creating multiple functions for different data types, you can create one function to handle various data types using type parameters (template parameters).
02

Write the Function Template

Define a function template called 'minimum' to compare two values of any type. Use the 'typename' keyword to allow the function to accept any data type. The function uses the ternary operator to return the smaller of the two values.
03

Implement the Main Program

In the main function, declare variables of different types (integer, character, floating-point) to test the 'minimum' function template. Call the 'minimum' function with pairs of values of each type to demonstrate that the template works for different types.
04

Test the Program

Compile and execute the program. Ensure that the 'minimum' function correctly identifies and returns the smaller of the two arguments for different data types.

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Key Concepts

These are the key concepts you need to understand to accurately answer the question.

Generic Programming
Generic programming is a style of computer programming centered around the idea of writing algorithms and data structures in a way that they can work with any data type. Imagine having a tool, like a screwdriver, that could adapt to any size of screw. Similarly, in programming, you might want a single function that could handle a variety of data types, without rewriting the function for each type. This is where generic programming comes into play.

In C++, function templates are a cornerstone of generic programming, allowing functions to be written without specifying the exact data type they will operate on. By using templates, you create a single, more abstract version of the function, which the compiler then specializes into different versions for the specific data types provided when the function is called.
Template Programming
Template programming, an integral part of generic programming, involves defining blueprints for functions or classes that can operate with any data type. With C++ template programming, you don't have to decide what type of data your function will handle when you write it. Instead, you define templates with placeholders, typically using the template keyword followed by a parameter list inside angle brackets, like template<typename T>, where T is a placeholder for a data type.

The function template called minimum mentioned in the exercise is an excellent illustration of template programming. You define the function's behavior with a type-agnostic placeholder, and when the function is used, the actual data types are substituted in, creating an appropriate function for those specific types.
Function Overloading
Function overloading is a feature of C++ that allows you to have multiple functions with the same name but with different parameters (either in type, number or both). The correct function to use for given arguments is determined at compile time based on the arguments provided. This is a form of polymorphism where the same operation may behave differently on different classes or data types.

Unlike function templates, which create a single generic definition that can apply to any data type, function overloading requires you to write multiple function definitions for handling different data types explicitly. For example, you could write separate minimum functions for int, float, and char. However, function templates are more flexible and maintainable, as they reduce code duplication and are easier to manage than multiple overloaded functions for every envisaged data type.
C++ Programming
C++ programming is a form of object-oriented programming that offers a rich set of features, including template programming and function overloading, which we've discussed. It is a statically typed language, meaning the type of variable is known at compile time. However, with the use of templates, C++ allows programmers to write code that is efficient and can handle multiple data types in a type-safe manner.

The power of C++ lies in its ability to blend the efficiency of low-level programming with the abstraction capabilities of high-level programming. For instance, the function template for finding the minimum value mentioned in the exercise showcases the language's flexibility and efficiency. Such capabilities make C++ a preferred choice for system/software development, game development, and high-performance applications.

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Most popular questions from this chapter

An integer is said to be prime if it's divisible by only 1 and itself. For example, 2,3,5 and 7 are prime, but 4,6,8 and 9 are not. a) Write a function that determines whether a number is prime. b) Use this function in a program that determines and prints all the prime numbers between 2 and \(10,000 .\) How many of these numbers do you really have to test before being sure that you've found all the primes? c) Initially, you might think that \(n / 2\) is the upper limit for which you must test to see whether a number is prime, but you need only go as high as the square root of \(n\). Why? Rewrite the program, and run it both ways. Estimate the performance improvement.

Write a program that plays the game of "guess the number" as follows: Your program chooses the number to be guessed by selecting an integer at random in the range 1 to \(1000 .\) The program then displays the following: I have a number between 1 and 1000 . Can you guess my number? Please type your first guess. The player then types a first guess. The program responds with one of the following: 1\. Excellent! You guessed the number! Would you like to play again (y or n)? \(2 .\) Too 7 ow. Try again. 3\. Too high. Try again. If the player's guess is incorrect, your program should loop until the player finally gets the number right. Your program should keep telling the player Too high or Too low to help the player "zero in" on the correct answer.

Write a function that takes an integer value and returns the number with its digits reversed. For example, given the number 7631 , the function should return 1367

Function floor can be used to round a number to a specific decimal place. The statement y=floor( x * 10 + .5 ) / 10; rounds x to the tenths position (the first position to the right of the decimal point). The statement y=floor( x * 100 + .5 ) / 100; rounds x to the hundredths position (the second position to the right of the decimal point). Write a program that defines four functions to round a number x in various ways: a) roundToInteger( number ) b) roundToTenths( number ) c) roundToHundredths( number ) d) roundToThousandths( number ) For each value read, your program should print the original value, the number rounded to the nearest integer, the number rounded to the nearest tenth, the number rounded to the nearest hundredth and the number rounded to the nearest thousandth.

'The greatest common divisor \((G C D)\) of two integers is the largest integer that evenly divides each of the numbers. Write a function gcd that returns the greatest common divisor of two integers.

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