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Write a C++ program that prompts the user for the radius of a circle, then calls inline function circleArea to calculate the area of that circle.

Short Answer

Expert verified
The program includes an inline function to calculate the area of a circle given the radius, prompting the user to enter the radius and displaying the result.

Step by step solution

01

Explain the Requirement

Understand the task is to write a C++ program that takes the radius of a circle from the user input and calculates the area using an inline function named circleArea.
02

Import Necessary Libraries

Include the iostream library for input/output operations and cmath library for mathematical operations.
03

Define the inline function circleArea

Declare and define an inline function circleArea that accepts a double argument for the radius and returns the area of the circle calculated as \(\pi \times \text{radius}^2\).
04

Write the Main Function

In the main function, prompt the user for the radius, store the input in a variable, call the circleArea function with the radius as the argument, and display the result.
05

Compile and Execute the Program

Compile the C++ program. If no errors, run the executable to test functionality.

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Key Concepts

These are the key concepts you need to understand to accurately answer the question.

C++ Inline Functions
Inline functions in C++ are a powerful feature used by programmers to optimize the execution time of their programs, particularly when a function is small and called frequently. Unlike a regular function, an inline function instructs the compiler to insert the complete body of the function wherever the function call is made.

Here's how inline functions work: when you declare a function as 'inline', you are suggesting to the compiler that it would be better to replace the function call with the actual code from the function. However, it is vital to note that marking a function as 'inline' is just a request to the compiler — the compiler may choose to ignore it.

Inline functions are most effective when they are small. A large inline function might increase the size of the binary, which can eventually lead to slower execution due to cache misses. Additionally, inline functions should be used judiciously as they can make the code less readable if overused and can lead to larger code size if the function is used in many places.
C++ cmath Library
The cmath library in C++ is an essential library for performing mathematical operations. It contains a variety of functions that can be used to perform arithmetic, power, logarithmic, trigonometric, hyperbolic, and other mathematical calculations.

The most common use of the cmath library in the context of calculating a circle's area is utilizing the constant M_PI, which represents the value of pi, and the pow function for raising the radius to the power of two. For example, to calculate the area of a circle, the formula pi * radius2 is implemented in a C++ program as M_PI * pow(radius, 2). Including this library in a program requires the directive #include <cmath> at the beginning of your C++ source file.

Utilizing the cmath library makes the code easier to read and maintain because mathematical operations are clearly defined and implemented in a consistent manner across different platforms, ensuring portability of your C++ code.
User Input Handling in C++
User input handling in C++ is an essential aspect of interactive applications. It allows programs to receive input from users and process it as needed. There are several ways to handle input in C++, but the most common one is using the iostream library, which provides the cin object for reading input from the standard input device (usually the keyboard).

To effectively handle user input, program developers must anticipate potential issues such as invalid input or wrong data types. Robust input handling ensures that the program doesn't crash or behave unpredictably when faced with unexpected input. For this, programmers often use input validation techniques and clear error messages to guide the users.

For example, when a program asks for the radius of a circle, it should check if the entered value is a number and if it's greater than zero. Additionally, using prompts and clear instructions can enhance the user experience when interacting with the program. Proper user input handling is crucial for the development of user-friendly and reliable software.

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Most popular questions from this chapter

Give the function header for each of the following functions: a) Function hypotenuse that takes two double-precision, floating-point arguments, side1 and side2, and returns a double-precision, floating-point result. b) Function smallest that takes three integers, x, y and z, and returns an integer. c) Function instructions that does not receive any arguments and does not return a value. [Note: Such functions are commonly used to display instructions to a user.] d) Function intToDouble that takes an integer argument, number, and returns a double- precision, floating-point result.

What's the purpose of the unary scope resolution operator?

Write a complete program that prompts the user for the radius ofasphere, and calculates and prints the volume of that sphere. Use an inline function sphereVolume that returns the result of the following expression: (4.0 / 3.0 * 3.14159 * pow(radius, 3)).

An integer is said to be prime if it's divisible by only 1 and itself. For example, 2,3,5 and 7 are prime, but 4,6,8 and 9 are not. a) Write a function that determines whether a number is prime. b) Use this function in a program that determines and prints all the prime numbers between 2 and \(10,000 .\) How many of these numbers do you really have to test before being sure that you've found all the primes? c) Initially, you might think that \(n / 2\) is the upper limit for which you must test to see whether a number is prime, but you need only go as high as the square root of \(n\). Why? Rewrite the program, and run it both ways. Estimate the performance improvement.

Answer each of the following questions: a) What does it mean to choose numbers “at random?” b) Why is the rand function useful for simulating games of chance? c) Why would you randomize a program by using srand? Under what circumstances is it desirable not to randomize? d) Why is it often necessary to scale or shift the values produced by rand? e) Why is computerized simulation of real-world situations a useful technique?

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