Warning: foreach() argument must be of type array|object, bool given in /var/www/html/web/app/themes/studypress-core-theme/template-parts/header/mobile-offcanvas.php on line 20

(HugeInteger Class) Create a class Hugetnteger that uses a 40 -element array of digits to store integers as large as 40 digits each. Provide member functions input, output, add and substract. For comparing HugeInteger objects, provide functions isEqualTo, isNotEqualTo, isGreaterThan, isLessThan, isGreaterThan0rEqualTo and isLessThan0rEqualtoeach of these is a "predicate" function that simply returns TRue if the relationship holds between the two HugeIntegers and returns false if the relationship does not hold. Also, provide a predicate function is zero. If you feel ambitious, provide member functions multiply, divide and modulus.

Short Answer

Expert verified
Define a `HugeInteger` class with methods for input, output, arithmetic operations, and comparisons.

Step by step solution

01

Define the Class Structure

Create a class named `HugeInteger`. This class will contain a private attribute to store the 40-element array, which represents a huge integer, and the public member functions for various operations.
02

Implement Constructor and Input Method

The constructor initializes the array with zeros. The `input` method accepts a string of up to 40 digits, validates it, and stores each digit as an element in the array.
03

Implement the Output Method

Create an `output` method that prints the huge integer. It iterates over the array of digits and constructs the number for display, omitting leading zeros.
04

Implement the Addition Method

Implement an `add` function that takes two `HugeInteger` objects. It performs digit-by-digit addition of the two arrays from the least significant digit, handling carry-over appropriately.
05

Implement the Subtraction Method

Develop a `subtract` function that performs subtraction between two `HugeInteger` objects, digit-by-digit. Ensure that the function handles borrowing and correctly results in a non-negative integer.
06

Implement Comparison Predicates

Implement the `isEqualTo`, `isNotEqualTo`, `isGreaterThan`, `isLessThan`, `isGreaterThanOrEqualTo`, and `isLessThanOrEqualTo` methods by directly comparing the digits of two `HugeInteger` objects.
07

Implement isZero Predicate

Create an `isZero` method that checks if all the elements in the array are zeros, which determines if the number is zero.
08

(Optional) Implement Multiplication Method

If desired, implement a `multiply` method that performs multiplication using an iterative approach, similar to how you would manually multiply large numbers.
09

(Optional) Implement Division and Modulus Methods

Consider implementing `divide` and `modulus` methods using repeated subtraction or more efficient algorithms to handle division and modulus operations for large integers.

Unlock Step-by-Step Solutions & Ace Your Exams!

  • Full Textbook Solutions

    Get detailed explanations and key concepts

  • Unlimited Al creation

    Al flashcards, explanations, exams and more...

  • Ads-free access

    To over 500 millions flashcards

  • Money-back guarantee

    We refund you if you fail your exam.

Over 30 million students worldwide already upgrade their learning with Vaia!

Key Concepts

These are the key concepts you need to understand to accurately answer the question.

Digit-by-Digit Operations
The HugeInteger class employs digit-by-digit operations to perform arithmetic such as addition and subtraction. To understand these operations, think about how you would add or subtract two numbers by hand. For example, when adding, you start with the least significant digit (rightmost) and consider carry-overs if the sum of two digits exceeds 9. In subtraction, you may need to "borrow" from more significant digits if the top digit is smaller than the bottom digit. In our HugeInteger implementation, a 40-element array stores each digit from right to left, reminiscent of traditional arithmetic processes.
  • **Addition**: Iterate from the least significant digit to the most, adding corresponding digits and carrying over where necessary.
  • **Subtraction**: Borrow from higher digits if the top number is smaller, moving left to right in the array.
Each digit is handled one at a time and adjusted for carries or borrows, ensuring accuracy up to 40 digits.
Comparison Predicates
Comparison predicates in the HugeInteger class are crucial for understanding relationships between large numbers. These predicates—such as `isEqualTo`, `isNotEqualTo`, `isGreaterThan`, and others—operate by comparing each digit between two HugeInteger objects, starting with the most significant digit. Think of them as a way of checking if one number is bigger, smaller, or equal to another, just like comparing the height of two people without a scale.
  • `isEqualTo`: Returns true if all digits match between two objects.
  • `isGreaterThan`: Compares each digit, starting from the left, to see if one number is bigger.
  • `isLessThan`: Checks if one number has smaller digits at the earliest unmatched position.
  • `isZero`: Simply checks if all digits in the array are zero, indicating the number zero.
These methods are simple but powerful tools for any arithmetic operation, providing the foundation needed for logic branching like `if` statements in programming.
Input and Output Methods
The input and output methods in the HugeInteger class are designed for manipulating and presenting large numbers conveniently. The `input` method is responsible for accepting a string of up to 40 digits, validating it, and storing each character in the array. This validation ensures that only valid numeric strings are processed, safeguarding against errors. The `output` method, on the other hand, reconstructs the number from the array of digits. This involves iterating through the array and displaying each digit sequentially, all while omitting leading zeros to avoid a false impression of magnitude. To illustrate:
  • `input("12345")`: Converts each character to an integer and stores it in the array.
  • `output()`: Reads the array and prints "12345", ignoring preceding zeros.
These methods make handling extremely large integers intuitive, allowing seamless interaction within programs.
Arithmetic Operations in Data Structures
Arithmetic operations like addition, subtraction, optionally multiplication, division, and modulus are integral parts of handling large integers within data structures like the HugeInteger class. By implementing these operations, you enable more complex calculations directly with large numbers.
  • **Addition and Subtraction**: Covered in digit-by-digit operations, they lay the groundwork for more complex arithmetic.
  • **Multiplication**: (optional) Involves iterative addition, utilizing concepts from manual multiplication of long numbers.
  • **Division and Modulus**: (optional) Performed using techniques like repeated subtraction or more advanced algorithms to handle large integers efficiently.
These operations extend the capabilities of handling integers, making data structures like HugeInteger a composite tool for mathematical operations, transforming complex tasks into manageable processes.

One App. One Place for Learning.

All the tools & learning materials you need for study success - in one app.

Get started for free

Most popular questions from this chapter

Use double variables to represent the private data of the class. Provide a constructor that enables an object of this class to be initialized when it is declared. The constructor should contain default values in case no initializers are provided. Provide public member functions that perform the following tasks: a. Adding two complex numbers: The real parts are added together and the imaginary parts are added together. b. Subtracting two complex numbers: The real part of the right operand is subtracted from the real part of the left operand, and the imaginary part of the right operand is subtracted from the imaginary part of the left operand. c. Printing complex numbers in the form (a, b), where a is the real part and b is the imaginary part.

(Rational Class) Create a class called Rational for performing arithmetic with fractions. Write a program to test your class. Use integer variables to represent the private data of the classthe numerator and the denominator. Provide a constructor that enables an object of this class to be initialized when it is declared. The constructor should contain default values in case no initializers are provided and should store the fraction in reduced form. For example, the fraction \(\frac{2}{4}\) would be stored in the object as 1 in the numerator and 2 in the denominator. Provide public member functions that perform each of the following tasks: a. Adding two Rational numbers. The result should be stored in reduced form. b. Subtracting two Rational numbers. The result should be stored in reduced form. c. Multiplying two Rational numbers. The result should be stored in reduced form. d. Dividing two Rational numbers. The result should be stored in reduced form. e. Printing Rational numbers in the form a/b, where a is the numerator and b is the denominator. f. Printing Rational numbers in floating-point format.

Find the error(s) in each of the following and explain how to correct it (them): a. Assume the following prototype is declared in class Time: void ~Time( int ); b. The following is a partial definition of class Time: class Time { public: // function prototypes private: int hour = 0; int minute = 0; int second = 0; }; // end class Time c. Assume the following prototype is declared in class Employee: int Employee( const char *, const char * );

What is the purpose of the scope resolution operator?

(Tictactoe Class) Create a class Tictactoe that will enable you to write a complete program to play the game of tic-tac-toe. The class contains as private data a 3 -by-3 two-dimensional array of integers. The constructor should initialize the empty board to all zeros. Allow two human players. Wherever the first player moves, place a 1 in the specified square. Place a 2 wherever the second player moves. Each move must be to an empty square. After each move, determine whether the game has been won or is a draw. If you feel ambitious, modify your program so that the computer makes the moves for one of the players. Also, allow the player to specify whether he or she wants to go first or second. If you feel exceptionally ambitious, develop a program that will play three-dimensional tic-tac-toe on a \(4-b y-4-b y-4\) board. [Caution: This is an extremely challenging project that could take many weeks of effort!]

See all solutions

Recommended explanations on Computer Science Textbooks

View all explanations

What do you think about this solution?

We value your feedback to improve our textbook solutions.

Study anywhere. Anytime. Across all devices.

Sign-up for free