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(Rectangle Class) Create a class Rectangle with attributes length and width, each of which defaults to \(1 .\) Provide member functions that calculate the perimeter and the area of the rectangle. Also, provide set and get functions for the length and width attributes. The set functions should verify that length and width are each floating-point numbers larger than 0.0 and less than 20.0.

Short Answer

Expert verified
Define a Rectangle class with init, setters, getters, area, and perimeter methods.

Step by step solution

01

Define the Rectangle Class

First, we define a class named `Rectangle` in Python. A class in Python is created using the `class` keyword followed by the name of the class.
02

Initialize Class Attributes

Create an initializer method `__init__` to define the attributes `length` and `width`. These should default to 1.0 if not specified. Use `self.length` and `self.width` to refer to instance variables.
03

Implement Setter and Getter Methods

Implement `set_length` and `set_width` methods to assign values to `length` and `width`. Ensure they are floating-point numbers between 0.0 and 20.0. Use `get_length` and `get_width` methods to return these values.
04

Code Example for Step 3

```python class Rectangle: def __init__(self, length=1.0, width=1.0): self.set_length(length) self.set_width(width) def set_length(self, length): if 0.0 < length < 20.0: self._length = float(length) else: raise ValueError("Length must be between 0.0 and 20.0") def get_length(self): return self._length def set_width(self, width): if 0.0 < width < 20.0: self._width = float(width) else: raise ValueError("Width must be between 0.0 and 20.0") def get_width(self): return self._width ```
05

Implement Area Calculation

Define a method `calculate_area` that multiplies `self.length` by `self.width` to calculate the area of the rectangle.
06

Implement Perimeter Calculation

Define a method `calculate_perimeter` that adds `self.length` and `self.width`, then multiplies the sum by 2 to find the perimeter.
07

Complete Code Example

```python class Rectangle: def __init__(self, length=1.0, width=1.0): self.set_length(length) self.set_width(width) def set_length(self, length): if 0.0 < length < 20.0: self._length = float(length) else: raise ValueError("Length must be between 0.0 and 20.0") def get_length(self): return self._length def set_width(self, width): if 0.0 < width < 20.0: self._width = float(width) else: raise ValueError("Width must be between 0.0 and 20.0") def get_width(self): return self._width def calculate_area(self): return self._length * self._width def calculate_perimeter(self): return 2 * (self._length + self._width) ```

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Key Concepts

These are the key concepts you need to understand to accurately answer the question.

Class Definition
When we talk about object-oriented programming, the concept of a class is fundamental. A class serves as a blueprint for creating objects, providing initial values for state or attributes, and implementations of behavior or methods.
In Python, you define a class using the keyword `class`, followed by the class name. For example, in the exercise provided, a `Rectangle` class is defined as:
  • Start with the keyword `class`.
  • Follow it with the name of the class, which is `Rectangle`.
  • Use a colon `:` to indicate the start of an indented code block.
```python class Rectangle: ``` This code does not yet define any behavior or attributes on its own, but it sets up the structure for more detailed parts of the class, like attributes and methods.
Method Implementation
Methods in a class are similar to functions, but they are associated with class instances. These methods define behaviors for objects created from the class. Implementing methods involves defining specific operations the class should perform, which can be either instance-specific or class-wide.
In the `Rectangle` class example:
  • The `__init__` method: This is a special method in Python known as a constructor. It's called automatically whenever a new `Rectangle` object is created. It assigns initial values to the class attributes, `length` and `width`.
  • Setter methods: `set_length` and `set_width` ensure the attributes are correctly set to floating-point values between 0.0 and 20.0, raising an error if the conditions are not met.
  • Getter methods: `get_length` and `get_width` return the current values of the attributes.
These methods ensure that the rectangle class not only stores attribute state but also performs calculations needed for its functionality, such as calculating area and perimeter.
Data Encapsulation
Data encapsulation is one of the core principles of object-oriented programming. It is the practice of keeping the details of how data is stored or manipulated hidden from the outside world. This is achieved by restricting access to certain components of the object.
In the `Rectangle` class, encapsulation is demonstrated by:
  • Using private attributes, often denoted with a single underscore (e.g., `_length`). This signals to developers that these attributes should not be accessed directly.
  • Providing public setter methods that include validation logic to enforce constraints on data (e.g., ensuring the `length` and `width` are between 0.0 and 20.0).
  • Using getter methods to access the values of these private attributes safely, without exposing the internal structure directly.
This separation ensures that the user of the class interacts with it through a controlled interface, mitigating errors and enhancing maintainability.

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Most popular questions from this chapter

(Rational Class) Create a class called Rational for performing arithmetic with fractions. Write a program to test your class. Use integer variables to represent the private data of the classthe numerator and the denominator. Provide a constructor that enables an object of this class to be initialized when it is declared. The constructor should contain default values in case no initializers are provided and should store the fraction in reduced form. For example, the fraction \(\frac{2}{4}\) would be stored in the object as 1 in the numerator and 2 in the denominator. Provide public member functions that perform each of the following tasks: a. Adding two Rational numbers. The result should be stored in reduced form. b. Subtracting two Rational numbers. The result should be stored in reduced form. c. Multiplying two Rational numbers. The result should be stored in reduced form. d. Dividing two Rational numbers. The result should be stored in reduced form. e. Printing Rational numbers in the form a/b, where a is the numerator and b is the denominator. f. Printing Rational numbers in floating-point format.

Find the error(s) in each of the following and explain how to correct it (them): a. Assume the following prototype is declared in class Time: void ~Time( int ); b. The following is a partial definition of class Time: class Time { public: // function prototypes private: int hour = 0; int minute = 0; int second = 0; }; // end class Time c. Assume the following prototype is declared in class Employee: int Employee( const char *, const char * );

(Tictactoe Class) Create a class Tictactoe that will enable you to write a complete program to play the game of tic-tac-toe. The class contains as private data a 3 -by-3 two-dimensional array of integers. The constructor should initialize the empty board to all zeros. Allow two human players. Wherever the first player moves, place a 1 in the specified square. Place a 2 wherever the second player moves. Each move must be to an empty square. After each move, determine whether the game has been won or is a draw. If you feel ambitious, modify your program so that the computer makes the moves for one of the players. Also, allow the player to specify whether he or she wants to go first or second. If you feel exceptionally ambitious, develop a program that will play three-dimensional tic-tac-toe on a \(4-b y-4-b y-4\) board. [Caution: This is an extremely challenging project that could take many weeks of effort!]

(HugeInteger Class) Create a class Hugetnteger that uses a 40 -element array of digits to store integers as large as 40 digits each. Provide member functions input, output, add and substract. For comparing HugeInteger objects, provide functions isEqualTo, isNotEqualTo, isGreaterThan, isLessThan, isGreaterThan0rEqualTo and isLessThan0rEqualtoeach of these is a "predicate" function that simply returns TRue if the relationship holds between the two HugeIntegers and returns false if the relationship does not hold. Also, provide a predicate function is zero. If you feel ambitious, provide member functions multiply, divide and modulus.

Use double variables to represent the private data of the class. Provide a constructor that enables an object of this class to be initialized when it is declared. The constructor should contain default values in case no initializers are provided. Provide public member functions that perform the following tasks: a. Adding two complex numbers: The real parts are added together and the imaginary parts are added together. b. Subtracting two complex numbers: The real part of the right operand is subtracted from the real part of the left operand, and the imaginary part of the right operand is subtracted from the imaginary part of the left operand. c. Printing complex numbers in the form (a, b), where a is the real part and b is the imaginary part.

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