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Write a complete \(C++\) program with the two alternate functions specified below, of which each simply triples the variable count defined in main. Then compare and contrast the two approaches. These two functions are a. function tripleByvalue that passes a copy of count by value, triples the copy and returns the new value and b. function tripleByReference that passes count by reference via a reference parameter and triples the original value of count tHRough its alias (i.e., the reference parameter)

Short Answer

Expert verified
`tripleByValue` passes a copy, preserving `count`, while `tripleByReference` directly alters `count`. Use value for immutability, reference for efficient modification.

Step by step solution

01

Understanding Passing by Value

In C++, passing by value means that a copy of the original variable is passed to the function. Changes to the parameter inside the function do not affect the original variable. In the context of this problem, our function `tripleByValue` will receive a copy of `count`, triple it, and return the new value without altering the original `count` in the main function.
02

Implementing tripleByValue Function

```cpp int tripleByValue(int count) { return count * 3; } ``` In this function, a copy of the variable `count` is taken as an argument, multiplied by 3, and the result is returned.
03

Understanding Passing by Reference

Passing by reference means that instead of passing a copy of the variable, you pass the actual variable itself via an alias. This means any changes made in the function affect the original variable. The `tripleByReference` function will directly modify the original `count` variable.
04

Implementing tripleByReference Function

```cpp void tripleByReference(int &countRef) { countRef *= 3; } ``` This function accepts a reference to `count` and directly alters its value by multiplying it by 3.
05

Writing the Main Function

The main function will demonstrate the usage of both `tripleByValue` and `tripleByReference`. This will help us understand how changes apply differently in each method. ```cpp int main() { int count = 5; // Triple by value int newCount = tripleByValue(count); std::cout << "Triple by value: " << newCount << " (original count: " << count << ")" << std::endl; // Triple by reference tripleByReference(count); std::cout << "Triple by reference: " << count << std::endl; return 0; } ``` This example initializes `count` to 5, demonstrates tripling by value, showing `count` unchanged, then by reference, which alters `count`.
06

Compare and Contrast the Functions

- **Triple by Value**: Passes a copy of `count`, the original value remains unchanged outside the function. It is useful when you want to protect the original variable from modification. - **Triple by Reference**: Alters the original `count` directly, which is efficient when the modification of the original value is desired or when dealing with large data types to avoid copying overhead. Reference is often more efficient and allows direct manipulation of variables, but it also means changes are permanent beyond the function.

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Key Concepts

These are the key concepts you need to understand to accurately answer the question.

Passing by Value
In C++, 'passing by value' means creating a copy of the original variable to use inside a function. This technique ensures that, no matter what transformations occur to the variable inside the function, the original variable remains unchanged in its calling environment. This approach is beneficial because it protects the original data from unintended side effects that might occur during function execution.
  • When you pass a variable by value, you send a copy.
  • Changes inside the function don't affect the original variable.
  • This method ensures data is insulated from unintended modifications.
Let's consider the `tripleByValue` function that exemplifies this method.
```cpp int tripleByValue(int count) { return count * 3; } ``` Here, the function takes `count` as an input, multiplies its copy by 3, and returns the result. The original `count` variable in `main` remains unchanged. This approach can be particularly useful if you wish to ensure no accidental data alteration occurs outside of the function.
Passing by Reference
'Passing by reference' in C++ provides a way to pass the actual variable rather than a copy. This technique allows the function to modify the original variable, making it highly efficient and useful when changes are meant to persist beyond the function.
  • The function receives a reference to the variable, not a copy.
  • Any modification inside the function affects the original variable.
  • This method is beneficial for large data types to avoid overhead from copying.
In the example function `tripleByReference`, we directly alter the variable: ```cpp void tripleByReference(int &countRef) { countRef *= 3; } ``` Here, `countRef` refers directly to `count` in `main`. Any change to it affects the `main` function's `count` variable, making this method efficient for memory and processing speed, especially with large datasets. Although more efficient, this technique must be used with care to avoid unwanted changes to data.
Function Overloading
Function overloading in C++ empowers programmers to define multiple functions with the same name but different parameter lists. This feature heightens the flexibility and usability of functions for varying input types or numbers. It streamlines code readability and can make function handling more intuitive.
  • Multiple functions share the same name but have different parameter types or counts.
  • The correct function is determined by the number and type of arguments passed during a call.
  • Improves code organization and can simplify function calls.
Suppose you have functions that can triple either integers or floating-point numbers. You could define both in C++: ```cpp int triple(int value) { return value * 3; } float triple(float value) { return value * 3.0f; } ``` This ensures when calling `triple`, whether you input an integer or a float, the correct version executes. Function overloading reduces the need for uniquely named functions and optimizes code management by grouping logically similar operations under a unified name.

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