Warning: foreach() argument must be of type array|object, bool given in /var/www/html/web/app/themes/studypress-core-theme/template-parts/header/mobile-offcanvas.php on line 20

Find the error in each of the following program segments and explain how to correct it: a. float cube( float ); // function prototype double cube( float number ) // function definition { return number * number * number; } b. register auto int x = 7; c. int randomNumber = srand(); d. float y = 123.45678; int x; x = y; cout << static_cast < float > ( x ) << endl; e. double square( double number ) { double number; return number * number; } f.int sum( int n ) { if ( n == 0 ) return 0; else return n + sum( n ); }

Short Answer

Expert verified
Correct return types, remove illegal keywords, fix function logic, handle type conversions, avoid redefinition, and ensure recursion termination.

Step by step solution

01

Analyze Code Segment (a)

In this segment, there's a mismatch between the function prototype and function definition. The prototype specifies the return type as `float`, while the definition specifies `double`. To correct this error, both should have the same return type. Changing `double` to `float` in the function definition will resolve the issue.
02

Analyze Code Segment (b)

For the code `register auto int x = 7;`, the `auto` keyword cannot be used with `register`, as `auto` is a storage class specifier that became obsolete since C++11. Simply remove `auto` to fix the error, resulting in `register int x = 7;`.
03

Analyze Code Segment (c)

The function `srand()` is used to seed the random number generator and does not return a value. The use of `srand()` as a function returning a value is incorrect. Thus, `int randomNumber = srand();` should be corrected to just call `srand(someValue);` without assigning it to a variable. You can initialize `randomNumber` with `rand()` instead.
04

Analyze Code Segment (d)

The statement `x = y;` causes implicit conversion from `float` to `int`, which can lead to precision loss, and `cout << static_cast < float > ( x ) << endl;` attempts to output `x` as a float. Although syntactically correct, the conversion results in precision loss, which should be acknowledged by the programmer depending on the context.
05

Analyze Code Segment (e)

The error is in redefining the variable `number` within the function scope, leading to a scoping error. Removing or renaming the second declaration of `number` within the function will solve this issue.
06

Analyze Code Segment (f)

The function `sum()` causes infinite recursion due to missing decrement in the `else` branch. To correct it, change the last line to `return n + sum(n - 1);`, which ensures the recursion eventually terminates.

Unlock Step-by-Step Solutions & Ace Your Exams!

  • Full Textbook Solutions

    Get detailed explanations and key concepts

  • Unlimited Al creation

    Al flashcards, explanations, exams and more...

  • Ads-free access

    To over 500 millions flashcards

  • Money-back guarantee

    We refund you if you fail your exam.

Over 30 million students worldwide already upgrade their learning with Vaia!

Key Concepts

These are the key concepts you need to understand to accurately answer the question.

Function Prototypes and Definitions
In C++ programming, function prototypes and definitions play a crucial role in ensuring your program runs correctly and efficiently. A function prototype is a declaration of a function that specifies its return type, name, and parameters but doesn't contain the function body. It's like a blueprint for the function. The function definition, however, includes the actual body of the function where the operations are performed.

For example:
  • Prototype: `float cube(float);`
  • Definition: `double cube(float number) { return number * number * number; }`
The key is to ensure that the return type, name, and parameters in the prototype and definition match exactly. In the provided exercise, there's a mismatch: the prototype returns a `float`, while the definition returns a `double`. Correcting this mismatch by aligning both to the same return type, such as `float`, resolves the error.
Storage Class Specifiers
Storage class specifiers in C++ define the scope, visibility, and lifetime of variables and functions within a program. The most commonly used storage class specifiers are `auto`, `register`, `static`, and `extern`.

`auto` is used to automatically deduce the type of the variable and is the default storage class for local variables. However, since C++11, explicit use of `auto` as a storage class specifier was deprecated.

In contrast, `register` suggests that the variable should be stored in a CPU register instead of RAM to provide faster access. You cannot combine `auto` with `register`, as seen in the faulty code segment `register auto int x = 7;`. The correct usage is to simply specify `register int x = 7;`, especially since `auto` is now more about type deduction rather than storage class.
Type Conversion Errors
Type conversion errors occur in C++ when a variable of one type is assigned to another type that might not be compatible, leading to data loss or unexpected behavior. Implicit conversions happen automatically and can result in precision loss without a warning.

In the exercise, the statement `x = y;` involves an implicit conversion from `float` to `int`. Since `float` values can contain decimals, converting them to `int` results in truncating the decimal part, losing its precision.

To mitigate unwanted type conversions, you can use explicit conversions, such as the `static_cast` operator, which makes the conversion intention clear in the code. It's essential for programmers to understand when data loss or changes might occur during conversion and make conscious decisions to handle these conversions.
Recursion
Recursion in programming occurs when a function calls itself as part of its execution. It is a powerful technique that can simplify code for problems that have a repetitive nature or can be broken down into smaller, similar problems.

A base case is fundamental in recursion to prevent infinite execution. Without it, the function would call itself indefinitely, potentially causing a stack overflow. In the given exercise, the function `sum()` lacks a proper decrement step in its recursion, leading to infinite calls when `n != 0`.

Correcting the function by modifying the `else` clause to `return n + sum(n - 1);` ensures a decrement in `n` with each recursive call, moving the function closer to the base case when `n` becomes zero, thereby terminating the recursion effectively.

One App. One Place for Learning.

All the tools & learning materials you need for study success - in one app.

Get started for free

Most popular questions from this chapter

Write a complete \(C++\) program with the two alternate functions specified below, of which each simply triples the variable count defined in main. Then compare and contrast the two approaches. These two functions are a. function tripleByvalue that passes a copy of count by value, triples the copy and returns the new value and b. function tripleByReference that passes count by reference via a reference parameter and triples the original value of count tHRough its alias (i.e., the reference parameter)

Write function distance that calculates the distance between two points \((x 1, y 1)\) and \((x 2,\) \(y 2\) ). All numbers and return values should be of type double.

(Computers in Education) Computers are playing an increasing role in education. Write a program that helps an elementary school student learn multiplication. Use rand to produce two positive one-digit integers. It should then type a question such as How much is 6 times \(7 ?\) The student then types the answer. Your program checks the student's answer. If it is correct, print "very good!", then ask another multiplication question. If the answer is wrong. print "No. Please try again.", then let the student try the same question repeatedly until the student finally gets it right.

Find the error in each of the following program segments, and explain how the error can be corrected (see also Exercise 6.53 ): a. int g( void ) { cout << "Inside function g" << endl; int h( void ) { cout << "Inside function h" << endl; } } b. int sum( int x, int y ) { int result; result = x + y; } c. int sum( int n ) { if ( n == 0 ) return 0; else n + sum( n - 1 ); } d. void f ( double a); { float a; cout << a << endl; } e. void product( void ) { int a; int b; int c; int result; cout << "Enter three integers: "; cin >> a >> b >> c; result = a * b * c; cout << "Result is " << result; return result; }

(PrimeNumbers) An integer is said to be prime if it is divisible by only 1 and itself. For example, 2,3,5 and 7 are prime, but 4,6,8 and 9 are not. a. Write a function that determines whether a number is prime. b. Use this function in a program that determines and prints all the prime numbers between 2 and 10,000 . How many of these numbers do you really have to test before being sure that you have found all the primes? c. Initially, you might think that \(n / 2\) is the upper limit for which you must test to see whether a number is prime, but you need only go as high as the square root of \(n\) Why? Rewrite the program, and run it both ways. Estimate the performance improvement.

See all solutions

Recommended explanations on Computer Science Textbooks

View all explanations

What do you think about this solution?

We value your feedback to improve our textbook solutions.

Study anywhere. Anytime. Across all devices.

Sign-up for free