Warning: foreach() argument must be of type array|object, bool given in /var/www/html/web/app/themes/studypress-core-theme/template-parts/header/mobile-offcanvas.php on line 20

Write a function qualityPoints that inputs a student's average and returns 4 if a student's average is 90100,3 if the average is 8089,2 if the average is 7079,1 if the average is 6069 and 0 if the average is lower than 60 .

Short Answer

Expert verified
Use conditional statements to return quality points based on score ranges.

Step by step solution

01

Understand the Function Requirements

The function needs to take a student's average score as input and return specific quality points based on the given range conditions.
02

Define the Function

Start by defining the function with a suitable name such as `qualityPoints` and specify that it takes one parameter: the student's average.
03

Implement the Conditions

Inside the function, use conditional statements (if-elif-else) to check which range the student's average falls into. This will determine the quality points returned.
04

Return Quality Points for 90-100 Average

If the average is between 90 and 100 (inclusive), return 4.
05

Return Quality Points for 80-89 Average

If the average is between 80 and 89, return 3.
06

Return Quality Points for 70-79 Average

If the average is between 70 and 79, return 2.
07

Return Quality Points for 60-69 Average

If the average is between 60 and 69, return 1.
08

Return Quality Points for Below 60

If the average is below 60, return 0.
09

Return Statement

Based on which condition is met, ensure the function returns the appropriate quality point value.
10

Code the Function

Here is how the code for the function would look like: ```python def qualityPoints(average): if 90 <= average <= 100: return 4 elif 80 <= average <= 89: return 3 elif 70 <= average <= 79: return 2 elif 60 <= average <= 69: return 1 else: return 0 ```

Unlock Step-by-Step Solutions & Ace Your Exams!

  • Full Textbook Solutions

    Get detailed explanations and key concepts

  • Unlimited Al creation

    Al flashcards, explanations, exams and more...

  • Ads-free access

    To over 500 millions flashcards

  • Money-back guarantee

    We refund you if you fail your exam.

Over 30 million students worldwide already upgrade their learning with Vaia!

Key Concepts

These are the key concepts you need to understand to accurately answer the question.

Conditional Statements
Conditional statements are crucial in programming because they allow the program to make decisions based on specific conditions. In C++, these are typically executed using `if`, `else if`, and `else` statements. These statements help direct the flow of a program by executing different blocks of code based on the given condition.
For example, in our specific exercise, conditional statements are used to determine the quality points depending on the student's score:
  • The `if` statement checks if a condition is true, and executes a block of code if it is. For example, `if (average >= 90 && average <= 100)` checks if the average is between 90 and 100, then returns a quality point of 4.
  • `else if` statements come after an `if` and are used to check multiple conditions. For instance, `else if (average >= 80 && average < 90)` returns a quality point of 3.
  • The `else` statement is used to execute code if none of the previous conditions are true. In the grading system, the `else` without a condition will return 0 for any average below 60.
Using conditional statements effectively can create clear and efficient code flow, making it easier to maintain and understand.
Function Definition
In C++, a function is a reusable code block that performs a specific task. Functions improve code organization, readability, and reuse. To define a function, a programmer specifies the return type, function name, and parameters it takes.
The `qualityPoints` function in the problem defines its purpose by specifying the parameter it requires—a student's average. The syntax begins with the return type, which must match what the function will return, followed by the function name, and parameters inside brackets. For example: ```cpp int qualityPoints(int average) ```
  • The `int` before the function name indicates the function returns an integer.
  • `qualityPoints` tells us what the function does, keeping it clear and descriptive.
  • `int average` specifies the data type and name of the parameter the function will use.
Once defined, functions can be called within a program to execute the block of code with different parameters.
Code Implementation
Code implementation is where you transform your logical plan into a working program. Once you define the function and conditions, the next step is to write out the logic in C++ syntax, ensuring it performs as expected.
Implementing the `qualityPoints` function involves writing conditional checks and returning the appropriate value based on the input. Below is a simplified version of how this would look in C++: ```cpp int qualityPoints(int average) { if (average >= 90 && average <= 100) return 4; else if (average >= 80 && average < 90) return 3; else if (average >= 70 && average < 80) return 2; else if (average >= 60 && average < 70) return 1; else return 0; } ```
  • The function compares the `average` input with specified ranges using relational operators.
  • Logical operators (`&&`) ensure both conditions in a range are met.
  • Each conditional returns an integer, outputting the number of quality points corresponding to the given average.
This implementation ensures the function respects the logic, leading to accurate and reliable results.
Grading System
The grading system defined in this exercise assigns quality points based on specified score ranges. It's a simplified version of a grading scale used in educational institutions, translating numerical scores into simplified representations. Key aspects of this grading system:
  • Averages from 90 to 100 receive a quality point of 4, signifying "excellent" performance.
  • Averages from 80 to 89 are assigned a quality point of 3, indicating "good" performance.
  • Averages from 70 to 79 receive a 2, showing "satisfactory" understanding.
  • Averages from 60 to 69 are given a quality point of 1, representing "needs improvement."
  • Scores below 60 are assigned 0, often indicating failure.
This system helps educators and programmers quickly assess and categorize student performance, providing insights into their academic achievements. By converting averages into quality points, we simplify evaluation, making it easier to spot trends or areas needing focus.

One App. One Place for Learning.

All the tools & learning materials you need for study success - in one app.

Get started for free

Most popular questions from this chapter

Write a function that takes the time as three integer arguments (hours, minutes and seconds) and returns the number of seconds since the last time the clock "struck 12 ." Use this function to calculate the amount of time in seconds between two times, both of which are within one 12 -hour cycle of the clock.

Any program that can be implemented recursively can be implemented iteratively. although sometimes with more difficulty and less clarity. Try writing an iterative version of the Towers of Hanoi. If you succeed, compare your iterative version with the recursive version developed in Exercise 6.42 . Investigate issues of performance, clarity and your ability to demonstrate the correctness of the programs.

Write a program that uses a function template called max to determine the largest of three arguments. Test the program using integer, character and floating-point number arguments.

Write a function that displays at the left margin of the screen a solid square of asterisks whose side is specified in integer parameter side. For example, if side is \(4,\) the function displays the following:

(Guess the Number Game) Write a program that plays the game of "guess the number" as follows: Your program chooses the number to be guessed by selecting an integer at random in the range 1 to 1000 . The program then displays the following: I have a number between 1 and 1000. Can you guess my number? Please type your first guess. The player then types a first guess. The program responds with one of the following: 1\. Excellent! You guessed the number! Would you like to play again (y or n)? 2\. Too low. Try again. 3\. Too high. Try again. If the player's guess is incorrect, your program should loop until the player finally gets the number right. Your program should keep telling the player too high or Too low to help the player "zero in" on the correct answer.

See all solutions

Recommended explanations on Computer Science Textbooks

View all explanations

What do you think about this solution?

We value your feedback to improve our textbook solutions.

Study anywhere. Anytime. Across all devices.

Sign-up for free