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Explain the difference between a function prototype and a function definition.

Short Answer

Expert verified
A function prototype declares the function's signature, while a function definition includes the actual code.

Step by step solution

01

Define Function Prototype

A function prototype is a declaration of a function that specifies the function's name, return type, and parameters, but it does not contain the body of the function. It is usually placed at the beginning of a program to inform the compiler about the function before its actual definition. For example, a prototype for a function that adds two integers could look like this: ```cpp int add(int a, int b); ``` Here, `int add(int a, int b);` is the function prototype.
02

Explain Function Definition

A function definition is the actual implementation of the function. It includes the function's prototype along with a block of code enclosed in braces that contains the instructions to be executed when the function is called. Using the previous example, the function definition could be: ```cpp int add(int a, int b) { return a + b; } ``` In this code, `int add(int a, int b) { return a + b; }` is the function definition, which includes both the prototype and the body responsible for adding the two integers.
03

Distinguish Prototype from Definition

The main difference is that a function prototype tells the compiler what to expect from a function in terms of its name, return type, and parameters, while the function definition actually implements the function's behavior. The prototype is used in the declaration phase, and the definition is used in the implementation phase of the program.

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Key Concepts

These are the key concepts you need to understand to accurately answer the question.

Understanding Function Prototypes in C++
A function prototype in C++ plays an integral role in declaring a function without providing its complete implementation. It acts as a blueprint that lets the compiler know what to expect when the function is invoked in the program.
A typical function prototype will include crucial information such as:
  • The function's name, which identifies what it does.
  • The return type, specifying what kind of data the function will return.
  • The parameters, which are details about the input values that the function will take.
However, it doesn't show how these tasks are accomplished. This omission is what separates a prototype from a full definition.
Placing the function prototypes at the beginning of your code is a good practice. It informs the compiler about the functions you're planning to define later, and this also aids in keeping your code organized and readable. For instance, in `int add(int a, int b);`, the compiler understands that there will be a function named `add` which takes two integers and returns an integer.
Decoding Function Definitions
The function definition is where the real action happens. It not only repeats the information given in the function prototype but also contains the body of the function. This body is composed of code inside braces that carry out the operation the function is meant to perform.
For example, if a function prototype is `int add(int a, int b);`, the full function definition might look like: `int add(int a, int b) { return a + b; }` In this code snippet, everything after `{` and before `}` is the block where execution takes place. Within these braces, the logic is specified. When `add` is called with two integers, this logic returns their sum. Without the function definition, though, calling the function would lead to a compilation error because the compiler wouldn't know what to execute.
Definitions usually reside in the main body of your program or specific source files, enabling both clarity and separation of declaration from implementation.
The Role of the Compiler in Function Prototypes and Definitions
In C++ programming, the compiler is a crucial tool that acts as a translator, turning your human-readable code into machine language. It ensures everything is correctly set up before the program can run.
The process involves:
  • Checking function prototypes to know what to expect from function calls.
  • Ensuring that functions are correctly defined and match their prototypes.
When the compiler encounters a function call, it refers to the prototype to ascertain the exact function being referred to and verify that the arguments match.
This mechanism makes sure there are no mismatches or undefined functions in your code, which is crucial for rendering a reliable and functional program. Additionally, it allows for some separation between code that defines functionality (implementation) and code that tells what functions exist and how they should be used (declaration).
Understanding the compiler's role ensures smooth programming as it compiles the code seamlessly with accurate error checking and optimization.

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Most popular questions from this chapter

(Employee Class) Create a class called Employee that includes three pieces of information as data membersa first name (type string), a last name (type string and a monthly salary (type int). [Note: In subsequent chapters, we'll use numbers that contain decimal points (e.g., 2.75 )called floating-point valuesto represent dollar amounts.] Your class should have a constructor that initializes the three data members. Provide a set and a get function for each data member. If the monthly salary is not positive, set it to \(\theta\). Write a test program that demonstrates class Employee's capabilities. Create two Employee objects and display each object's yearly salary. Then give each Employee a 10 percent raise and display each Employee's yearly salary again.

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Explain the purpose of a function parameter. What is the difference between a parameter and an argument?

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