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State whether each of the following is true or false. If \(f a / s e\), explain why. a. Structures may contain only one data type. b. Members of different structures must have unique names. c. Keyword typedef is used to define new data types. d. Structures are always passed to functions by reference.

Short Answer

Expert verified
a. False, b. False, c. True, d. False.

Step by step solution

01

Analyze Statement a

The statement "Structures may contain only one data type" is false. A structure in programming can contain multiple data types. It is a user-defined data type available in C/C++ that allows to combine data items of different kinds.
02

Analyze Statement b

The statement "Members of different structures must have unique names" is false. Members within the same structure must have unique names, but different structures can have members with the same names.
03

Analyze Statement c

The statement "Keyword typedef is used to define new data types" is true. The `typedef` keyword in C/C++ is used to create alias names for existing data types. It doesn’t create new data types, but provides a new name or synonym for existing ones.
04

Analyze Statement d

The statement "Structures are always passed to functions by reference" is false. Whether structures are passed by value or by reference depends on how the function is defined. By default in C/C++, structures are passed by value, which means that the entire structure is copied. To pass a structure by reference, a pointer to the structure must be passed.

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Key Concepts

These are the key concepts you need to understand to accurately answer the question.

Data Types in Structures
In C++, structures are a fantastic way to group different variables under one name. Each member in a structure can have its own data type, allowing you to store different types of data in a single structure. For instance, consider a structure designed to store contact information:
  • The name could be a string.
  • The age might be an integer.
  • A phone number might be represented as a string or as an integer, depending on how you plan to use it.
This ability to incorporate multiple data types within a single structure is extremely useful when modeling complex entities. Think of a student in a university database. A structure for a student might have integers for ID and age, strings for name and course, and even floating-point numbers for grades. This versatility is what makes structures essential in C++ programming.
Typedef Keyword
The `typedef` keyword in C++ is a handy tool that doesn't create new data types but provides alias names for existing ones. This can simplify code and make it more readable. For example, consider using `typedef` to simplify the syntax: ```cpp typedef unsigned long ulong; ``` Here, `ulong` is now an alias for `unsigned long`. Whenever you want to declare an unsigned long variable, you can simply use `ulong` instead. This is particularly useful in large programs where you have long type declarations, making them easier to read. Another benefit of `typedef` is that it can create clearer code by giving meaningful names to complex data types. For example, using `typedef` to define a point in a 2D space could look like this: ```cpp typedef struct { int x; int y; } Point; ``` This allows you to refer to a `Point` in your code, making it more descriptive and easier to understand.
Passing Structures to Functions
When working with structures in C++, it's important to understand how they are passed to functions. By default, structures are passed by value. This means that a copy of the entire structure is made and passed to the function. While this is straightforward, it can be inefficient for large structures since it involves copying potentially large amounts of data. To pass a structure by reference, we instead pass a pointer to the structure. This method avoids copying and can lead to performance improvements, especially with large structures. Here's an example of passing by reference: ```cpp void modifyStudent(Student *s) { s->age = 21; // This modifies the original structure } ``` By passing a pointer, only the address of the structure is copied, not the structure itself. Understanding when to pass by value or by reference is crucial for efficient C++ programming.
Structure Member Naming
The naming of structure members in C++ has a few important rules and best practices. Members within a single structure must have unique names to avoid conflicts. This is simple because you need to distinguish between the different data fields of the structure. However, different structures are allowed to have members with the same names. For instance, both `struct Student` and `struct Teacher` can have a `name` member without any issues. This is because each structure defines its own scope. When naming members, consistency and descriptiveness are key. Keep names relevant to their purpose, and consider prefixing or adding context if a name might be ambiguous. Using clear and meaningful names greatly enhances code readability and maintainability.

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Most popular questions from this chapter

Write a program that right-shifts an integer variable 4 bits. The program should print the integer in bits before and after the shift operation. Does your system place zeros or ones in the vacated bits?

Consider the following structure definitions and variable declarations: struct Customer { char lastName[ 15 ]; char firstName[ 15 ]; int customerNumber; struct { char phoneNumber[ 11 ]; char address[ 50 ]; char city[ 15 ]; char state[ 3 ]; char zipCode[ 6 ]; } personal; } customerRecord, *customerPtr; customerPtr = &customerRecord Write a separate expression that accesses the structure members in each of the following parts: a. Member lastName of structure customerRecord. b. Member lastName of the structure pointed to by customerPtr. c. Member firstName of structure customerRecord. d. Member firstname of the structure pointed to by customerPtr. e. Member customerNumber of structure customerRecord. f. Member customerNumber of the structure pointed to by customerPtr. g. Member phoneNumber of member personal of structure customerRecord. h. Member phoneNumber of member personal of the structure pointed to by customerPtr. i. Member address of member personal of structure customerRecord. j. Member address of member personal of the structure pointed to by customerPtr. k. Member city of member personal of structure customerRecord. I. Member city of member personal of the structure pointed to by customerPtr. m. Member state of member personal of structure customerRecord. n. Member state of member personal of the structure pointed to by customerPtr. 0\. Member zipcode of member personal of structure customerRecord. p. Member zipcode of member personal of the structure pointed to by customerPtr.

Fill in the blanks in each of the following: a. A(n)__________is a collection of related variables under one name. b. The bits in the result of an expression using the__________operator are set to one if the corresponding bits in each operand are set to one. Otherwise, the bits are set to zero. c. The variables declared in a structure definition are called its__________. d. The bits in the result of an expression using the__________operator are set to one if at least one of the corresponding bits in either operand is set to one. Otherwise, the bits are set to zero. e. Keyword__________introduces a structure declaration. f. Keyword__________is used to create a synonym for a previously defined data type. g. Each bit in the result of an expression using the__________operator is set to one if exactly one of the corresponding bits in either operand is set to one. Otherwise, the bit is set to zero. h. The bitwise AND operator & is often used to__________bits (i.e., to select certain bits from a bit string while zeroing others). i. A structure member is accessed with either operator__________or__________. j. The__________and__________operators are used to shift the bits of a value to the left or to the right, respectively.

Write a program that reads a series of strings and prints only those strings beginning with the letter "b."

Write a program that reverses the order of the bits in an unsigned integer value. The program should input the value from the user and call function reverseBits to print the bits in reverse order. Print the value in bits both before and after the bits are reversed to confirm that the bits are reversed properly.

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