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Flip a coin \(N\) times. Make a program that simulates flipping a coin \(N\) times. Print out "tail" or "head" for each flip and let the program count the number of heads. (Hint: Use \(\mathrm{r}=\) random random () and define head as \(\mathrm{r} \Leftrightarrow 0.5\) or draw an integer among \(\\{1,2\\}\) with \(r=\) random . randint \((1,2)\) and define head when \(r\) is 1.) Name of program file: flip_coin.py.

Short Answer

Expert verified
Create a Python script using random.randint(1, 2) inside a loop to simulate the coin flips and count heads.

Step by step solution

01

Import necessary modules

Start by importing the `random` module. This module provides functions that make it possible to simulate randomness in Python, which is useful for simulating the coin flips.
02

Set the number of flips

Define the variable `N` which will determine how many times the coin will be flipped. You can ask the user for input or set it to a specific number for testing purposes.
03

Initialize counters

Create a counter variable, such as `heads_count`, and set it to 0. This will be used to track the number of times heads appears during the flips.
04

Simulate coin flips

Use a loop to iterate from 0 to `N-1`. In each iteration, use the `random.randint(1, 2)` function to generate a random integer, and define 1 as heads and 2 as tails. Print "head" or "tail" for each result.
05

Count heads

Inside the loop, add a conditional check: when the random integer is 1 (indicating heads), increment the `heads_count` variable by 1.
06

Display results

After the loop completes, print the total number of heads obtained. This provides the final count of heads after all the coin flips have been completed.
07

Save the program

Ensure your code is saved in a file named `flip_coin.py` so it can be executed as a standalone program.

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Key Concepts

These are the key concepts you need to understand to accurately answer the question.

random module
Python's `random` module is a powerful tool for generating random numbers and simulating randomness, which is essential for creating programs that involve some degree of unpredictability. To use this module, you first need to import it into your program using the `import random` statement. Once imported, you have access to a variety of functions that can generate random numbers in various forms.

Some popular functions in the `random` module include:
  • `random.random()`: Generates a random floating-point number between 0.0 and 1.0.
  • `random.randint(a, b)`: Returns a random integer between the specified integers `a` and `b`, inclusive.
  • `random.choice(sequence)`: Picks a random element from a non-empty sequence, like a list or string.
These functions help introduce variability and chance into your program, making them ideal for simulating coin flips and other luck-based events.
simulating randomness
Simulating randomness in Python involves creating outcomes that mimic random events, such as flipping a coin or rolling a die. The idea is to use mathematical algorithms to produce outcomes that appear random to the user. In our coin flipping program, this is done using the `random` module.

When you simulate randomness, you often map computed random numbers to real-world scenarios. For instance, in the context of a coin flip, `[1, 2]` can represent the sides of a coin: 1 for "head" and 2 for "tail". Using the `random.randint(1, 2)` function helps simulate this event. Each time you call it, you get a pseudo-random result that can be interpreted as the outcome of a coin flip. By leveraging these tools, programmers can create convincing simulations of randomness in digital environments.
conditional statements
Conditional statements in Python enable your program to automatically execute different blocks of code based on certain conditions. The basic conditional statement uses `if`, `elif`, and `else` to introduce branching logic.

In the context of the coin flipping program, the conditional logic is used to determine whether a coin flip results in a "head" or "tail." The logic checks the value returned by `random.randint(1, 2)`:
  • If the result is 1, it means "head," and you can increase the heads counter.
  • If the result is 2, it corresponds to "tail."
By using conditional statements, the program can adjust its behavior each loop iteration based on the random coin flip outcome. Conditional statements thus form a foundation for making decisions within your Python code.
for loops
A `for` loop in Python is used to iterate over a sequence of elements such as a list or range of numbers. It allows repetitive execution of code, which is useful for running through a set of actions like simulating multiple coin flips.

In the coin flipping program, the `for` loop is crucial for systematically simulating each coin flip from the first to the last. By setting up a loop that runs `N` times, where `N` is the number of flips, we ensure that each flip is accounted for:
  • The loop helps initiate each coin flip by using a `random` function call during each iteration.
  • Combines the use of random number generation with conditional checking to handle the outcome of each flip.
Using `for` loops streamlines repetitive tasks and ensures that each iteration is handled systematically, making them a vital component of efficient Python programming.

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Most popular questions from this chapter

Probabilities of rolling dice. 1\. You throw a die. What is the probability of getting a \(6 ?\) 2\. You throw a die four times in a row. What is the probability of getting 6 all the times? 3\. Suppose you have thrown the die three times with 6 coming up all times. What is the probability of getting a 6 in the fourth throw? 4\. Suppose you have thrown the die 100 times and experienced a 6 in every throw. What do you think about the probability of getting a 6 in the next throw? First try to solve the questions from a theoretical or common sense point of view. Thereafter, make functions for simulating cases 1,2 , and 3 . Name of program file: rolling_dice.py.

Probabilities of throwing two dice. Make a computer program for throwing two dice a large number of times. Record the sum of the eyes each time and count how many times each of the possibilities for the sum \((2,3, \ldots, 12)\) appear. A dictionary with the sum as key and count as value is convenient here. Divide the counts by the total number of trials such that you get the frequency of each possible sum. Write out the frequencies and compare them with exact probabilities. (To find the exact probabilities, set up all the \(6 \times 6\) possible outcomes of throwing two dice, and then count how many of them that has a sum \(s\) for \(s=2,3, \ldots, 12\).) Name of program file: freq_2dice.py.

Find the expected waiting time in traffic lights. A driver must pass 10 traffic lights on a certain route. Each light has a period red-yellow-green-yellow of two minutes, of which the green and yellow lights last for 70 seconds. Suppose the driver arrives at a traffic light at some uniformly distributed random point of time during the period of two minutes. Compute the corresponding waiting time. Repeat this for 10 traffic lights. Run a large number of routes (i.e., repetitions of passing 10 traffic lights) and let the program write out the average waiting time. Does the computed time coincide with what you would expect? Name of program file: waiting_time.py.

Muke u cluss fur \(2 D\) nutuluwr wulk. The purpose of this exercise is to reimplement the ualk2D. py program from Chapter \(8.7 .1\) with the aid of classes. Make a class Particle with the coordinates \((x, y)\) and the time step number of a particle as attributes. A method move moves the particle in one of the four directions and updates the \((x, y)\) coordinates. Another class, Particles, holds a list of Particle objects and a plotstep parameter (as in walk2D.py). A method move moves all the particles one step, a method plot can make a plot of all particles, while a method moves performes a loop over time steps and calls move and plot in each step. Equip the Particle and Particles classes with print functionality such that one can print out all particles in a nice way by saying print \(\mathrm{P}\) (for a Particles instance \(\mathrm{p}\) ) or print self (inside a method). Hint: In _str_-, apply the pformat function from the pprint module to the list of particles, and make sure that__repr__ just reuse __str__ in both classes. To verify the implementation, print the first three positions of four particles in the walk2D. py program and compare with the corresponding results produced by the class-based implementation (the seed of the random number generator must of course be fixed identically in the two programs). You can just perform p.move() and print p three times in a verify function to do this verification task. Organize the complete code as a module such that the classes Particle and Particles can be reused in other programs. The test block should call a run(N) method to run the walk for \(N\) steps, where \(N\) is given on the command line. Compare the efficiency of the class version against the vectorized version in ualk2Dv.py, using the techniques of Appendix G.6.1. Name of program file: walk2Dc.py.

Choose random colors. Suppose we have eight different colors. Make a program that chooses one of these colors at random and writes out the color. Hint: Use a list of color names and use the choice function in the random module to pick a list element. Name of program file: choose_color.py.

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