2D transformations involve changing the position or orientation of objects in a two-dimensional plane. Common transformations include translation, scaling, and rotation.
Rotation is a specific transformation where a shape or point is turned around a fixed point or axis. In 2D space, this is often represented using a rotation matrix.
The rotation matrix allows us to calculate the new position of a point after it has been rotated by a specified angle, \(\theta\). Specifically, the rotation matrix \(R(\theta)\) is:
- \(\begin{bmatrix} \cos(\theta) & -\sin(\theta) \ \sin(\theta) & \cos(\theta) \end{bmatrix}\)
By applying this matrix to the coordinates of a point, you can determine where the point will be after the rotation.
Understanding this concept is essential in fields like computer graphics, physics, and robotics, where objects need to be manipulated frequently.